tibia-client/src/otclient/core/map.h

96 lines
3.2 KiB
C++

/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef MAP_H
#define MAP_H
#include "creature.h"
#include "animatedtext.h"
#include <framework/core/clock.h>
#include <framework/graphics/declarations.h>
class Map
{
public:
enum {
MAP_VISIBLE_WIDTH = 15,
MAP_VISIBLE_HEIGHT = 11,
MAP_SIZE_Z = 8,
MAX_WIDTH = 24,
MAX_HEIGHT = 24,
MAX_Z = 15,
NUM_TILE_PIXELS = 32
};
Map();
void draw(const Rect& rect);
void clean();
int getFirstVisibleFloor();
bool isLookPossible(const Position& pos);
bool isCovered(const Position& pos, int firstFloor = 0);
bool isCompletlyCovered(const Position& pos, int firstFloor = 0);
void addThing(const ThingPtr& thing, const Position& pos, int stackPos = -1);
ThingPtr getThing(const Position& pos, int stackPos);
void removeThingByPos(const Position& pos, int stackPos);
void removeThing(const ThingPtr& thing);
void cleanTile(const Position& pos);
TilePtr getTile(const Position& pos);
void setLight(const Light& light) { m_light = light; }
Light getLight() { return m_light; }
void setCentralPosition(const Position& centralPosition);
Position getCentralPosition() { return m_centralPosition; }
void addCreature(const CreaturePtr& creature);
CreaturePtr getCreatureById(uint32 id);
void removeCreatureById(uint32 id);
void setVisibleSize(const Size& visibleSize);
Size getVibibleSize() { return m_visibleSize; }
Point getCentralOffset() { return m_centralOffset; }
Point positionTo2D(const Position& position);
private:
std::unordered_map<Position, TilePtr, PositionHasher> m_tiles;
std::map<uint32, CreaturePtr> m_creatures;
std::array<std::vector<MissilePtr>, MAX_Z> m_missilesAtFloor;
std::vector<AnimatedTextPtr> m_animatedTexts;
std::vector<StaticTextPtr> m_staticTexts;
Light m_light;
Position m_centralPosition;
Size m_size, m_visibleSize;
Point m_centralOffset, m_drawOffset;
FrameBufferPtr m_framebuffer;
PainterShaderProgramPtr m_shaderProgram;
};
extern Map g_map;
#endif