276 lines
8.2 KiB
C++
276 lines
8.2 KiB
C++
/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "connection.h"
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#include <framework/core/application.h>
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#include <framework/core/eventdispatcher.h>
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#include <boost/asio.hpp>
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asio::io_service g_ioService;
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Connection::Connection() :
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m_readTimer(g_ioService),
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m_writeTimer(g_ioService),
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m_resolver(g_ioService),
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m_socket(g_ioService)
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{
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m_connected = false;
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m_connecting = false;
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m_sendBufferSize = 0;
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}
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Connection::~Connection()
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{
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#ifndef NDEBUG
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assert(!g_app.isTerminated());
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#endif
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close();
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}
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void Connection::poll()
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{
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g_ioService.poll();
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g_ioService.reset();
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}
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void Connection::terminate()
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{
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g_ioService.stop();
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}
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void Connection::connect(const std::string& host, uint16 port, const std::function<void()>& connectCallback)
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{
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m_connected = false;
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m_connecting = true;
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m_error.clear();
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m_connectCallback = connectCallback;
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asio::ip::tcp::resolver::query query(host, stdext::unsafe_cast<std::string>(port));
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auto self = asConnection();
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m_resolver.async_resolve(query, [=](const boost::system::error_code& error, asio::ip::tcp::resolver::iterator endpointIterator) {
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if(self.is_unique())
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return;
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m_readTimer.cancel();
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if(!error) {
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m_socket.async_connect(*endpointIterator, std::bind(&Connection::onConnect, asConnection(), std::placeholders::_1));
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m_readTimer.expires_from_now(boost::posix_time::seconds(READ_TIMEOUT));
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m_readTimer.async_wait(std::bind(&Connection::onTimeout, asConnection(), std::placeholders::_1));
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} else
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handleError(error);
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});
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m_readTimer.expires_from_now(boost::posix_time::seconds(READ_TIMEOUT));
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m_readTimer.async_wait(std::bind(&Connection::onTimeout, asConnection(), std::placeholders::_1));
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}
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void Connection::close()
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{
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if(!m_connected && !m_connecting)
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return;
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// flush send data before disconnecting on clean connections
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if(m_connected && !m_error && m_sendBufferSize > 0 && m_sendEvent)
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m_sendEvent->execute();
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m_connecting = false;
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m_connected = false;
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m_connectCallback = nullptr;
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m_errorCallback = nullptr;
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m_recvCallback = nullptr;
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m_resolver.cancel();
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m_readTimer.cancel();
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m_writeTimer.cancel();
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if(m_socket.is_open()) {
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boost::system::error_code ec;
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m_socket.shutdown(boost::asio::ip::tcp::socket::shutdown_both, ec);
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m_socket.close();
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}
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}
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void Connection::write(uint8* buffer, uint16 size)
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{
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if(!m_connected)
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return;
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// send old buffer if we can't add more data
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if(m_sendBufferSize + size >= SEND_BUFFER_SIZE && m_sendEvent)
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m_sendEvent->execute();
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// we can't send the data right away, otherwise we could create tcp congestion
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memcpy(m_sendBuffer + m_sendBufferSize, buffer, size);
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m_sendBufferSize += size;
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if(!m_sendEvent || m_sendEvent->isExecuted() || m_sendEvent->isCanceled()) {
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auto self = asConnection();
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// wait 1 ms to do the real send
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m_sendEvent = g_dispatcher.scheduleEvent([=] {
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if(self.is_unique())
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return;
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//m_writeTimer.cancel();
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asio::async_write(m_socket,
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asio::buffer(m_sendBuffer, m_sendBufferSize),
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std::bind(&Connection::onWrite, asConnection(), std::placeholders::_1, std::placeholders::_2));
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m_writeTimer.expires_from_now(boost::posix_time::seconds(WRITE_TIMEOUT));
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m_writeTimer.async_wait(std::bind(&Connection::onTimeout, asConnection(), std::placeholders::_1));
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m_sendBufferSize = 0;
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}, SEND_INTERVAL);
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}
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}
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void Connection::read(uint16 bytes, const RecvCallback& callback)
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{
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m_readTimer.cancel();
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if(!m_connected)
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return;
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m_recvCallback = callback;
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asio::async_read(m_socket,
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asio::buffer(m_streamBuffer.prepare(bytes)),
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std::bind(&Connection::onRecv, asConnection(), std::placeholders::_1, bytes));
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m_readTimer.expires_from_now(boost::posix_time::seconds(READ_TIMEOUT));
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m_readTimer.async_wait(std::bind(&Connection::onTimeout, asConnection(), std::placeholders::_1));
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}
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void Connection::read_until(const std::string& what, const RecvCallback& callback)
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{
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m_readTimer.cancel();
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if(!m_connected)
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return;
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m_recvCallback = callback;
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asio::async_read_until(m_socket,
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m_streamBuffer,
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what.c_str(),
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std::bind(&Connection::onRecv, asConnection(), std::placeholders::_1, std::placeholders::_2));
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m_readTimer.expires_from_now(boost::posix_time::seconds(READ_TIMEOUT));
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m_readTimer.async_wait(std::bind(&Connection::onTimeout, asConnection(), std::placeholders::_1));
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}
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void Connection::read_some(const RecvCallback& callback)
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{
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m_readTimer.cancel();
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if(!m_connected)
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return;
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m_recvCallback = callback;
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m_socket.async_read_some(asio::buffer(m_streamBuffer.prepare(RECV_BUFFER_SIZE)),
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std::bind(&Connection::onRecv, asConnection(), std::placeholders::_1, std::placeholders::_2));
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m_readTimer.expires_from_now(boost::posix_time::seconds(READ_TIMEOUT));
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m_readTimer.async_wait(std::bind(&Connection::onTimeout, asConnection(), std::placeholders::_1));
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}
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void Connection::onConnect(const boost::system::error_code& error)
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{
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m_readTimer.cancel();
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if(!error) {
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m_connected = true;
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// disable nagle's algorithm, this make the game play smoother
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boost::asio::ip::tcp::no_delay option(true);
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m_socket.set_option(option);
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if(m_connectCallback)
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m_connectCallback();
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} else
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handleError(error);
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m_connecting = false;
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}
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void Connection::onWrite(const boost::system::error_code& error, size_t)
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{
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m_writeTimer.cancel();
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if(!m_connected)
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return;
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if(error)
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handleError(error);
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}
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void Connection::onRecv(const boost::system::error_code& error, size_t recvSize)
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{
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m_readTimer.cancel();
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if(!m_connected)
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return;
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if(!error) {
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if(m_recvCallback) {
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const char* header = boost::asio::buffer_cast<const char*>(m_streamBuffer.data());
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m_recvCallback((uint8*)header, recvSize);
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}
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}
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else
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handleError(error);
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m_streamBuffer.consume(recvSize);
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}
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void Connection::onTimeout(const boost::system::error_code& error)
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{
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if(error != asio::error::operation_aborted)
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handleError(asio::error::timed_out);
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}
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void Connection::handleError(const boost::system::error_code& error)
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{
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if(error != asio::error::operation_aborted) {
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m_error = error;
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if(m_errorCallback)
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m_errorCallback(error);
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if(m_connected || m_connecting)
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close();
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}
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}
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int Connection::getIp()
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{
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boost::system::error_code error;
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const boost::asio::ip::tcp::endpoint ip = m_socket.remote_endpoint(error);
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if(!error)
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return boost::asio::detail::socket_ops::host_to_network_long(ip.address().to_v4().to_ulong());
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g_logger.error("Getting remote ip");
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return 0;
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}
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