83 lines
2.3 KiB
Lua
83 lines
2.3 KiB
Lua
TextBooks = {}
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local function onGameEditText(id, itemId, maxLength, text, writter, time)
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local textWindow = createWidget('TextWindow', rootWidget)
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local writeable = (maxLength ~= #text) and maxLength > 0
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local textItem = textWindow:getChildById('textItem')
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local description = textWindow:getChildById('description')
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local textEdit = textWindow:getChildById('text')
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local okButton = textWindow:getChildById('okButton')
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local cancelButton = textWindow:getChildById('cancelButton')
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textItem:setItemId(itemId)
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textEdit:setMaxLength(maxLength)
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textEdit:setText(text)
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textEdit:setEnabled(writeable)
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local desc = ''
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if #writter > 0 then
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desc = tr('You read the following, written by \n%s\n', writter)
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if #time > 0 then
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desc = desc .. tr('on %s.\n', time)
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end
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elseif #time > 0 then
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desc = tr('You read the following, written on %s.\n', time)
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end
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if #text == 0 and not writeable then
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desc = tr("It is empty.\n")
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elseif writeable then
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desc = desc .. tr('You can enter new text.')
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end
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description:setText(desc)
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if not writeable then
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textWindow:setText(tr('Show Text'))
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cancelButton:hide()
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else
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textWindow:setText(tr('Edit Text'))
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end
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okButton.onClick = function()
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if writeable then
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g_game.editText(id, textEdit:getText())
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end
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textWindow:destroy()
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end
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end
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local function onGameEditList(id, doorId, text)
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local textWindow = createWidget('TextWindow', rootWidget)
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local textEdit = textWindow:getChildById('text')
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local description = textWindow:getChildById('description')
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local okButton = textWindow:getChildById('okButton')
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local cancelButton = textWindow:getChildById('cancelButton')
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textEdit:setMaxLength(8192)
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textEdit:setText(text)
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textEdit:setEnabled(true)
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description:setText(tr('Enter one name per line.'))
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textWindow:setText(tr('Edit List'))
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okButton.onClick = function()
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g_game.editList(id, doorId, textEdit:getText())
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textWindow:destroy()
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end
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end
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function TextBooks.init()
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importStyle 'textwindow.otui'
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connect(g_game, { onEditText = onGameEditText })
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connect(g_game, { onEditList = onGameEditList })
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end
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function TextBooks.terminate()
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disconnect(g_game, { onEditText = onGameEditText })
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disconnect(g_game, { onEditList = onGameEditList })
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end
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