tibia-client/modules/old/game/game.lua

91 lines
2.5 KiB
Lua

-- private variables
local mouseGrabberWidget
-- private functions
local function onGameKeyPress(self, keyCode, keyboardModifiers)
if keyboardModifiers == KeyboardCtrlModifier then
if keyCode == KeyG then
CharacterList.show()
return true
elseif keyCode == KeyQ then
g_game.safeLogout()
return true
end
end
return false
end
local function onUseWithMouseRelease(self, mousePosition, mouseButton)
if g_game.selectedThing == nil then return false end
if mouseButton == MouseLeftButton then
local clickedWidget = g_game.gameUi:recursiveGetChildByPos(mousePosition, false)
if clickedWidget then
if clickedWidget:getClassName() == 'UIMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
g_game.useWith(g_game.selectedThing, tile:getTopMultiUseThing())
end
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
g_game.useWith(g_game.selectedThing, clickedWidget:getItem())
elseif clickedWidget.isBattleButton then
g_game.useWith(g_game.selectedThing, clickedWidget.creature)
end
end
end
g_game.selectedThing = nil
Mouse.restoreCursor()
self:ungrabMouse()
return true
end
-- public functions
function g_game.startUseWith(thing)
g_game.selectedThing = thing
mouseGrabberWidget:grabMouse()
Mouse.setTargetCursor()
end
function g_game.createInterface()
rootWidget:moveChildToIndex(g_game.gameUi, 1)
g_game.gameMapPanel = g_game.gameUi:getChildById('gameMapPanel')
GameInterface.getRightPanel() = g_game.gameUi:getChildById('gameRightPanel')
g_game.gameBottomPanel = g_game.gameUi:getChildById('gameBottomPanel')
mouseGrabberWidget = g_game.gameUi:getChildById('mouseGrabber')
connect(g_game.gameUi, { onKeyPress = onGameKeyPress })
connect(mouseGrabberWidget, { onMouseRelease = onUseWithMouseRelease })
end
function g_game.destroyInterface()
if g_game.gameUi then
g_game.gameUi:destroy()
g_game.gameUi = nil
end
Background.show()
CharacterList.show()
end
function g_game.show()
g_game.gameUi:show()
g_game.gameUi:focus()
g_game.gameMapPanel:focus()
end
function g_game.hide()
g_game.gameUi:hide()
end
-- hooked events
local function onApplicationClose()
if g_game.isOnline() then
g_game.forceLogout()
else
exit()
end
end
setonclose(onApplicationClose)
connect(g_game, { onGameStart = g_game.createInterface }, true)
connect(g_game, { onGameEnd = g_game.destroyInterface })