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#include "effect.h"
#include "datmanager.h"
Effect::Effect() : Thing(THING_EFFECT)
{
m_timer = 0;
m_animation = 0;
m_finished = false;
}
void Effect::draw(int x, int y)
{
internalDraw(x, y, 0, 0, 0, 0, m_animation);
}
void Effect::update(int elapsedTime)
{
if(m_finished)
return;
if(m_timer > 75) {
const ThingAttributes& attributes = getAttributes();
if(m_animation+1 == attributes.animcount) {
m_finished = true;
return;
}
m_animation++;
m_timer = 0;
}
m_timer += elapsedTime;
}
const ThingAttributes& Effect::getAttributes()
{
return g_dat.getEffectAttributes(m_id);
}