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#ifndef TILE_H
#define TILE_H
#include "declarations.h"
#include <framework/luascript/luaobject.h>
class Tile : public LuaObject
{
public:
Tile();
void addThing(ThingPtr thing, uint8 stackpos);
void removeThing(ThingPtr thing, uint8 stackpos);
void draw(int x, int y);
bool hasGround() { return (!!m_ground); }
int getStackSize();
private:
ThingPtr m_ground;
std::deque<ThingPtr> m_itemsBottom;
std::deque<ThingPtr> m_creatures;
std::deque<ThingPtr> m_itemsTop;
std::deque<ThingPtr> m_effects;
};
#endif