tibia-client/src/client/houses.h

114 lines
3.5 KiB
C++

/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef HOUSES_H
#define HOUSES_H
#include "declarations.h"
#include "tile.h"
#include <framework/luaengine/luaobject.h>
enum HouseAttr : uint8
{
HouseAttrId,
HouseAttrName,
HouseAttrTown,
HouseAttrEntry,
HouseAttrSize,
HouseAttrRent
};
class House : public LuaObject
{
public:
House();
House(uint32 hId, const std::string& name = "", const Position& pos=Position());
~House() { m_tiles.clear(); }
void setTile(const TilePtr& tile);
TilePtr getTile(const Position& pos);
void setName(const std::string& name) { m_attribs.set(HouseAttrName, name); }
std::string getName() { return m_attribs.get<std::string>(HouseAttrName); }
void setId(uint32 hId) { m_attribs.set(HouseAttrId, hId); }
uint32 getId() { return m_attribs.get<uint32>(HouseAttrId); }
void setTownId(uint32 tid) { m_attribs.set(HouseAttrTown, tid); }
uint32 getTownId() { return m_attribs.get<uint32>(HouseAttrTown); }
void setSize(uint32 s) { m_attribs.set(HouseAttrSize, s); }
uint32 getSize() { return m_attribs.get<uint32>(HouseAttrSize); }
void setRent(uint32 r) { m_attribs.set(HouseAttrRent, r); }
uint32 getRent() { return m_attribs.get<uint32>(HouseAttrRent); }
void setEntry(const Position& p) { m_attribs.set(HouseAttrEntry, p); }
Position getEntry() { return m_attribs.get<Position>(HouseAttrEntry); }
void addDoor(const ItemPtr& door);
void removeDoor(const ItemPtr& door) { removeDoorById(door->getDoorId()); }
void removeDoorById(uint32 doorId);
protected:
void load(const TiXmlElement* elem);
void save(TiXmlElement* elem);
private:
stdext::packed_storage<uint8> m_attribs;
TileMap m_tiles;
ItemVector m_doors;
uint32 m_lastDoorId;
stdext::boolean<false> m_isGuildHall;
friend class HouseManager;
};
class HouseManager {
public:
HouseManager();
void addHouse(const HousePtr& house);
void removeHouse(uint32 houseId);
HousePtr getHouse(uint32 houseId);
HousePtr getHouseByName(std::string name);
void load(const std::string& fileName);
void save(const std::string& fileName);
void sort();
void clear() { m_houses.clear(); }
HouseList getHouseList() { return m_houses; }
HouseList filterHouses(uint32 townId);
private:
HouseList m_houses;
protected:
HouseList::iterator findHouse(uint32 houseId);
};
extern HouseManager g_houses;
#endif