55 lines
1.2 KiB
Plaintext
55 lines
1.2 KiB
Plaintext
ExitWindow < MainWindow
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id: exitWindow
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!text: tr('Exit')
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size: 550 135
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@onEscape: self:destroy()
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Label
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!text: tr('If you shut down the program, you character might stay in the game.')
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width: 550
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anchors.left: parent.left
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anchors.top: parent.top
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margin-left: 10
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margin-top: 2
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Label
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!text: tr('Click on "Logout" to ensure that you character leaves the game property.')
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width: 550
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anchors.left: parent.left
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anchors.top: prev.bottom
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margin-left: 10
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margin-top: 2
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Label
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!text: tr('Click on "Exit" if you want to exit the program without logging out your character.')
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width: 550
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anchors.left: parent.left
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anchors.top: prev.bottom
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margin-left: 10
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margin-top: 2
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Button
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id: buttonExit
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!text: tr('Exit')
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width: 64
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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margin-left: 155
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Button
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id: buttonLogout
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!text: tr('Logout')
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width: 64
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anchors.left: prev.right
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anchors.bottom: parent.bottom
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margin-left: 5
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Button
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id: buttonCancel
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!text: tr('Cancel')
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width: 64
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anchors.left: prev.right
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anchors.bottom: parent.bottom
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margin-left: 5
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@onClick: self:getParent():destroy()
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