86 lines
1.9 KiB
Lua
86 lines
1.9 KiB
Lua
-- @docclass
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UITable = extends(UIScrollArea)
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function UITable.create()
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local table = UITable.internalCreate()
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table.rows = {}
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table.rows.columns = {}
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table.rowStyle = {}
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table.columStyle = {}
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return table
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end
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function UITable:destroy()
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for k,row in pairs(self.rows) do
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row.onClick = nil
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end
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self.rows = {}
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end
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function UITable:onStyleApply(styleName, styleNode)
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UIScrollArea.onStyleApply(self, styleName, styleNode)
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for name, value in pairs(styleNode) do
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if name == 'column-style' then
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addEvent(function()
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self:setRowStyle(self:getParent():getChildById(value))
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end)
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elseif name == 'row-style' then
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addEvent(function()
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self:setRowStyle(self:getParent():getChildById(value))
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end)
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end
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end
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end
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function UITable:addRow(columns, rowStyle, columStyle)
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local row = g_ui.createWidget(rowStyle, self)
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row.columns = {}
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for k, data in pairs(columns) do
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local col = g_ui.createWidget(columStyle, row)
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col:setText(data)
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table.insert(row.columns, col)
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end
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row.onClick = function(row) self:selectRow(row) end
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table.insert(self.rows, row)
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return row
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end
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function UITable:removeRow(row)
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if self.selectedRow == row then
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self:selectRow(nil)
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end
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row.onClick = nil
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table.removevalue(self.rows, row)
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end
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function UITable:selectRow(selectedRow)
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if selectedRow == self.selectedRow then return end
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local previousSelectedRow = self.selectedRow
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self.selectedRow = selectedRow
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if previousSelectedRow then
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previousSelectedRow:setChecked(false)
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end
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if selectedRow then
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selectedRow:setChecked(true)
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end
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signalcall(self.onSelectionChange, self, selectedRow, previousSelectedRow)
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end
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function UITable:setRowStyle(style)
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self.rowStyle = style
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for k, row in pairs(self.rows) do
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row:setStyle(style)
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end
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end
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function UITable:setColumnStyle(style)
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self.columStyle = style
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for k, col in pairs(self.rows.columns) do
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col:setStyle(style)
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end
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end |