1519 lines
45 KiB
C++
1519 lines
45 KiB
C++
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "protocolgame.h"
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#include "localplayer.h"
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#include "thingtypemanager.h"
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#include "game.h"
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#include "map.h"
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#include "item.h"
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#include "effect.h"
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#include "missile.h"
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#include "tile.h"
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#include "luavaluecasts.h"
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#include <framework/core/eventdispatcher.h>
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void ProtocolGame::parseMessage(const InputMessagePtr& msg)
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{
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int opcode = 0;
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int prevOpcode = 0;
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try {
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while(!msg->eof()) {
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opcode = msg->getU8();
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// try to parse in lua first
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int readPos = msg->getReadPos();
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if(callLuaField<bool>("onOpcode", opcode, msg))
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continue;
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else
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msg->setReadPos(readPos); // restore read pos
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if(!m_gameInitialized && opcode > Proto::GameServerFirstGameOpcode)
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g_logger.warning("received a game opcode from the server, but the game is not initialized yet, this is a server side bug");
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switch(opcode) {
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case Proto::GameServerInitGame:
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parseInitGame(msg);
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break;
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case Proto::GameServerGMActions:
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parseGMActions(msg);
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break;
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case Proto::GameServerLoginError:
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parseLoginError(msg);
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break;
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case Proto::GameServerLoginAdvice:
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parseLoginAdvice(msg);
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break;
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case Proto::GameServerLoginWait:
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parseLoginWait(msg);
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break;
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case Proto::GameServerPing:
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case Proto::GameServerPingBack:
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if((opcode == Proto::GameServerPing && g_game.getProtocolVersion() >= 953) ||
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(opcode == Proto::GameServerPingBack && g_game.getProtocolVersion() < 953))
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parsePingBack(msg);
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else
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parsePing(msg);
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break;
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case Proto::GameServerChallange:
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parseChallange(msg);
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break;
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case Proto::GameServerDeath:
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parseDeath(msg);
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break;
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case Proto::GameServerFullMap:
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parseMapDescription(msg);
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break;
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case Proto::GameServerMapTopRow:
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parseMapMoveNorth(msg);
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break;
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case Proto::GameServerMapRightRow:
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parseMapMoveEast(msg);
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break;
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case Proto::GameServerMapBottomRow:
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parseMapMoveSouth(msg);
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break;
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case Proto::GameServerMapLeftRow:
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parseMapMoveWest(msg);
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break;
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case Proto::GameServerUpdateTile:
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parseUpdateTile(msg);
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break;
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case Proto::GameServerCreateOnMap:
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parseTileAddThing(msg);
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break;
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case Proto::GameServerChangeOnMap:
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parseTileTransformThing(msg);
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break;
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case Proto::GameServerDeleteOnMap:
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parseTileRemoveThing(msg);
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break;
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case Proto::GameServerMoveCreature:
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parseCreatureMove(msg);
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break;
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case Proto::GameServerOpenContainer:
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parseOpenContainer(msg);
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break;
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case Proto::GameServerCloseContainer:
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parseCloseContainer(msg);
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break;
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case Proto::GameServerCreateContainer:
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parseContainerAddItem(msg);
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break;
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case Proto::GameServerChangeInContainer:
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parseContainerUpdateItem(msg);
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break;
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case Proto::GameServerDeleteInContainer:
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parseContainerRemoveItem(msg);
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break;
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case Proto::GameServerSetInventory:
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parseAddInventoryItem(msg);
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break;
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case Proto::GameServerDeleteInventory:
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parseRemoveInventoryItem(msg);
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break;
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case Proto::GameServerOpenNpcTrade:
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parseOpenNpcTrade(msg);
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break;
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case Proto::GameServerPlayerGoods:
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parsePlayerGoods(msg);
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break;
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case Proto::GameServerCloseNpcTrade:
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parseCloseNpcTrade(msg);
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break;
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case Proto::GameServerOwnTrade:
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parseOwnTrade(msg);
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break;
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case Proto::GameServerCounterTrade:
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parseCounterTrade(msg);
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break;
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case Proto::GameServerCloseTrade:
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parseCloseTrade(msg);
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break;
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case Proto::GameServerAmbient:
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parseWorldLight(msg);
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break;
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case Proto::GameServerGraphicalEffect:
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parseMagicEffect(msg);
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break;
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case Proto::GameServerTextEffect:
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parseAnimatedText(msg);
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break;
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case Proto::GameServerMissleEffect:
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parseDistanceMissile(msg);
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break;
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case Proto::GameServerMarkCreature:
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parseCreatureMark(msg);
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break;
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case Proto::GameServerTrappers:
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parseTrappers(msg);
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break;
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case Proto::GameServerCreatureHealth:
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parseCreatureHealth(msg);
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break;
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case Proto::GameServerCreatureLight:
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parseCreatureLight(msg);
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break;
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case Proto::GameServerCreatureOutfit:
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parseCreatureOutfit(msg);
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break;
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case Proto::GameServerCreatureSpeed:
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parseCreatureSpeed(msg);
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break;
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case Proto::GameServerCreatureSkull:
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parseCreatureSkulls(msg);
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break;
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case Proto::GameServerCreatureParty:
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parseCreatureShields(msg);
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break;
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case Proto::GameServerCreatureUnpass:
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parseCreatureUnpass(msg);
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break;
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case Proto::GameServerEditText:
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parseEditText(msg);
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break;
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case Proto::GameServerEditList:
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parseEditList(msg);
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break;
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case Proto::GameServerPlayerData:
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parsePlayerStats(msg);
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break;
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case Proto::GameServerPlayerSkills:
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parsePlayerSkills(msg);
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break;
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case Proto::GameServerPlayerState:
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parsePlayerState(msg);
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break;
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case Proto::GameServerClearTarget:
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parsePlayerCancelAttack(msg);
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break;
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case Proto::GameServerTalk:
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parseCreatureSpeak(msg);
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break;
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case Proto::GameServerChannels:
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parseChannelList(msg);
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break;
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case Proto::GameServerOpenChannel:
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parseOpenChannel(msg);
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break;
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case Proto::GameServerOpenPrivateChannel:
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parseOpenPrivateChannel(msg);
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break;
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case Proto::GameServerRuleViolationChannel:
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parseRuleViolationChannel(msg);
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break;
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case Proto::GameServerRuleViolationRemove:
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parseRuleViolationRemove(msg);
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break;
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case Proto::GameServerRuleViolationCancel:
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parseRuleViolationCancel(msg);
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break;
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case Proto::GameServerRuleViolationLock:
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parseRuleViolationLock(msg);
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break;
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case Proto::GameServerOpenOwnChannel:
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parseOpenOwnPrivateChannel(msg);
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break;
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case Proto::GameServerCloseChannel:
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parseCloseChannel(msg);
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break;
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case Proto::GameServerTextMessage:
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parseTextMessage(msg);
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break;
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case Proto::GameServerCancelWalk:
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parseCancelWalk(msg);
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break;
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case Proto::GameServerWalkWait:
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parseWalkWait(msg);
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break;
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case Proto::GameServerFloorChangeUp:
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parseFloorChangeUp(msg);
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break;
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case Proto::GameServerFloorChangeDown:
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parseFloorChangeDown(msg);
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break;
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case Proto::GameServerChooseOutfit:
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parseOpenOutfitWindow(msg);
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break;
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case Proto::GameServerVipAdd:
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parseVipAdd(msg);
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break;
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case Proto::GameServerVipLogin:
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parseVipLogin(msg);
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break;
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case Proto::GameServerVipLogout:
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parseVipLogout(msg);
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break;
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case Proto::GameServerTutorialHint:
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parseTutorialHint(msg);
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break;
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case Proto::GameServerAutomapFlag:
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parseAutomapFlag(msg);
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break;
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case Proto::GameServerQuestLog:
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parseQuestLog(msg);
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break;
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case Proto::GameServerQuestLine:
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parseQuestLine(msg);
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break;
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// PROTOCOL>=870
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case Proto::GameServerSpellDelay:
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parseSpellDelay(msg);
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break;
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case Proto::GameServerSpellGroupDelay:
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parseSpellGroupDelay(msg);
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break;
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case Proto::GameServerMultiUseDelay:
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parseMultiUseDelay(msg);
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break;
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// PROTOCOL>=910
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case Proto::GameServerPlayerDataBasic:
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parsePlayerInfo(msg);
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break;
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case Proto::GameServerChannelEvent:
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parseChannelEvent(msg);
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break;
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case Proto::GameServerItemInfo:
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parseItemInfo(msg);
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break;
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case Proto::GameServerPlayerInventory:
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parsePlayerInventory(msg);
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break;
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// otclient ONLY
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case Proto::GameServerExtendedOpcode:
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parseExtendedOpcode(msg);
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break;
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default:
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stdext::throw_exception("unknown opcode");
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break;
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}
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prevOpcode = opcode;
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}
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} catch(stdext::exception& e) {
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g_logger.error(stdext::format("ProtocolGame parse message exception (%d bytes unread, last opcode is %d, prev opcode is %d): %s",
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msg->getUnreadSize(), opcode, prevOpcode, e.what()));
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}
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}
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void ProtocolGame::parseInitGame(const InputMessagePtr& msg)
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{
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m_gameInitialized = true;
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uint playerId = msg->getU32();
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int serverBeat = msg->getU16();
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bool canReportBugs = msg->getU8();
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m_localPlayer->setId(playerId);
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g_game.processGameStart(m_localPlayer, serverBeat, canReportBugs);
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}
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void ProtocolGame::parseGMActions(const InputMessagePtr& msg)
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{
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std::vector<uint8> actions;
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int numViolationReasons;
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if(g_game.getProtocolVersion() >= 860)
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numViolationReasons = 20;
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else if(g_game.getProtocolVersion() >= 854)
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numViolationReasons = 19;
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else
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numViolationReasons = 32;
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for(int i = 0; i < numViolationReasons; ++i)
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actions.push_back(msg->getU8());
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g_game.processGMActions(actions);
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}
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void ProtocolGame::parseLoginError(const InputMessagePtr& msg)
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{
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std::string error = msg->getString();
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g_game.processLoginError(error);
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}
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void ProtocolGame::parseLoginAdvice(const InputMessagePtr& msg)
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{
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std::string message = msg->getString();
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g_game.processLoginAdvice(message);
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}
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void ProtocolGame::parseLoginWait(const InputMessagePtr& msg)
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{
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std::string message = msg->getString();
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int time = msg->getU8();
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g_game.processLoginWait(message, time);
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}
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void ProtocolGame::parsePing(const InputMessagePtr& msg)
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{
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g_game.processPing();
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sendPingBack();
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}
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void ProtocolGame::parsePingBack(const InputMessagePtr& msg)
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{
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// nothing to do
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}
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void ProtocolGame::parseChallange(const InputMessagePtr& msg)
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{
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uint timestamp = msg->getU32();
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uint8 random = msg->getU8();
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sendLoginPacket(timestamp, random);
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}
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void ProtocolGame::parseDeath(const InputMessagePtr& msg)
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{
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int penality = 100;
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if(g_game.getFeature(Otc::GamePenalityOnDeath))
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penality = msg->getU8();
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g_game.processDeath(penality);
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}
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void ProtocolGame::parseMapDescription(const InputMessagePtr& msg)
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{
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Position pos = getPosition(msg);
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g_map.setCentralPosition(pos);
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setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES);
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}
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void ProtocolGame::parseMapMoveNorth(const InputMessagePtr& msg)
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{
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Position pos = g_map.getCentralPosition();
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pos.y--;
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setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, Otc::AWARE_X_TILES, 1);
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g_map.setCentralPosition(pos);
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}
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void ProtocolGame::parseMapMoveEast(const InputMessagePtr& msg)
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{
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Position pos = g_map.getCentralPosition();
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pos.x++;
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setMapDescription(msg, pos.x + Otc::AWARE_X_RIGHT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, 1, Otc::AWARE_Y_TILES);
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g_map.setCentralPosition(pos);
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}
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void ProtocolGame::parseMapMoveSouth(const InputMessagePtr& msg)
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{
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Position pos = g_map.getCentralPosition();
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pos.y++;
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setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y + Otc::AWARE_Y_BOTTOM_TILES, pos.z, Otc::AWARE_X_TILES, 1);
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g_map.setCentralPosition(pos);
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}
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void ProtocolGame::parseMapMoveWest(const InputMessagePtr& msg)
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{
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Position pos = g_map.getCentralPosition();
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pos.x--;
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setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, 1, Otc::AWARE_Y_TILES);
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g_map.setCentralPosition(pos);
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}
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void ProtocolGame::parseUpdateTile(const InputMessagePtr& msg)
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{
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Position tilePos = getPosition(msg);
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int thingId = msg->peekU16();
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if(thingId == 0xFF01) {
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msg->getU16();
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} else {
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setTileDescription(msg, tilePos);
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msg->getU16();
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}
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}
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void ProtocolGame::parseTileAddThing(const InputMessagePtr& msg)
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{
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Position pos = getPosition(msg);
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int stackPos = -1;
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if(g_game.getProtocolVersion() >= 854)
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stackPos = msg->getU8();
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ThingPtr thing = getThing(msg);
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g_map.addThing(thing, pos, stackPos);
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}
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void ProtocolGame::parseTileTransformThing(const InputMessagePtr& msg)
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{
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Position pos = getPosition(msg);
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int stackPos = msg->getU8();
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ThingPtr thing = getThing(msg);
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if(thing) {
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if(!g_map.removeThingByPos(pos, stackPos))
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g_logger.traceError("could not remove thing");
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g_map.addThing(thing, pos, stackPos);
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}
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}
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void ProtocolGame::parseTileRemoveThing(const InputMessagePtr& msg)
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{
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Position pos = getPosition(msg);
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int stackPos = msg->getU8();
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if(!g_map.removeThingByPos(pos, stackPos))
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g_logger.traceError("could not remove thing");
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}
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void ProtocolGame::parseCreatureMove(const InputMessagePtr& msg)
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{
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Position oldPos = getPosition(msg);
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int oldStackpos = msg->getU8();
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Position newPos = getPosition(msg);
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ThingPtr thing = g_map.getThing(oldPos, oldStackpos);
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if(!thing) {
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g_logger.traceError("could not get thing");
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return;
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}
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CreaturePtr creature = thing->asCreature();
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if(!creature) {
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g_logger.traceError("thing is not a creature");
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return;
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}
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// update map tiles
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if(!g_map.removeThing(thing))
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g_logger.traceError("could not remove thing");
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int stackPos = -2;
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// older protocols stores creatures in reverse order
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if(!g_game.getProtocolVersion() >= 854)
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stackPos = -1;
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g_map.addThing(thing, newPos, stackPos);
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}
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void ProtocolGame::parseOpenContainer(const InputMessagePtr& msg)
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{
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int containerId = msg->getU8();
|
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ItemPtr containerItem = getItem(msg);
|
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std::string name = msg->getString();
|
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int capacity = msg->getU8();
|
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bool hasParent = (msg->getU8() != 0);
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int itemCount = msg->getU8();
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std::vector<ItemPtr> items(itemCount);
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for(int i = 0; i < itemCount; i++)
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items[i] = getItem(msg);
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g_game.processOpenContainer(containerId, containerItem, name, capacity, hasParent, items);
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}
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void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg)
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{
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int containerId = msg->getU8();
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g_game.processCloseContainer(containerId);
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}
|
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|
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void ProtocolGame::parseContainerAddItem(const InputMessagePtr& msg)
|
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{
|
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int containerId = msg->getU8();
|
|
ItemPtr item = getItem(msg);
|
|
g_game.processContainerAddItem(containerId, item);
|
|
}
|
|
|
|
void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
|
|
{
|
|
int containerId = msg->getU8();
|
|
int slot = msg->getU8();
|
|
ItemPtr item = getItem(msg);
|
|
g_game.processContainerUpdateItem(containerId, slot, item);
|
|
}
|
|
|
|
void ProtocolGame::parseContainerRemoveItem(const InputMessagePtr& msg)
|
|
{
|
|
int containerId = msg->getU8();
|
|
int slot = msg->getU8();
|
|
g_game.processContainerRemoveItem(containerId, slot);
|
|
}
|
|
|
|
void ProtocolGame::parseAddInventoryItem(const InputMessagePtr& msg)
|
|
{
|
|
int slot = msg->getU8();
|
|
ItemPtr item = getItem(msg);
|
|
g_game.processInventoryChange(slot, item);
|
|
}
|
|
|
|
void ProtocolGame::parseRemoveInventoryItem(const InputMessagePtr& msg)
|
|
{
|
|
int slot = msg->getU8();
|
|
g_game.processInventoryChange(slot, ItemPtr());
|
|
}
|
|
|
|
void ProtocolGame::parseOpenNpcTrade(const InputMessagePtr& msg)
|
|
{
|
|
std::vector<std::tuple<ItemPtr, std::string, int, int, int>> items;
|
|
std::string npcName;
|
|
|
|
if(g_game.getFeature(Otc::GameNameOnNpcTrade))
|
|
npcName = msg->getString();
|
|
|
|
int listCount = msg->getU8();
|
|
for(int i = 0; i < listCount; ++i) {
|
|
uint16 itemId = msg->getU16();
|
|
uint8 count = msg->getU8();
|
|
|
|
ItemPtr item = Item::create(itemId);
|
|
item->setCountOrSubType(count);
|
|
|
|
std::string name = msg->getString();
|
|
int weight = msg->getU32();
|
|
int buyPrice = msg->getU32();
|
|
int sellPrice = msg->getU32();
|
|
items.push_back(std::make_tuple(item, name, weight, buyPrice, sellPrice));
|
|
}
|
|
|
|
g_game.processOpenNpcTrade(items);
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerGoods(const InputMessagePtr& msg)
|
|
{
|
|
std::vector<std::tuple<ItemPtr, int>> goods;
|
|
|
|
int money = msg->getU32();
|
|
int size = msg->getU8();
|
|
for(int i = 0; i < size; i++) {
|
|
int itemId = msg->getU16();
|
|
int count = msg->getU8();
|
|
|
|
goods.push_back(std::make_tuple(Item::create(itemId), count));
|
|
}
|
|
|
|
g_game.processPlayerGoods(money, goods);
|
|
}
|
|
|
|
void ProtocolGame::parseCloseNpcTrade(const InputMessagePtr&)
|
|
{
|
|
g_game.processCloseNpcTrade();
|
|
}
|
|
|
|
void ProtocolGame::parseOwnTrade(const InputMessagePtr& msg)
|
|
{
|
|
std::string name = msg->getString();
|
|
int count = msg->getU8();
|
|
|
|
std::vector<ItemPtr> items(count);
|
|
for(int i = 0; i < count; i++)
|
|
items[i] = getItem(msg);
|
|
|
|
g_game.processOwnTrade(name, items);
|
|
}
|
|
|
|
void ProtocolGame::parseCounterTrade(const InputMessagePtr& msg)
|
|
{
|
|
std::string name = msg->getString();
|
|
int count = msg->getU8();
|
|
|
|
std::vector<ItemPtr> items(count);
|
|
for(int i = 0; i < count; i++)
|
|
items[i] = getItem(msg);
|
|
|
|
g_game.processCounterTrade(name, items);
|
|
}
|
|
|
|
void ProtocolGame::parseCloseTrade(const InputMessagePtr&)
|
|
{
|
|
g_game.processCloseTrade();
|
|
}
|
|
|
|
void ProtocolGame::parseWorldLight(const InputMessagePtr& msg)
|
|
{
|
|
Light light;
|
|
light.intensity = msg->getU8();
|
|
light.color = msg->getU8();
|
|
|
|
g_map.setLight(light);
|
|
}
|
|
|
|
void ProtocolGame::parseMagicEffect(const InputMessagePtr& msg)
|
|
{
|
|
Position pos = getPosition(msg);
|
|
int effectId;
|
|
if(g_game.getFeature(Otc::GameMagicEffectU16))
|
|
effectId = msg->getU16();
|
|
else
|
|
effectId = msg->getU8();
|
|
|
|
EffectPtr effect = EffectPtr(new Effect());
|
|
effect->setId(effectId);
|
|
g_map.addThing(effect, pos);
|
|
}
|
|
|
|
void ProtocolGame::parseAnimatedText(const InputMessagePtr& msg)
|
|
{
|
|
Position position = getPosition(msg);
|
|
int color = msg->getU8();
|
|
std::string text = msg->getString();
|
|
|
|
AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
|
|
animatedText->setColor(color);
|
|
animatedText->setText(text);
|
|
g_map.addThing(animatedText, position);
|
|
}
|
|
|
|
void ProtocolGame::parseDistanceMissile(const InputMessagePtr& msg)
|
|
{
|
|
Position fromPos = getPosition(msg);
|
|
Position toPos = getPosition(msg);
|
|
int shotId = msg->getU8();
|
|
|
|
MissilePtr missile = MissilePtr(new Missile());
|
|
missile->setId(shotId);
|
|
missile->setPath(fromPos, toPos);
|
|
g_map.addThing(missile, fromPos);
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureMark(const InputMessagePtr& msg)
|
|
{
|
|
uint id = msg->getU32();
|
|
int color = msg->getU8();
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->addTimedSquare(color);
|
|
else
|
|
g_logger.traceError("could not get creature");
|
|
}
|
|
|
|
void ProtocolGame::parseTrappers(const InputMessagePtr& msg)
|
|
{
|
|
int numTrappers = msg->getU8();
|
|
|
|
if(numTrappers > 8)
|
|
g_logger.traceError("too many trappers");
|
|
|
|
for(int i=0;i<numTrappers;++i) {
|
|
uint id = msg->getU32();
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature) {
|
|
//TODO: set creature as trapper
|
|
} else
|
|
g_logger.traceError("could not get creature");
|
|
}
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureHealth(const InputMessagePtr& msg)
|
|
{
|
|
uint id = msg->getU32();
|
|
int healthPercent = msg->getU8();
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->setHealthPercent(healthPercent);
|
|
else
|
|
g_logger.traceError("could not get creature");
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureLight(const InputMessagePtr& msg)
|
|
{
|
|
uint id = msg->getU32();
|
|
|
|
Light light;
|
|
light.intensity = msg->getU8();
|
|
light.color = msg->getU8();
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->setLight(light);
|
|
else
|
|
g_logger.traceError("could not get creature");
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureOutfit(const InputMessagePtr& msg)
|
|
{
|
|
uint id = msg->getU32();
|
|
Outfit outfit = getOutfit(msg);
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->setOutfit(outfit);
|
|
else
|
|
g_logger.traceError("could not get creature");
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureSpeed(const InputMessagePtr& msg)
|
|
{
|
|
uint id = msg->getU32();
|
|
int speed = msg->getU16();
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->setSpeed(speed);
|
|
else
|
|
g_logger.traceError("could not get creature");
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureSkulls(const InputMessagePtr& msg)
|
|
{
|
|
uint id = msg->getU32();
|
|
int skull = msg->getU8();
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->setSkull(skull);
|
|
else
|
|
g_logger.traceError("could not get creature");
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureShields(const InputMessagePtr& msg)
|
|
{
|
|
uint id = msg->getU32();
|
|
int shield = msg->getU8();
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->setShield(shield);
|
|
else
|
|
g_logger.traceError("could not get creature");
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureUnpass(const InputMessagePtr& msg)
|
|
{
|
|
uint id = msg->getU32();
|
|
bool unpass = msg->getU8();
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->setPassable(!unpass);
|
|
else
|
|
g_logger.traceError("could not get creature");
|
|
}
|
|
|
|
void ProtocolGame::parseEditText(const InputMessagePtr& msg)
|
|
{
|
|
uint id = msg->getU32();
|
|
int itemId = msg->getU16();
|
|
int maxLength = msg->getU16();
|
|
std::string text = msg->getString();
|
|
std::string writter = msg->getString();
|
|
std::string date = msg->getString();
|
|
|
|
g_game.processEditText(id, itemId, maxLength, text, writter, date);
|
|
}
|
|
|
|
void ProtocolGame::parseEditList(const InputMessagePtr& msg)
|
|
{
|
|
int doorId = msg->getU8();
|
|
uint id = msg->getU32();
|
|
const std::string& text = msg->getString();
|
|
|
|
g_game.processEditList(id, doorId, text);
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerInfo(const InputMessagePtr& msg)
|
|
{
|
|
msg->getU8(); // is premium?
|
|
msg->getU8(); // profession
|
|
int numSpells = msg->getU16();
|
|
for(int i=0;i<numSpells;++i) {
|
|
msg->getU16(); // spell id
|
|
}
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerStats(const InputMessagePtr& msg)
|
|
{
|
|
double health = msg->getU16();
|
|
double maxHealth = msg->getU16();
|
|
|
|
double freeCapacity;
|
|
if(g_game.getFeature(Otc::GameDoubleFreeCapacity))
|
|
freeCapacity = msg->getU32() / 100.0;
|
|
else
|
|
freeCapacity = msg->getU16() / 100.0;
|
|
|
|
double totalCapacity;
|
|
if(g_game.getFeature(Otc::GameTotalCapacity))
|
|
totalCapacity = msg->getU32() / 100.0;
|
|
|
|
double experience;
|
|
if(g_game.getFeature(Otc::GameDoubleExperience))
|
|
experience = msg->getU64();
|
|
else
|
|
experience = msg->getU32();
|
|
|
|
double level = msg->getU16();
|
|
double levelPercent = msg->getU8();
|
|
double mana = msg->getU16();
|
|
double maxMana = msg->getU16();
|
|
double magicLevel = msg->getU8();
|
|
|
|
if(g_game.getFeature(Otc::GameSkillsBase))
|
|
msg->getU8(); // base magic level
|
|
|
|
double magicLevelPercent = msg->getU8();
|
|
double soul = msg->getU8();
|
|
double stamina = msg->getU16();
|
|
|
|
m_localPlayer->setHealth(health, maxHealth);
|
|
m_localPlayer->setFreeCapacity(freeCapacity);
|
|
m_localPlayer->setExperience(experience);
|
|
m_localPlayer->setLevel(level, levelPercent);
|
|
m_localPlayer->setMana(mana, maxMana);
|
|
m_localPlayer->setMagicLevel(magicLevel, magicLevelPercent);
|
|
m_localPlayer->setStamina(stamina);
|
|
m_localPlayer->setSoul(soul);
|
|
|
|
if(g_game.getProtocolVersion() >= 910)
|
|
m_localPlayer->setSpeed(msg->getU16());
|
|
|
|
if(g_game.getFeature(Otc::GamePlayerRegenerationTime))
|
|
msg->getU16();
|
|
|
|
if(g_game.getFeature(Otc::GameOfflineTrainingTime))
|
|
msg->getU16();
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerSkills(const InputMessagePtr& msg)
|
|
{
|
|
for(int skill = 0; skill < Otc::LastSkill; skill++) {
|
|
int level = msg->getU8();
|
|
if(g_game.getFeature(Otc::GameSkillsBase))
|
|
msg->getU8(); // base
|
|
|
|
int levelPercent = msg->getU8();
|
|
|
|
m_localPlayer->setSkill((Otc::Skill)skill, level, levelPercent);
|
|
}
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerState(const InputMessagePtr& msg)
|
|
{
|
|
int states = msg->getU16();
|
|
m_localPlayer->setStates(states);
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerCancelAttack(const InputMessagePtr& msg)
|
|
{
|
|
if(g_game.getProtocolVersion() >= 860)
|
|
msg->getU32(); // unknown
|
|
|
|
g_game.processAttackCancel();
|
|
}
|
|
|
|
void ProtocolGame::parseSpellDelay(const InputMessagePtr& msg)
|
|
{
|
|
msg->getU16(); // spell id
|
|
msg->getU16(); // cooldown
|
|
msg->getU8(); // unknown
|
|
}
|
|
|
|
void ProtocolGame::parseSpellGroupDelay(const InputMessagePtr& msg)
|
|
{
|
|
msg->getU16(); // spell id
|
|
msg->getU16(); // cooldown
|
|
msg->getU8(); // unknown
|
|
}
|
|
|
|
void ProtocolGame::parseMultiUseDelay(const InputMessagePtr& msg)
|
|
{
|
|
//TODO
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureSpeak(const InputMessagePtr& msg)
|
|
{
|
|
msg->getU32(); // channel statement guid
|
|
|
|
std::string name = msg->getString();
|
|
int level = msg->getU16();
|
|
int speakType = msg->getU8();
|
|
int channelId = 0;
|
|
Position creaturePos;
|
|
|
|
switch(speakType) {
|
|
case Proto::ServerSpeakSay:
|
|
case Proto::ServerSpeakWhisper:
|
|
case Proto::ServerSpeakYell:
|
|
case Proto::ServerSpeakMonsterSay:
|
|
case Proto::ServerSpeakMonsterYell:
|
|
case Proto::ServerSpeakPrivateNpcToPlayer:
|
|
creaturePos = getPosition(msg);
|
|
break;
|
|
case Proto::ServerSpeakChannelYellow:
|
|
case Proto::ServerSpeakChannelWhite:
|
|
case Proto::ServerSpeakChannelRed:
|
|
case Proto::ServerSpeakChannelRed2:
|
|
case Proto::ServerSpeakChannelOrange:
|
|
channelId = msg->getU16();
|
|
break;
|
|
case Proto::ServerSpeakPrivateFrom:
|
|
case Proto::ServerSpeakPrivatePlayerToNpc:
|
|
case Proto::ServerSpeakBroadcast:
|
|
case Proto::ServerSpeakPrivateRedFrom:
|
|
break;
|
|
case Proto::ServerSpeakRVRChannel:
|
|
msg->getU32();
|
|
break;
|
|
//case Proto::ServerSpeakChannelManagement:
|
|
//case Proto::ServerSpeakSpell:
|
|
default:
|
|
stdext::throw_exception(stdext::format("unknown speak type %d", speakType));
|
|
break;
|
|
}
|
|
|
|
std::string message = msg->getString();
|
|
Otc::SpeakType type = Proto::translateSpeakTypeFromServer(speakType);
|
|
|
|
g_game.processCreatureSpeak(name, level, type, message, channelId, creaturePos);
|
|
}
|
|
|
|
void ProtocolGame::parseChannelList(const InputMessagePtr& msg)
|
|
{
|
|
int count = msg->getU8();
|
|
std::vector<std::tuple<int, std::string> > channelList;
|
|
for(int i = 0; i < count; i++) {
|
|
int id = msg->getU16();
|
|
std::string name = msg->getString();
|
|
channelList.push_back(std::make_tuple(id, name));
|
|
}
|
|
|
|
g_game.processChannelList(channelList);
|
|
}
|
|
|
|
void ProtocolGame::parseOpenChannel(const InputMessagePtr& msg)
|
|
{
|
|
int channelId = msg->getU16();
|
|
std::string name = msg->getString();
|
|
|
|
if(g_game.getFeature(Otc::GameChannelPlayerList)) {
|
|
int joinedPlayers = msg->getU16();
|
|
for(int i=0;i<joinedPlayers;++i)
|
|
msg->getString(); // player name
|
|
int invitedPlayers = msg->getU16();
|
|
for(int i=0;i<invitedPlayers;++i)
|
|
msg->getString(); // player name
|
|
}
|
|
|
|
g_game.processOpenChannel(channelId, name);
|
|
}
|
|
|
|
void ProtocolGame::parseOpenPrivateChannel(const InputMessagePtr& msg)
|
|
{
|
|
std::string name = msg->getString();
|
|
|
|
g_game.processOpenPrivateChannel(name);
|
|
}
|
|
|
|
void ProtocolGame::parseOpenOwnPrivateChannel(const InputMessagePtr& msg)
|
|
{
|
|
int channelId = msg->getU16();
|
|
std::string name = msg->getString();
|
|
|
|
g_game.processOpenOwnPrivateChannel(channelId, name);
|
|
}
|
|
|
|
void ProtocolGame::parseCloseChannel(const InputMessagePtr& msg)
|
|
{
|
|
int channelId = msg->getU16();
|
|
|
|
g_game.processCloseChannel(channelId);
|
|
}
|
|
|
|
|
|
void ProtocolGame::parseRuleViolationChannel(const InputMessagePtr& msg)
|
|
{
|
|
int channelId = msg->getU16();
|
|
|
|
g_game.processRuleViolationChannel(channelId);
|
|
}
|
|
|
|
void ProtocolGame::parseRuleViolationRemove(const InputMessagePtr& msg)
|
|
{
|
|
std::string name = msg->getString();
|
|
|
|
g_game.processRuleViolationRemove(name);
|
|
}
|
|
|
|
void ProtocolGame::parseRuleViolationCancel(const InputMessagePtr& msg)
|
|
{
|
|
std::string name = msg->getString();
|
|
|
|
g_game.processRuleViolationCancel(name);
|
|
}
|
|
|
|
void ProtocolGame::parseRuleViolationLock(const InputMessagePtr& msg)
|
|
{
|
|
g_game.processRuleViolationLock();
|
|
}
|
|
|
|
void ProtocolGame::parseTextMessage(const InputMessagePtr& msg)
|
|
{
|
|
msg->getU8(); // type
|
|
msg->getString(); // message
|
|
// this is now handled by game_textmessage module
|
|
}
|
|
|
|
void ProtocolGame::parseCancelWalk(const InputMessagePtr& msg)
|
|
{
|
|
Otc::Direction direction = (Otc::Direction)msg->getU8();
|
|
|
|
g_game.processWalkCancel(direction);
|
|
}
|
|
|
|
void ProtocolGame::parseWalkWait(const InputMessagePtr& msg)
|
|
{
|
|
//TODO: implement walk wait time
|
|
msg->getU16(); // time
|
|
}
|
|
|
|
void ProtocolGame::parseFloorChangeUp(const InputMessagePtr& msg)
|
|
{
|
|
Position pos = g_map.getCentralPosition();
|
|
pos.z--;
|
|
|
|
int skip = 0;
|
|
if(pos.z == Otc::SEA_FLOOR)
|
|
for(int i = Otc::SEA_FLOOR - Otc::AWARE_UNDEGROUND_FLOOR_RANGE; i >= 0; i--)
|
|
skip = setFloorDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, i, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES, 8 - i, skip);
|
|
else if(pos.z > Otc::SEA_FLOOR)
|
|
skip = setFloorDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES, 3, skip);
|
|
|
|
pos.x++;
|
|
pos.y++;
|
|
g_map.setCentralPosition(pos);
|
|
}
|
|
|
|
void ProtocolGame::parseFloorChangeDown(const InputMessagePtr& msg)
|
|
{
|
|
Position pos = g_map.getCentralPosition();
|
|
pos.z++;
|
|
|
|
int skip = 0;
|
|
if(pos.z == Otc::UNDERGROUND_FLOOR) {
|
|
int j, i;
|
|
for(i = pos.z, j = -1; i <= pos.z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE; ++i, --j)
|
|
skip = setFloorDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, i, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES, j, skip);
|
|
}
|
|
else if(pos.z > Otc::UNDERGROUND_FLOOR && pos.z < Otc::MAX_Z-1)
|
|
skip = setFloorDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES, -3, skip);
|
|
|
|
pos.x--;
|
|
pos.y--;
|
|
g_map.setCentralPosition(pos);
|
|
}
|
|
|
|
void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
|
|
{
|
|
Outfit currentOutfit = getOutfit(msg);
|
|
|
|
std::vector<std::tuple<int, std::string, int> > outfitList;
|
|
int outfitCount = msg->getU8();
|
|
for(int i = 0; i < outfitCount; i++) {
|
|
int outfitId = msg->getU16();
|
|
std::string outfitName = msg->getString();
|
|
int outfitAddons = msg->getU8();
|
|
|
|
outfitList.push_back(std::make_tuple(outfitId, outfitName, outfitAddons));
|
|
}
|
|
|
|
std::vector<std::tuple<int, std::string> > mountList;
|
|
if(g_game.getFeature(Otc::GamePlayerMounts)) {
|
|
int mountCount = msg->getU8();
|
|
for(int i = 0; i < mountCount; ++i) {
|
|
int mountId = msg->getU16(); // mount type
|
|
std::string mountName = msg->getString(); // mount name
|
|
|
|
mountList.push_back(std::make_tuple(mountId, mountName));
|
|
}
|
|
}
|
|
|
|
g_game.processOpenOutfitWindow(currentOutfit, outfitList, mountList);
|
|
}
|
|
|
|
void ProtocolGame::parseVipAdd(const InputMessagePtr& msg)
|
|
{
|
|
uint id = msg->getU32();
|
|
std::string name = msg->getString();
|
|
bool online = msg->getU8() != 0;
|
|
|
|
g_game.processVipAdd(id, name, online);
|
|
}
|
|
|
|
void ProtocolGame::parseVipLogin(const InputMessagePtr& msg)
|
|
{
|
|
uint id = msg->getU32();
|
|
g_game.processVipStateChange(id, true);
|
|
}
|
|
|
|
void ProtocolGame::parseVipLogout(const InputMessagePtr& msg)
|
|
{
|
|
uint id = msg->getU32();
|
|
g_game.processVipStateChange(id, false);
|
|
}
|
|
|
|
void ProtocolGame::parseTutorialHint(const InputMessagePtr& msg)
|
|
{
|
|
int id = msg->getU8(); // tutorial id
|
|
g_game.processTutorialHint(id);
|
|
}
|
|
|
|
void ProtocolGame::parseAutomapFlag(const InputMessagePtr& msg)
|
|
{
|
|
// ignored
|
|
getPosition(msg); // position
|
|
msg->getU8(); // icon
|
|
msg->getString(); // message
|
|
}
|
|
|
|
void ProtocolGame::parseQuestLog(const InputMessagePtr& msg)
|
|
{
|
|
std::vector<std::tuple<int, std::string, bool> > questList;
|
|
int questsCount = msg->getU16();
|
|
for(int i = 0; i < questsCount; i++) {
|
|
int id = msg->getU16();
|
|
std::string name = msg->getString();
|
|
bool completed = msg->getU8();
|
|
questList.push_back(std::make_tuple(id, name, completed));
|
|
}
|
|
|
|
g_game.processQuestLog(questList);
|
|
}
|
|
|
|
void ProtocolGame::parseQuestLine(const InputMessagePtr& msg)
|
|
{
|
|
std::vector<std::tuple<std::string, std::string>> questMissions;
|
|
int questId = msg->getU16();
|
|
int missionCount = msg->getU8();
|
|
for(int i = 0; i < missionCount; i++) {
|
|
std::string missionName = msg->getString();
|
|
std::string missionDescrition = msg->getString();
|
|
questMissions.push_back(std::make_tuple(missionName, missionDescrition));
|
|
}
|
|
|
|
g_game.processQuestLine(questId, questMissions);
|
|
}
|
|
|
|
void ProtocolGame::parseChannelEvent(const InputMessagePtr& msg)
|
|
{
|
|
msg->getU16(); // channel id
|
|
msg->getString(); // player name
|
|
msg->getU8(); // event type
|
|
}
|
|
|
|
void ProtocolGame::parseItemInfo(const InputMessagePtr& msg)
|
|
{
|
|
//TODO
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerInventory(const InputMessagePtr& msg)
|
|
{
|
|
//TODO
|
|
}
|
|
|
|
void ProtocolGame::parseExtendedOpcode(const InputMessagePtr& msg)
|
|
{
|
|
int opcode = msg->getU8();
|
|
std::string buffer = msg->getString();
|
|
|
|
if(opcode == 0)
|
|
m_enableSendExtendedOpcode = true;
|
|
else
|
|
callLuaField("onExtendedOpcode", opcode, buffer);
|
|
}
|
|
|
|
void ProtocolGame::setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height)
|
|
{
|
|
int startz, endz, zstep;
|
|
|
|
if(z > Otc::SEA_FLOOR) {
|
|
startz = z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE;
|
|
endz = std::min(z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
|
|
zstep = 1;
|
|
}
|
|
else {
|
|
startz = Otc::SEA_FLOOR;
|
|
endz = 0;
|
|
zstep = -1;
|
|
}
|
|
|
|
int skip = 0;
|
|
for(int nz = startz; nz != endz + zstep; nz += zstep)
|
|
skip = setFloorDescription(msg, x, y, nz, width, height, z - nz, skip);
|
|
}
|
|
|
|
int ProtocolGame::setFloorDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height, int offset, int skip)
|
|
{
|
|
for(int nx = 0; nx < width; nx++) {
|
|
for(int ny = 0; ny < height; ny++) {
|
|
Position tilePos(x + nx + offset, y + ny + offset, z);
|
|
|
|
// clean pre stored tiles
|
|
g_map.cleanTile(tilePos);
|
|
|
|
if(skip == 0) {
|
|
int tileOpt = msg->peekU16();
|
|
if(tileOpt >= 0xFF00)
|
|
skip = (msg->getU16() & 0xFF);
|
|
else {
|
|
setTileDescription(msg, tilePos);
|
|
skip = (msg->getU16() & 0xFF);
|
|
}
|
|
}
|
|
else
|
|
skip--;
|
|
}
|
|
}
|
|
return skip;
|
|
}
|
|
|
|
void ProtocolGame::setTileDescription(const InputMessagePtr& msg, Position position)
|
|
{
|
|
if(g_game.getFeature(Otc::GameEnvironmentEffect))
|
|
msg->getU16(); // environment effect
|
|
|
|
|
|
g_map.cleanTile(position);
|
|
|
|
int stackPos = 0;
|
|
while(true) {
|
|
int inspectItemId = msg->peekU16();
|
|
if(inspectItemId >= 0xFF00) {
|
|
return;
|
|
}
|
|
else {
|
|
if(stackPos >= 10)
|
|
g_logger.traceError(stdext::format("too many things, stackpos=%d, pos=%s", stackPos, stdext::to_string(position)));
|
|
|
|
ThingPtr thing = getThing(msg);
|
|
g_map.addThing(thing, position, -2);
|
|
}
|
|
stackPos++;
|
|
}
|
|
}
|
|
|
|
Outfit ProtocolGame::getOutfit(const InputMessagePtr& msg)
|
|
{
|
|
Outfit outfit;
|
|
|
|
int lookType = msg->getU16();
|
|
if(lookType != 0) {
|
|
outfit.setCategory(ThingCategoryCreature);
|
|
int head = msg->getU8();
|
|
int body = msg->getU8();
|
|
int legs = msg->getU8();
|
|
int feet = msg->getU8();
|
|
int addons = msg->getU8();
|
|
|
|
outfit.setId(lookType);
|
|
outfit.setHead(head);
|
|
outfit.setBody(body);
|
|
outfit.setLegs(legs);
|
|
outfit.setFeet(feet);
|
|
outfit.setAddons(addons);
|
|
}
|
|
else {
|
|
int lookTypeEx = msg->getU16();
|
|
if(lookTypeEx == 0) {
|
|
outfit.setCategory(ThingCategoryEffect);
|
|
outfit.setId(13);
|
|
}
|
|
else {
|
|
outfit.setCategory(ThingCategoryItem);
|
|
outfit.setId(lookTypeEx);
|
|
}
|
|
}
|
|
|
|
if(g_game.getFeature(Otc::GamePlayerMounts)) {
|
|
int mount = msg->getU16(); // mount
|
|
outfit.setMount(mount);
|
|
}
|
|
|
|
return outfit;
|
|
}
|
|
|
|
ThingPtr ProtocolGame::getThing(const InputMessagePtr& msg)
|
|
{
|
|
ThingPtr thing;
|
|
|
|
int id = msg->getU16();
|
|
|
|
if(id == 0)
|
|
stdext::throw_exception("invalid thing id");
|
|
else if(id == Proto::UnknownCreature || id == Proto::OutdatedCreature || id == Proto::Creature)
|
|
thing = getCreature(msg, id);
|
|
else // item
|
|
thing = getItem(msg, id);
|
|
|
|
return thing;
|
|
}
|
|
|
|
CreaturePtr ProtocolGame::getCreature(const InputMessagePtr& msg, int type)
|
|
{
|
|
if(type == 0)
|
|
type = msg->getU16();
|
|
|
|
CreaturePtr creature;
|
|
bool known = (type != Proto::UnknownCreature);
|
|
|
|
if(type == Proto::OutdatedCreature || type == Proto::UnknownCreature) {
|
|
if(known) {
|
|
uint id = msg->getU32();
|
|
creature = g_map.getCreatureById(id);
|
|
if(!creature)
|
|
g_logger.traceError("server said that a creature is known, but it's not");
|
|
} else {
|
|
uint removeId = msg->getU32();
|
|
g_map.removeCreatureById(removeId);
|
|
|
|
uint id = msg->getU32();
|
|
|
|
int creatureType;
|
|
if(g_game.getProtocolVersion() >= 910)
|
|
creatureType = msg->getU8();
|
|
else {
|
|
if(id >= Proto::PlayerStartId && id < Proto::PlayerEndId)
|
|
creatureType = Proto::CreatureTypePlayer;
|
|
else if(id >= Proto::MonsterStartId && id < Proto::MonsterEndId)
|
|
creatureType = Proto::CreatureTypeMonster;
|
|
else
|
|
creatureType = Proto::CreatureTypeNpc;
|
|
}
|
|
|
|
std::string name = msg->getString();
|
|
|
|
// every creature name must start with a capital letter
|
|
if(name.length() > 0)
|
|
name[0] = toupper(name[0]);
|
|
|
|
if(id == m_localPlayer->getId())
|
|
creature = m_localPlayer;
|
|
else if(creatureType == Proto::CreatureTypePlayer)
|
|
creature = PlayerPtr(new Player);
|
|
else if(creatureType == Proto::CreatureTypeMonster)
|
|
creature = MonsterPtr(new Monster);
|
|
else if(creatureType == Proto::CreatureTypeNpc)
|
|
creature = NpcPtr(new Npc);
|
|
else
|
|
g_logger.traceError("creature type is invalid");
|
|
|
|
if(creature) {
|
|
creature->setId(id);
|
|
creature->setName(name);
|
|
|
|
g_map.addCreature(creature);
|
|
}
|
|
}
|
|
|
|
int healthPercent = msg->getU8();
|
|
Otc::Direction direction = (Otc::Direction)msg->getU8();
|
|
Outfit outfit = getOutfit(msg);
|
|
|
|
Light light;
|
|
light.intensity = msg->getU8();
|
|
light.color = msg->getU8();
|
|
|
|
int speed = msg->getU16();
|
|
int skull = msg->getU8();
|
|
int shield = msg->getU8();
|
|
|
|
// emblem is sent only when the creature is not known
|
|
int emblem = -1;
|
|
bool passable = false;
|
|
|
|
if(g_game.getFeature(Otc::GameCreatureEmblems) && !known)
|
|
emblem = msg->getU8();
|
|
|
|
if(g_game.getProtocolVersion() >= 854)
|
|
passable = (msg->getU8() == 0);
|
|
|
|
if(creature) {
|
|
creature->setHealthPercent(healthPercent);
|
|
creature->setDirection(direction);
|
|
creature->setOutfit(outfit);
|
|
creature->setLight(light);
|
|
creature->setSpeed(speed);
|
|
creature->setSkull(skull);
|
|
creature->setShield(shield);
|
|
if(emblem != -1)
|
|
creature->setEmblem(emblem);
|
|
creature->setPassable(passable);
|
|
|
|
if(creature == m_localPlayer && !m_localPlayer->isKnown())
|
|
m_localPlayer->setKnown(true);
|
|
}
|
|
} else if(type == Proto::Creature) {
|
|
uint id = msg->getU32();
|
|
creature = g_map.getCreatureById(id);
|
|
|
|
if(!creature)
|
|
g_logger.traceError("invalid creature");
|
|
|
|
Otc::Direction direction = (Otc::Direction)msg->getU8();
|
|
if(creature)
|
|
creature->turn(direction);
|
|
|
|
if(g_game.getProtocolVersion() >= 953) {
|
|
bool passable = msg->getU8();
|
|
|
|
if(creature)
|
|
creature->setPassable(passable);
|
|
}
|
|
|
|
} else {
|
|
stdext::throw_exception("invalid creature opcode");
|
|
}
|
|
|
|
return creature;
|
|
}
|
|
|
|
ItemPtr ProtocolGame::getItem(const InputMessagePtr& msg, int id)
|
|
{
|
|
if(id == 0)
|
|
id = msg->getU16();
|
|
|
|
ItemPtr item = Item::create(id);
|
|
if(item->getId() == 0)
|
|
stdext::throw_exception("unable to create item with invalid id 0");
|
|
|
|
if(item->isStackable() || item->isFluidContainer() || item->isSplash() || item->isChargeable())
|
|
item->setCountOrSubType(msg->getU8());
|
|
|
|
if(g_game.getFeature(Otc::GameItemAnimationPhase)) {
|
|
if(item->getAnimationPhases() > 1) {
|
|
// 0xfe => random phase
|
|
// 0xff => async?
|
|
msg->getU8();
|
|
}
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
Position ProtocolGame::getPosition(const InputMessagePtr& msg)
|
|
{
|
|
uint16 x = msg->getU16();
|
|
uint16 y = msg->getU16();
|
|
uint8 z = msg->getU8();
|
|
|
|
return Position(x, y, z);
|
|
}
|