63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
/*
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* Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef LIGHTVIEW_H
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#define LIGHTVIEW_H
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#include "declarations.h"
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#include <framework/graphics/declarations.h>
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#include <framework/graphics/painter.h>
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#include "thingtype.h"
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struct LightSource {
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Color color;
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Point center;
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int radius;
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};
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class LightView : public LuaObject
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{
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public:
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LightView();
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void reset();
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void setGlobalLight(const Light& light);
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void addLightSource(const Point& center, float scaleFactor, const Light& light);
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void resize(const Size& size);
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void draw(const Rect& dest, const Rect& src);
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void setBlendEquation(Painter::BlendEquation blendEquation) { m_blendEquation = blendEquation; }
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private:
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void drawGlobalLight(const Light& light);
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void drawLightSource(const Point& center, const Color& color, int radius);
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TexturePtr generateLightBubble(float centerFactor);
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Painter::BlendEquation m_blendEquation;
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TexturePtr m_lightTexture;
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FrameBufferPtr m_lightbuffer;
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Light m_globalLight;
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std::vector<LightSource> m_lightMap;
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};
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#endif
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