670 lines
20 KiB
C++
670 lines
20 KiB
C++
/*
|
|
* Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
|
|
#include "tile.h"
|
|
#include "item.h"
|
|
#include "thingtypemanager.h"
|
|
#include "map.h"
|
|
#include "game.h"
|
|
#include "localplayer.h"
|
|
#include "effect.h"
|
|
#include "protocolgame.h"
|
|
#include "lightview.h"
|
|
#include <framework/graphics/fontmanager.h>
|
|
|
|
Tile::Tile(const Position& position) :
|
|
m_position(position),
|
|
m_drawElevation(0),
|
|
m_minimapColor(0),
|
|
m_flags(0)
|
|
{
|
|
}
|
|
|
|
void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *lightView)
|
|
{
|
|
bool animate = drawFlags & Otc::DrawAnimations;
|
|
|
|
/* Flags to be checked for. */
|
|
static const tileflags_t flags[] = {
|
|
TILESTATE_HOUSE,
|
|
TILESTATE_PROTECTIONZONE,
|
|
TILESTATE_OPTIONALZONE,
|
|
TILESTATE_HARDCOREZONE,
|
|
TILESTATE_REFRESH,
|
|
TILESTATE_NOLOGOUT,
|
|
TILESTATE_LAST
|
|
};
|
|
|
|
// first bottom items
|
|
if(drawFlags & (Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawOnBottom)) {
|
|
m_drawElevation = 0;
|
|
for(const ThingPtr& thing : m_things) {
|
|
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom())
|
|
break;
|
|
|
|
bool restore = false;
|
|
if(g_map.showZones() && thing->isGround()) {
|
|
for(unsigned int i = 0; i < sizeof(flags) / sizeof(tileflags_t); ++i) {
|
|
tileflags_t flag = flags[i];
|
|
if(hasFlag(flag) && g_map.showZone(flag)) {
|
|
g_painter->setOpacity(g_map.getZoneOpacity());
|
|
g_painter->setColor(g_map.getZoneColor(flag));
|
|
restore = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(m_selected)
|
|
g_painter->setColor(Color::teal);
|
|
|
|
if((thing->isGround() && drawFlags & Otc::DrawGround) ||
|
|
(thing->isGroundBorder() && drawFlags & Otc::DrawGroundBorders) ||
|
|
(thing->isOnBottom() && drawFlags & Otc::DrawOnBottom)) {
|
|
thing->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
|
|
|
|
if(restore) {
|
|
g_painter->resetOpacity();
|
|
g_painter->resetColor();
|
|
}
|
|
}
|
|
if(m_selected)
|
|
g_painter->resetColor();
|
|
|
|
m_drawElevation += thing->getElevation();
|
|
if(m_drawElevation > Otc::MAX_ELEVATION)
|
|
m_drawElevation = Otc::MAX_ELEVATION;
|
|
}
|
|
}
|
|
|
|
int redrawPreviousTopW = 0;
|
|
int redrawPreviousTopH = 0;
|
|
|
|
if(drawFlags & Otc::DrawItems) {
|
|
// now common items in reverse order
|
|
for(auto it = m_things.rbegin(); it != m_things.rend(); ++it) {
|
|
const ThingPtr& thing = *it;
|
|
if(thing->isOnTop() || thing->isOnBottom() || thing->isGroundBorder() || thing->isGround() || thing->isCreature())
|
|
break;
|
|
thing->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
|
|
|
|
if(thing->isLyingCorpse()) {
|
|
redrawPreviousTopW = std::max<int>(thing->getWidth(), redrawPreviousTopW);
|
|
redrawPreviousTopH = std::max<int>(thing->getHeight(), redrawPreviousTopH);
|
|
}
|
|
|
|
m_drawElevation += thing->getElevation();
|
|
if(m_drawElevation > Otc::MAX_ELEVATION)
|
|
m_drawElevation = Otc::MAX_ELEVATION;
|
|
}
|
|
}
|
|
|
|
// after we render 2x2 lying corpses, we must redraw previous creatures/ontop above them
|
|
if(redrawPreviousTopH > 0 || redrawPreviousTopW > 0) {
|
|
int topRedrawFlags = drawFlags & (Otc::DrawCreatures | Otc::DrawEffects | Otc::DrawOnTop | Otc::DrawAnimations);
|
|
if(topRedrawFlags) {
|
|
for(int x=-redrawPreviousTopW;x<=0;++x) {
|
|
for(int y=-redrawPreviousTopH;y<=0;++y) {
|
|
if(x == 0 && y == 0)
|
|
continue;
|
|
const TilePtr& tile = g_map.getTile(m_position.translated(x,y));
|
|
if(tile)
|
|
tile->draw(dest + Point(x*Otc::TILE_PIXELS, y*Otc::TILE_PIXELS)*scaleFactor, scaleFactor, topRedrawFlags);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// creatures
|
|
if(drawFlags & Otc::DrawCreatures) {
|
|
if(animate) {
|
|
for(const CreaturePtr& creature : m_walkingCreatures) {
|
|
creature->draw(Point(dest.x + ((creature->getPosition().x - m_position.x)*Otc::TILE_PIXELS - m_drawElevation)*scaleFactor,
|
|
dest.y + ((creature->getPosition().y - m_position.y)*Otc::TILE_PIXELS - m_drawElevation)*scaleFactor), scaleFactor, animate, lightView);
|
|
}
|
|
}
|
|
|
|
for(auto it = m_things.rbegin(); it != m_things.rend(); ++it) {
|
|
const ThingPtr& thing = *it;
|
|
if(!thing->isCreature())
|
|
continue;
|
|
CreaturePtr creature = thing->static_self_cast<Creature>();
|
|
if(creature && (!creature->isWalking() || !animate))
|
|
creature->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
|
|
}
|
|
}
|
|
|
|
// effects
|
|
if(drawFlags & Otc::DrawEffects)
|
|
for(const EffectPtr& effect : m_effects)
|
|
effect->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, m_position.x - g_map.getCentralPosition().x, m_position.y - g_map.getCentralPosition().y, lightView);
|
|
|
|
// top items
|
|
if(drawFlags & Otc::DrawOnTop)
|
|
for(const ThingPtr& thing : m_things)
|
|
if(thing->isOnTop())
|
|
thing->draw(dest, scaleFactor, animate, lightView);
|
|
|
|
// draw translucent light (for tiles beneath holes)
|
|
if(hasTranslucentLight() && lightView) {
|
|
Light light;
|
|
light.intensity = 1;
|
|
lightView->addLightSource(dest + Point(16,16) * scaleFactor, scaleFactor, light);
|
|
}
|
|
}
|
|
|
|
void Tile::clean()
|
|
{
|
|
while(!m_things.empty())
|
|
removeThing(m_things.front());
|
|
}
|
|
|
|
void Tile::addWalkingCreature(const CreaturePtr& creature)
|
|
{
|
|
m_walkingCreatures.push_back(creature);
|
|
}
|
|
|
|
void Tile::removeWalkingCreature(const CreaturePtr& creature)
|
|
{
|
|
auto it = std::find(m_walkingCreatures.begin(), m_walkingCreatures.end(), creature);
|
|
if(it != m_walkingCreatures.end())
|
|
m_walkingCreatures.erase(it);
|
|
}
|
|
|
|
void Tile::addThing(const ThingPtr& thing, int stackPos)
|
|
{
|
|
if(!thing)
|
|
return;
|
|
|
|
if(thing->isEffect()) {
|
|
m_effects.push_back(thing->static_self_cast<Effect>());
|
|
} else {
|
|
// priority 854
|
|
// 0 - ground, --> -->
|
|
// 1 - ground borders --> -->
|
|
// 2 - bottom (walls), --> -->
|
|
// 3 - on top (doors) --> -->
|
|
// 4 - creatures, from top to bottom <-- -->
|
|
// 5 - items, from top to bottom <-- <--
|
|
if(stackPos < 0 || stackPos == 255) {
|
|
int priority = thing->getStackPriority();
|
|
|
|
// -1 or 255 => auto detect position
|
|
// -2 => append
|
|
|
|
bool append;
|
|
if(stackPos == -2)
|
|
append = true;
|
|
else {
|
|
append = (priority <= 3);
|
|
|
|
// newer protocols does not store creatures in reverse order
|
|
if(g_game.getProtocolVersion() >= 854 && priority == 4)
|
|
append = !append;
|
|
}
|
|
|
|
|
|
for(stackPos = 0; stackPos < (int)m_things.size(); ++stackPos) {
|
|
int otherPriority = m_things[stackPos]->getStackPriority();
|
|
if((append && otherPriority > priority) || (!append && otherPriority >= priority))
|
|
break;
|
|
}
|
|
} else if(stackPos > (int)m_things.size())
|
|
stackPos = m_things.size();
|
|
|
|
m_things.insert(m_things.begin() + stackPos, thing);
|
|
|
|
if(m_things.size() > MAX_THINGS)
|
|
removeThing(m_things[MAX_THINGS]);
|
|
|
|
/*
|
|
// check stack priorities
|
|
// this code exists to find stackpos bugs faster
|
|
int lastPriority = 0;
|
|
for(const ThingPtr& thing : m_things) {
|
|
int priority = thing->getStackPriority();
|
|
assert(lastPriority <= priority);
|
|
lastPriority = priority;
|
|
}
|
|
*/
|
|
}
|
|
|
|
thing->setPosition(m_position);
|
|
thing->onAppear();
|
|
|
|
if(thing->isTranslucent())
|
|
checkTranslucentLight();
|
|
}
|
|
|
|
bool Tile::removeThing(ThingPtr thing)
|
|
{
|
|
if(!thing)
|
|
return false;
|
|
|
|
bool removed = false;
|
|
|
|
if(thing->isEffect()) {
|
|
EffectPtr effect = thing->static_self_cast<Effect>();
|
|
auto it = std::find(m_effects.begin(), m_effects.end(), effect);
|
|
if(it != m_effects.end()) {
|
|
m_effects.erase(it);
|
|
removed = true;
|
|
}
|
|
} else {
|
|
auto it = std::find(m_things.begin(), m_things.end(), thing);
|
|
if(it != m_things.end()) {
|
|
m_things.erase(it);
|
|
removed = true;
|
|
}
|
|
}
|
|
|
|
thing->onDisappear();
|
|
|
|
if(thing->isTranslucent())
|
|
checkTranslucentLight();
|
|
|
|
return removed;
|
|
}
|
|
|
|
ThingPtr Tile::getThing(int stackPos)
|
|
{
|
|
if(stackPos >= 0 && stackPos < (int)m_things.size())
|
|
return m_things[stackPos];
|
|
return nullptr;
|
|
}
|
|
|
|
EffectPtr Tile::getEffect(uint16 id)
|
|
{
|
|
for(const EffectPtr& effect : m_effects)
|
|
if(effect->getId() == id)
|
|
return effect;
|
|
return nullptr;
|
|
}
|
|
|
|
bool Tile::hasThing(const ThingPtr& thing)
|
|
{
|
|
return std::find(m_things.begin(), m_things.end(), thing) != m_things.end();
|
|
}
|
|
|
|
int Tile::getThingStackPos(const ThingPtr& thing)
|
|
{
|
|
for(uint stackpos = 0; stackpos < m_things.size(); ++stackpos)
|
|
if(thing == m_things[stackpos])
|
|
return stackpos;
|
|
return -1;
|
|
}
|
|
|
|
ThingPtr Tile::getTopThing()
|
|
{
|
|
if(isEmpty())
|
|
return nullptr;
|
|
for(const ThingPtr& thing : m_things)
|
|
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->isCreature())
|
|
return thing;
|
|
return m_things[m_things.size() - 1];
|
|
}
|
|
|
|
std::vector<ItemPtr> Tile::getItems()
|
|
{
|
|
std::vector<ItemPtr> items;
|
|
for(const ThingPtr& thing : m_things) {
|
|
if(!thing->isItem())
|
|
continue;
|
|
ItemPtr item = thing->static_self_cast<Item>();
|
|
items.push_back(item);
|
|
}
|
|
return items;
|
|
}
|
|
|
|
std::vector<CreaturePtr> Tile::getCreatures()
|
|
{
|
|
std::vector<CreaturePtr> creatures;
|
|
for(const ThingPtr& thing : m_things) {
|
|
if(thing->isCreature())
|
|
creatures.push_back(thing->static_self_cast<Creature>());
|
|
}
|
|
return creatures;
|
|
}
|
|
|
|
ItemPtr Tile::getGround()
|
|
{
|
|
ThingPtr firstObject = getThing(0);
|
|
if(!firstObject)
|
|
return nullptr;
|
|
if(firstObject->isGround() && firstObject->isItem())
|
|
return firstObject->static_self_cast<Item>();
|
|
return nullptr;
|
|
}
|
|
|
|
int Tile::getGroundSpeed()
|
|
{
|
|
int groundSpeed = 100;
|
|
if(ItemPtr ground = getGround())
|
|
groundSpeed = ground->getGroundSpeed();
|
|
return groundSpeed;
|
|
}
|
|
|
|
uint8 Tile::getMinimapColorByte()
|
|
{
|
|
uint8 color = 255; // alpha
|
|
if(m_minimapColor != 0)
|
|
return m_minimapColor;
|
|
|
|
for(const ThingPtr& thing : m_things) {
|
|
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop())
|
|
break;
|
|
uint8 c = thing->getMinimapColor();
|
|
if(c != 0)
|
|
color = c;
|
|
}
|
|
return color;
|
|
}
|
|
|
|
ThingPtr Tile::getTopLookThing()
|
|
{
|
|
if(isEmpty())
|
|
return nullptr;
|
|
|
|
for(uint i = 0; i < m_things.size(); ++i) {
|
|
ThingPtr thing = m_things[i];
|
|
if(!thing->isIgnoreLook() && (!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop()))
|
|
return thing;
|
|
}
|
|
|
|
return m_things[0];
|
|
}
|
|
|
|
ThingPtr Tile::getTopUseThing()
|
|
{
|
|
if(isEmpty())
|
|
return nullptr;
|
|
|
|
for(uint i = 0; i < m_things.size(); ++i) {
|
|
ThingPtr thing = m_things[i];
|
|
if (thing->isForceUse() || (!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->isCreature() && !thing->isSplash()))
|
|
return thing;
|
|
}
|
|
|
|
for(uint i = 0; i < m_things.size(); ++i) {
|
|
ThingPtr thing = m_things[i];
|
|
if (!thing->isGround() && !thing->isGroundBorder() && !thing->isCreature() && !thing->isSplash())
|
|
return thing;
|
|
}
|
|
|
|
return m_things[0];
|
|
}
|
|
|
|
CreaturePtr Tile::getTopCreature()
|
|
{
|
|
CreaturePtr creature;
|
|
for(uint i = 0; i < m_things.size(); ++i) {
|
|
ThingPtr thing = m_things[i];
|
|
if(thing->isLocalPlayer()) // return local player if there is no other creature
|
|
creature = thing->static_self_cast<Creature>();
|
|
else if(thing->isCreature() && !thing->isLocalPlayer())
|
|
return thing->static_self_cast<Creature>();
|
|
}
|
|
if(!creature && !m_walkingCreatures.empty())
|
|
creature = m_walkingCreatures.back();
|
|
|
|
// check for walking creatures in tiles around
|
|
if(!creature) {
|
|
for(int xi=-1;xi<=1;++xi) {
|
|
for(int yi=-1;yi<=1;++yi) {
|
|
Position pos = m_position.translated(xi, yi);
|
|
if(pos == m_position)
|
|
continue;
|
|
|
|
const TilePtr& tile = g_map.getTile(pos);
|
|
if(tile) {
|
|
for(const CreaturePtr& c : tile->getCreatures()) {
|
|
if(c->isWalking() && c->getLastStepFromPosition() == m_position && c->getStepProgress() < 0.75f) {
|
|
creature = c;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return creature;
|
|
}
|
|
|
|
ThingPtr Tile::getTopMoveThing()
|
|
{
|
|
if(isEmpty())
|
|
return nullptr;
|
|
|
|
for(uint i = 0; i < m_things.size(); ++i) {
|
|
ThingPtr thing = m_things[i];
|
|
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->isCreature()) {
|
|
if(i > 0 && thing->isNotMoveable())
|
|
return m_things[i-1];
|
|
return thing;
|
|
}
|
|
}
|
|
|
|
for(const ThingPtr& thing : m_things) {
|
|
if(thing->isCreature())
|
|
return thing;
|
|
}
|
|
|
|
return m_things[0];
|
|
}
|
|
|
|
ThingPtr Tile::getTopMultiUseThing()
|
|
{
|
|
if(isEmpty())
|
|
return nullptr;
|
|
|
|
if(CreaturePtr topCreature = getTopCreature())
|
|
return topCreature;
|
|
|
|
for(uint i = 0; i < m_things.size(); ++i) {
|
|
ThingPtr thing = m_things[i];
|
|
if(thing->isForceUse())
|
|
return thing;
|
|
}
|
|
|
|
for(uint i = 0; i < m_things.size(); ++i) {
|
|
ThingPtr thing = m_things[i];
|
|
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop()) {
|
|
if(i > 0 && thing->isSplash())
|
|
return m_things[i-1];
|
|
return thing;
|
|
}
|
|
}
|
|
|
|
for(uint i = 0; i < m_things.size(); ++i) {
|
|
ThingPtr thing = m_things[i];
|
|
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnTop())
|
|
return thing;
|
|
}
|
|
|
|
return m_things[0];
|
|
}
|
|
|
|
bool Tile::isWalkable(bool ignoreCreatures)
|
|
{
|
|
if(!getGround())
|
|
return false;
|
|
|
|
for(const ThingPtr& thing : m_things) {
|
|
if(thing->isNotWalkable())
|
|
return false;
|
|
|
|
if(!ignoreCreatures) {
|
|
if(thing->isCreature()) {
|
|
CreaturePtr creature = thing->static_self_cast<Creature>();
|
|
if(!creature->isPassable() && creature->canBeSeen())
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Tile::isPathable()
|
|
{
|
|
for(const ThingPtr& thing : m_things)
|
|
if(thing->isNotPathable())
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool Tile::isFullGround()
|
|
{
|
|
ItemPtr ground = getGround();
|
|
if(ground && ground->isFullGround())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Tile::isFullyOpaque()
|
|
{
|
|
ThingPtr firstObject = getThing(0);
|
|
return firstObject && firstObject->isFullGround();
|
|
}
|
|
|
|
bool Tile::isSingleDimension()
|
|
{
|
|
if(!m_walkingCreatures.empty())
|
|
return false;
|
|
for(const ThingPtr& thing : m_things)
|
|
if(thing->getHeight() != 1 || thing->getWidth() != 1)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool Tile::isLookPossible()
|
|
{
|
|
for(const ThingPtr& thing : m_things)
|
|
if(thing->blockProjectile())
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool Tile::isClickable()
|
|
{
|
|
bool hasGround = false;
|
|
bool hasOnBottom = false;
|
|
bool hasIgnoreLook = false;
|
|
for(const ThingPtr& thing : m_things) {
|
|
if(thing->isGround())
|
|
hasGround = true;
|
|
if(thing->isOnBottom())
|
|
hasOnBottom = true;
|
|
if((hasGround || hasOnBottom) && !hasIgnoreLook)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Tile::isEmpty()
|
|
{
|
|
return m_things.size() == 0;
|
|
}
|
|
|
|
bool Tile::isDrawable()
|
|
{
|
|
return !m_things.empty() || !m_walkingCreatures.empty() || !m_effects.empty();
|
|
}
|
|
|
|
bool Tile::mustHookEast()
|
|
{
|
|
for(const ThingPtr& thing : m_things)
|
|
if(thing->isHookEast())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Tile::mustHookSouth()
|
|
{
|
|
for(const ThingPtr& thing : m_things)
|
|
if(thing->isHookSouth())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Tile::hasCreature()
|
|
{
|
|
for(const ThingPtr& thing : m_things)
|
|
if(thing->isCreature())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Tile::limitsFloorsView(bool isFreeView)
|
|
{
|
|
// ground and walls limits the view
|
|
ThingPtr firstThing = getThing(0);
|
|
|
|
if(isFreeView) {
|
|
if(firstThing && !firstThing->isDontHide() && (firstThing->isGround() || firstThing->isOnBottom()))
|
|
return true;
|
|
} else if(firstThing && !firstThing->isDontHide() && (firstThing->isGround() || (firstThing->isOnBottom() && firstThing->blockProjectile())))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
|
|
bool Tile::canErase()
|
|
{
|
|
return m_walkingCreatures.empty() && m_effects.empty() && m_things.empty() && m_flags == 0 && m_minimapColor == 0;
|
|
}
|
|
|
|
bool Tile::hasElevation(int elevation)
|
|
{
|
|
int count = 0;
|
|
for(const ThingPtr& thing : m_things)
|
|
if(thing->getElevation() > 0)
|
|
count++;
|
|
return count >= elevation;
|
|
}
|
|
|
|
void Tile::checkTranslucentLight()
|
|
{
|
|
if(m_position.z != Otc::SEA_FLOOR)
|
|
return;
|
|
|
|
Position downPos = m_position;
|
|
if(!downPos.down())
|
|
return;
|
|
|
|
TilePtr tile = g_map.getOrCreateTile(downPos);
|
|
if(!tile)
|
|
return;
|
|
|
|
bool translucent = false;
|
|
for(const ThingPtr& thing : m_things) {
|
|
if(thing->isTranslucent() || thing->hasLensHelp()) {
|
|
translucent = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(translucent)
|
|
tile->m_flags |= TILESTATE_TRANSLUECENT_LIGHT;
|
|
else
|
|
tile->m_flags &= ~TILESTATE_TRANSLUECENT_LIGHT;
|
|
}
|
|
|
|
/* vim: set ts=4 sw=4 et :*/
|