109 lines
4.9 KiB
C++
109 lines
4.9 KiB
C++
/*
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* Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef UIMAP_H
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#define UIMAP_H
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#include "declarations.h"
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#include <framework/ui/uiwidget.h>
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#include "tile.h"
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#include "mapview.h"
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class UIMap : public UIWidget
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{
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public:
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UIMap();
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~UIMap();
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void drawSelf(Fw::DrawPane drawPane);
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void movePixels(int x, int y);
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bool setZoom(int zoom);
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bool zoomIn();
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bool zoomOut();
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void followCreature(const CreaturePtr& creature) { m_mapView->followCreature(creature); }
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void setCameraPosition(const Position& pos) { m_mapView->setCameraPosition(pos); }
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void setMaxZoomIn(int maxZoomIn) { m_maxZoomIn = maxZoomIn; }
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void setMaxZoomOut(int maxZoomOut) { m_maxZoomOut = maxZoomOut; }
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void setMultifloor(bool enable) { m_mapView->setMultifloor(enable); }
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void lockVisibleFloor(int floor) { m_mapView->lockFirstVisibleFloor(floor); }
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void unlockVisibleFloor() { m_mapView->unlockFirstVisibleFloor(); }
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void setVisibleDimension(const Size& visibleDimension);
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void setViewMode(MapView::ViewMode viewMode) { m_mapView->setViewMode(viewMode); }
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void setAutoViewMode(bool enable) { m_mapView->setAutoViewMode(enable); }
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void setDrawFlags(Otc::DrawFlags drawFlags) { m_mapView->setDrawFlags(drawFlags); }
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void setDrawTexts(bool enable) { m_mapView->setDrawTexts(enable); }
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void setDrawNames(bool enable) { m_mapView->setDrawNames(enable); }
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void setDrawHealthBars(bool enable) { m_mapView->setDrawHealthBars(enable); }
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void setDrawLights(bool enable) { m_mapView->setDrawLights(enable); }
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void setAnimated(bool enable) { m_mapView->setAnimated(enable); }
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void setKeepAspectRatio(bool enable);
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void setMapShader(const PainterShaderProgramPtr& shader, float fadeout, float fadein) { m_mapView->setShader(shader, fadein, fadeout); }
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void setMinimumAmbientLight(float intensity) { m_mapView->setMinimumAmbientLight(intensity); }
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void setLimitVisibleRange(bool limitVisibleRange) { m_limitVisibleRange = limitVisibleRange; updateVisibleDimension(); }
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void setAddLightMethod(bool add) { m_mapView->setAddLightMethod(add); }
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bool isMultifloor() { return m_mapView->isMultifloor(); }
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bool isAutoViewModeEnabled() { return m_mapView->isAutoViewModeEnabled(); }
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bool isDrawingTexts() { return m_mapView->isDrawingTexts(); }
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bool isDrawingNames() { return m_mapView->isDrawingNames(); }
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bool isDrawingHealthBars() { return m_mapView->isDrawingHealthBars(); }
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bool isDrawingLights() { return m_mapView->isDrawingLights(); }
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bool isAnimating() { return m_mapView->isAnimating(); }
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bool isKeepAspectRatioEnabled() { return m_keepAspectRatio; }
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bool isLimitVisibleRangeEnabled() { return m_limitVisibleRange; }
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Size getVisibleDimension() { return m_mapView->getVisibleDimension(); }
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MapView::ViewMode getViewMode() { return m_mapView->getViewMode(); }
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CreaturePtr getFollowingCreature() { return m_mapView->getFollowingCreature(); }
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Otc::DrawFlags getDrawFlags() { return m_mapView->getDrawFlags(); }
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Position getCameraPosition() { return m_mapView->getCameraPosition(); }
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Position getPosition(const Point& mousePos);
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TilePtr getTile(const Point& mousePos);
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int getMaxZoomIn() { return m_maxZoomIn; }
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int getMaxZoomOut() { return m_maxZoomOut; }
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int getZoom() { return m_zoom; }
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PainterShaderProgramPtr getMapShader() { return m_mapView->getShader(); }
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float getMinimumAmbientLight() { return m_mapView->getMinimumAmbientLight(); }
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protected:
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virtual void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
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virtual void onGeometryChange(const Rect& oldRect, const Rect& newRect);
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private:
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void updateVisibleDimension();
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void updateMapSize();
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int m_zoom;
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MapViewPtr m_mapView;
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Rect m_mapRect;
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float m_aspectRatio;
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bool m_keepAspectRatio;
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bool m_limitVisibleRange;
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int m_maxZoomIn;
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int m_maxZoomOut;
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};
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#endif
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