173 lines
4.6 KiB
Lua
173 lines
4.6 KiB
Lua
CharacterList = { }
|
|
|
|
-- private variables
|
|
local charactersWindow
|
|
local loadBox
|
|
local characterList
|
|
|
|
-- private functions
|
|
local function onCharactersWindowKeyPress(self, keyCode, keyboardModifiers)
|
|
if keyboardModifiers == KeyboardNoModifier then
|
|
if keyCode == KeyUp then
|
|
characterList:focusPreviousChild(KeyboardFocusReason)
|
|
return true
|
|
elseif keyCode == KeyDown or keyCode == KeyTab then
|
|
characterList:focusNextChild(KeyboardFocusReason)
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
local function tryLogin(charInfo, tries)
|
|
tries = tries or 1
|
|
|
|
if tries > 4 then
|
|
CharacterList.destroyLoadBox()
|
|
displayErrorBox('Error', 'Could not logout.')
|
|
return
|
|
end
|
|
|
|
if g_game.isOnline() then
|
|
g_game.safeLogout()
|
|
if tries == 1 then
|
|
loadBox = displayCancelBox('Please wait', 'Loggin out...')
|
|
end
|
|
scheduleEvent(function() tryLogin(charInfo, tries+1) end, 250)
|
|
return
|
|
end
|
|
|
|
CharacterList.destroyLoadBox()
|
|
|
|
g_game.loginWorld(EnterGame.account, EnterGame.password, charInfo.worldHost, charInfo.worldPort, charInfo.characterName)
|
|
|
|
loadBox = displayCancelBox('Please wait', 'Connecting to game server...')
|
|
connect(loadBox, { onCancel = function()
|
|
loadBox = nil
|
|
g_game.cancelLogin()
|
|
CharacterList.show()
|
|
end })
|
|
|
|
-- save last used character
|
|
Settings.set('lastUsedCharacter', charInfo.characterName)
|
|
end
|
|
|
|
|
|
function onGameLoginError(message)
|
|
CharacterList.destroyLoadBox()
|
|
local errorBox = displayErrorBox("Login Error", "Login error: " .. message)
|
|
errorBox.onOk = CharacterList.show
|
|
end
|
|
|
|
function onGameConnectionError(message)
|
|
CharacterList.destroyLoadBox()
|
|
local errorBox = displayErrorBox("Login Error", "Connection error: " .. message)
|
|
errorBox.onOk = CharacterList.show
|
|
end
|
|
|
|
-- public functions
|
|
function CharacterList.init()
|
|
connect(g_game, { onLoginError = onGameLoginError })
|
|
connect(g_game, { onConnectionError = onGameConnectionError })
|
|
connect(g_game, { onGameStart = CharacterList.destroyLoadBox })
|
|
connect(g_game, { onGameEnd = CharacterList.show })
|
|
end
|
|
|
|
function CharacterList.terminate()
|
|
characterList = nil
|
|
if charactersWindow then
|
|
charactersWindow:destroy()
|
|
charactersWindow = nil
|
|
end
|
|
if loadBox then
|
|
g_game.cancelLogin()
|
|
loadBox:destroy()
|
|
loadBox = nil
|
|
end
|
|
CharacterList = nil
|
|
end
|
|
|
|
function CharacterList.create(characters, premDays)
|
|
if charactersWindow then
|
|
charactersWindow:destroy()
|
|
end
|
|
|
|
charactersWindow = displayUI('characterlist.otui')
|
|
characterList = charactersWindow:getChildById('characterList')
|
|
local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel')
|
|
connect(charactersWindow, {onKeyPress = onCharactersWindowKeyPress })
|
|
|
|
local focusLabel
|
|
for i,characterInfo in ipairs(characters) do
|
|
local characterName = characterInfo[1]
|
|
local worldName = characterInfo[2]
|
|
local worldHost = characterInfo[3]
|
|
local worldIp = characterInfo[4]
|
|
|
|
local label = createWidget('CharacterListLabel', characterList)
|
|
label:setText(characterName .. ' (' .. worldName .. ')')
|
|
label:setPhantom(false)
|
|
label.characterName = characterName
|
|
label.worldHost = worldHost
|
|
label.worldPort = worldIp
|
|
|
|
connect(label, { onDoubleClick = function () CharacterList.doLogin() return true end } )
|
|
|
|
if i == 1 or Settings.get('lastUsedCharacter') == characterName then
|
|
focusLabel = label
|
|
end
|
|
end
|
|
|
|
characterList:focusChild(focusLabel, ActiveFocusReason)
|
|
|
|
if premDays > 0 then
|
|
accountStatusLabel:setText("Account Status:\nPremium Account (" .. premDays .. ' days left)')
|
|
end
|
|
end
|
|
|
|
function CharacterList.hide()
|
|
charactersWindow:hide()
|
|
end
|
|
|
|
function CharacterList.destroy()
|
|
CharacterList.hide()
|
|
if not g_game.isOnline() then
|
|
EnterGame.show()
|
|
end
|
|
end
|
|
|
|
function CharacterList.show()
|
|
if not loadBox then
|
|
charactersWindow:show()
|
|
charactersWindow:raise()
|
|
charactersWindow:focus()
|
|
end
|
|
end
|
|
|
|
function CharacterList.isVisible()
|
|
if charactersWindow and charactersWindow:isVisible() then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
function CharacterList.doLogin()
|
|
local selected = charactersWindow:getChildById('characterList'):getFocusedChild()
|
|
if selected then
|
|
local charInfo = { worldHost = selected.worldHost,
|
|
worldPort = selected.worldPort,
|
|
characterName = selected.characterName }
|
|
CharacterList.hide()
|
|
tryLogin(charInfo)
|
|
else
|
|
displayErrorBox('Error', 'You must select a character to login!')
|
|
end
|
|
end
|
|
|
|
function CharacterList.destroyLoadBox()
|
|
if loadBox then
|
|
loadBox:destroy()
|
|
loadBox = nil
|
|
end
|
|
end
|