76 lines
2.1 KiB
Lua
76 lines
2.1 KiB
Lua
function UIItem:onDragEnter(mousePos)
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if self:isVirtual() then return false end
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local item = self:getItem()
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if not item then return true end
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self:setBorderWidth(1)
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self.parsed = false
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self.currentDragThing = item
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Mouse.setTargetCursor()
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return true
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end
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function UIItem:onDragLeave(droppedWidget, mousePos)
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if self:isVirtual() then return false end
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if not self.parsed then
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self.currentDragThing = nil
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end
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Mouse.restoreCursor()
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self:setBorderWidth(0)
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return true
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end
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function UIItem:onDrop(widget, mousePos)
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if self:isVirtual() then return false end
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if not widget or not widget.currentDragThing then return true end
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local pos = self.position
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local count = widget.currentDragThing:getCount()
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if widget.currentDragThing:isStackable() and count > 1 then
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widget.parsed = true
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local moveWindow = displayUI('/game/movewindow.otui')
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local spinbox = moveWindow:getChildById('spinbox')
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spinbox:setMaximum(count)
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spinbox:setMinimum(1)
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spinbox:setCurrentIndex(count)
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local okButton = moveWindow:getChildById('buttonOk')
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okButton.onClick = function() Game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
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moveWindow.onEnter = okButton.onClick
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else
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Game.move(widget.currentDragThing, pos, 1)
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end
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self:setBorderWidth(0)
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return true
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end
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function UIItem:onHoverChange(hovered)
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if self:isVirtual() then return end
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local draggingWidget = g_ui.getDraggingWidget()
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if draggingWidget and self ~= draggingWidget then
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local gotMap = draggingWidget:getClassName() == 'UIMap'
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local gotItem = draggingWidget:getClassName() == 'UIItem' and not draggingWidget:isVirtual()
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if hovered and (gotItem or gotMap) then
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self:setBorderWidth(1)
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else
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self:setBorderWidth(0)
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end
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end
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end
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function UIItem:onMouseRelease(mousePosition, mouseButton)
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if self:isVirtual() then return false end
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local item = self:getItem()
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if not item or not self:containsPoint(mousePosition) then return false end
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return Game.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item)
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end
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