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#ifndef MAP_H
#define MAP_H
#include "position.h"
#include "tile.h"
class Map
{
public:
void addThing(Thing *thing, const Position& pos);
void draw(int x, int y);
private:
// Visible tiles are 15x11, but we have a +3 value. We have 15 floors.
Tile m_map[20][16][15];
};
#endif // MAP_H