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#ifndef TILE_H
#define TILE_H
#include <global.h>
#include "thing.h"
class Tile
{
public:
Tile();
void addThing(Thing *thing);
void draw(int x, int y, int z);
private:
Item *m_ground;
std::list<Thing*> m_itemsBot;
std::list<Thing*> m_creatures;
std::list<Thing*> m_itemsTop;
};
#endif // TILE_H