tibia-client/src/otclient/mapview.h

158 lines
5.5 KiB
C++

/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef MAPVIEW_H
#define MAPVIEW_H
#include "declarations.h"
#include <framework/graphics/declarations.h>
#include <framework/luaengine/luaobject.h>
#include <framework/core/declarations.h>
// @bindclass
class MapView : public LuaObject
{
enum {
// 3840x2160 => 1080p optimized
// 2560x1440 => 720p optimized
// 1728x972 => 480p optimized
NEAR_VIEW_AREA = 32*32,
MID_VIEW_AREA = 64*64,
FAR_VIEW_AREA = 128*128,
MAX_TILE_DRAWS = NEAR_VIEW_AREA*7
};
public:
enum ViewMode {
NEAR_VIEW,
MID_VIEW,
FAR_VIEW,
HUGE_VIEW
};
MapView();
~MapView();
void draw(const Rect& rect);
private:
void updateGeometry(const Size& visibleDimension, const Size& optimizedSize);
void updateVisibleTilesCache(int start = 0);
void requestVisibleTilesCacheUpdate() { m_mustUpdateVisibleTilesCache = true; }
protected:
void onTileUpdate(const Position& pos);
void onMapCenterChange(const Position& pos);
friend class Map;
public:
// floor visibility related
void lockFirstVisibleFloor(int firstVisibleFloor);
void unlockFirstVisibleFloor();
int getLockedFirstVisibleFloor() { return m_lockedFirstVisibleFloor; }
void setMultifloor(bool enable) { m_multifloor = enable; requestVisibleTilesCacheUpdate(); }
bool isMultifloor() { return m_multifloor; }
// map dimension related
void setVisibleDimension(const Size& visibleDimension);
Size getVisibleDimension() { return m_visibleDimension; }
// view mode related
void setViewMode(ViewMode viewMode);
ViewMode getViewMode() { return m_viewMode; }
void optimizeForSize(const Size& visibleSize);
void setAutoViewMode(bool enable);
bool isAutoViewModeEnabled() { return m_autoViewMode; }
// camera related
void followCreature(const CreaturePtr& creature);
CreaturePtr getFollowingCreature() { return m_followingCreature; }
bool isFollowingCreature() { return m_followingCreature && m_follow; }
void setCameraPosition(const Position& pos);
Position getCameraPosition();
// drawing related
void setDrawFlags(Otc::DrawFlags drawFlags) { m_drawFlags = drawFlags; requestVisibleTilesCacheUpdate(); }
Otc::DrawFlags getDrawFlags() { return m_drawFlags; }
void setDrawTexts(bool enable) { m_drawTexts = enable; }
bool isDrawingTexts() { return m_drawTexts; }
void setDrawMinimapColors(bool enable);
bool isDrawingMinimapColors() { return m_drawMinimapColors; }
void setAnimated(bool animated) { m_animated = animated; requestVisibleTilesCacheUpdate(); }
bool isAnimating() { return m_animated; }
void setShader(const PainterShaderProgramPtr& shader) { m_shader = shader; }
PainterShaderProgramPtr getShader() { return m_shader; }
// get tile
TilePtr getTile(const Point& mousePos, const Rect& mapRect);
MapViewPtr asMapView() { return std::static_pointer_cast<MapView>(shared_from_this()); }
private:
int calcFirstVisibleFloor();
int calcLastVisibleFloor();
Point transformPositionTo2D(const Position& position, const Position& relativePosition) {
return Point((m_virtualCenterOffset.x + (position.x - relativePosition.x) - (relativePosition.z - position.z)) * m_tileSize,
(m_virtualCenterOffset.y + (position.y - relativePosition.y) - (relativePosition.z - position.z)) * m_tileSize);
}
int m_lockedFirstVisibleFloor;
int m_cachedFirstVisibleFloor;
int m_cachedLastVisibleFloor;
int m_tileSize;
int m_updateTilesPos;
Size m_drawDimension;
Size m_visibleDimension;
Size m_optimizedSize;
Point m_virtualCenterOffset;
Point m_visibleCenterOffset;
Position m_customCameraPosition;
Boolean<true> m_mustUpdateVisibleTilesCache;
Boolean<true> m_mustDrawVisibleTilesCache;
Boolean<true> m_mustCleanFramebuffer;
Boolean<true> m_multifloor;
Boolean<true> m_animated;
Boolean<true> m_autoViewMode;
Boolean<true> m_drawTexts;
Boolean<true> m_smooth;
Boolean<false> m_drawMinimapColors;
Boolean<true> m_follow;
std::vector<TilePtr> m_cachedVisibleTiles;
std::vector<CreaturePtr> m_cachedFloorVisibleCreatures;
CreaturePtr m_followingCreature;
FrameBufferPtr m_framebuffer;
PainterShaderProgramPtr m_shader;
ViewMode m_viewMode;
Otc::DrawFlags m_drawFlags;
std::vector<Point> m_spiral;
};
#endif