tibia-client/src/framework/sound/soundmanager.h

70 lines
2.3 KiB
C++

/*
* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef SOUNDMANAGER_H
#define SOUNDMANAGER_H
#include "declarations.h"
#include "soundchannel.h"
//@bindsingleton g_sounds
class SoundManager
{
enum {
MAX_CACHE_SIZE = 100000,
POLL_DELAY = 100
};
public:
void init();
void terminate();
void poll();
void setAudioEnabled(bool enable);
bool isAudioEnabled() { return m_device && m_context && m_audioEnabled ; }
void enableAudio() { setAudioEnabled(true); }
void disableAudio() { setAudioEnabled(true); }
void stopAll();
void preload(std::string filename);
SoundSourcePtr play(std::string filename, float fadetime = 0, float gain = 0);
SoundChannelPtr getChannel(int channel);
std::string resolveSoundFile(std::string file);
void ensureContext();
private:
SoundSourcePtr createSoundSource(const std::string& filename);
ALCdevice *m_device;
ALCcontext *m_context;
std::map<StreamSoundSourcePtr, boost::shared_future<SoundFilePtr>> m_streamFiles;
std::unordered_map<std::string, SoundBufferPtr> m_buffers;
std::vector<SoundSourcePtr> m_sources;
stdext::boolean<true> m_audioEnabled;
std::unordered_map<int, SoundChannelPtr> m_channels;
};
extern SoundManager g_sounds;
#endif