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- /*
- * Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- #ifndef GAME_H
- #define GAME_H
-
- #include "declarations.h"
- #include "item.h"
- #include "animatedtext.h"
- #include "effect.h"
- #include "creature.h"
- #include "container.h"
- #include "protocolgame.h"
- #include "localplayer.h"
- #include "outfit.h"
- #include <framework/core/timer.h>
-
- #include <bitset>
-
- struct UnjustifiedPoints {
- bool operator==(const UnjustifiedPoints& other) {
- return killsDay == other.killsDay &&
- killsDayRemaining == other.killsDayRemaining &&
- killsWeek == other.killsWeek &&
- killsWeekRemaining == other.killsWeekRemaining &&
- killsMonth == other.killsMonth &&
- killsMonthRemaining == other.killsMonthRemaining &&
- skullTime == other.skullTime;
- }
- uint8 killsDay;
- uint8 killsDayRemaining;
- uint8 killsWeek;
- uint8 killsWeekRemaining;
- uint8 killsMonth;
- uint8 killsMonthRemaining;
- uint8 skullTime;
- };
-
- typedef std::tuple<std::string, uint, std::string, int, bool> Vip;
-
- //@bindsingleton g_game
- class Game
- {
- public:
- Game();
-
- void init();
- void terminate();
-
- private:
- void resetGameStates();
-
- protected:
- void processConnectionError(const boost::system::error_code& error);
- void processDisconnect();
- void processPing();
- void processPingBack();
-
- void processUpdateNeeded(const std::string& signature);
- void processLoginError(const std::string& error);
- void processLoginAdvice(const std::string& message);
- void processLoginWait(const std::string& message, int time);
- void processLoginToken(bool unknown);
- void processLogin();
- void processPendingGame();
- void processEnterGame();
-
- void processGameStart();
- void processGameEnd();
- void processDeath(int deathType, int penality);
-
- void processGMActions(const std::vector<uint8>& actions);
- void processInventoryChange(int slot, const ItemPtr& item);
- void processAttackCancel(uint seq);
- void processWalkCancel(Otc::Direction direction);
-
- void processPlayerHelpers(int helpers);
- void processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode, Otc::PVPModes pvpMode);
-
- // message related
- void processTextMessage(Otc::MessageMode mode, const std::string& text);
- void processTalk(const std::string& name, int level, Otc::MessageMode mode, const std::string& text, int channelId, const Position& pos);
-
- // container related
- void processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items, bool isUnlocked, bool hasPages, int containerSize, int firstIndex);
- void processCloseContainer(int containerId);
- void processContainerAddItem(int containerId, const ItemPtr& item, int slot);
- void processContainerUpdateItem(int containerId, int slot, const ItemPtr& item);
- void processContainerRemoveItem(int containerId, int slot, const ItemPtr& lastItem);
-
- // channel related
- void processChannelList(const std::vector<std::tuple<int, std::string> >& channelList);
- void processOpenChannel(int channelId, const std::string& name);
- void processOpenPrivateChannel(const std::string& name);
- void processOpenOwnPrivateChannel(int channelId, const std::string& name);
- void processCloseChannel(int channelId);
-
- // rule violations
- void processRuleViolationChannel(int channelId);
- void processRuleViolationRemove(const std::string& name);
- void processRuleViolationCancel(const std::string& name);
- void processRuleViolationLock();
-
- // vip related
- void processVipAdd(uint id, const std::string& name, uint status, const std::string& description, int iconId, bool notifyLogin);
- void processVipStateChange(uint id, uint status);
-
- // tutorial hint
- void processTutorialHint(int id);
- void processAddAutomapFlag(const Position& pos, int icon, const std::string& message);
- void processRemoveAutomapFlag(const Position& pos, int icon, const std::string& message);
-
- // outfit
- void processOpenOutfitWindow(const Outfit& currentOufit, const std::vector<std::tuple<int, std::string, int> >& outfitList,
- const std::vector<std::tuple<int, std::string> >& mountList);
-
- // npc trade
- void processOpenNpcTrade(const std::vector<std::tuple<ItemPtr, std::string, int, int, int> >& items);
- void processPlayerGoods(int money, const std::vector<std::tuple<ItemPtr, int> >& goods);
- void processCloseNpcTrade();
-
- // player trade
- void processOwnTrade(const std::string& name, const std::vector<ItemPtr>& items);
- void processCounterTrade(const std::string& name, const std::vector<ItemPtr>& items);
- void processCloseTrade();
-
- // edit text/list
- void processEditText(uint id, int itemId, int maxLength, const std::string& text, const std::string& writer, const std::string& date);
- void processEditList(uint id, int doorId, const std::string& text);
-
- // questlog
- void processQuestLog(const std::vector<std::tuple<int, std::string, bool> >& questList);
- void processQuestLine(int questId, const std::vector<std::tuple<std::string, std::string> >& questMissions);
-
- // modal dialogs >= 970
- void processModalDialog(uint32 id, std::string title, std::string message, std::vector<std::tuple<int, std::string> > buttonList, int enterButton, int escapeButton, std::vector<std::tuple<int, std::string> > choiceList, bool priority);
-
- friend class ProtocolGame;
- friend class Map;
-
- public:
- // login related
- void loginWorld(const std::string& account, const std::string& password, const std::string& worldName, const std::string& worldHost, int worldPort, const std::string& characterName, const std::string& authenticatorToken, const std::string& sessionKey);
- void cancelLogin();
- void forceLogout();
- void safeLogout();
-
- // walk related
- bool walk(Otc::Direction direction, bool dash = false);
- bool dashWalk(Otc::Direction direction);
- void autoWalk(std::vector<Otc::Direction> dirs);
- void forceWalk(Otc::Direction direction);
- void turn(Otc::Direction direction);
- void stop();
-
- // item related
- void look(const ThingPtr& thing, bool isBattleList = false);
- void move(const ThingPtr &thing, const Position& toPos, int count);
- void moveToParentContainer(const ThingPtr& thing, int count);
- void rotate(const ThingPtr& thing);
- void use(const ThingPtr& thing);
- void useWith(const ItemPtr& fromThing, const ThingPtr& toThing);
- void useInventoryItem(int itemId);
- void useInventoryItemWith(int itemId, const ThingPtr& toThing);
- ItemPtr findItemInContainers(uint itemId, int subType);
-
- // container related
- int open(const ItemPtr& item, const ContainerPtr& previousContainer);
- void openParent(const ContainerPtr& container);
- void close(const ContainerPtr& container);
- void refreshContainer(const ContainerPtr& container);
-
- // attack/follow related
- void attack(CreaturePtr creature);
- void cancelAttack() { attack(nullptr); }
- void follow(CreaturePtr creature);
- void cancelFollow() { follow(nullptr); }
- void cancelAttackAndFollow();
-
- // talk related
- void talk(const std::string& message);
- void talkChannel(Otc::MessageMode mode, int channelId, const std::string& message);
- void talkPrivate(Otc::MessageMode mode, const std::string& receiver, const std::string& message);
-
- // channel related
- void openPrivateChannel(const std::string& receiver);
- void requestChannels();
- void joinChannel(int channelId);
- void leaveChannel(int channelId);
- void closeNpcChannel();
- void openOwnChannel();
- void inviteToOwnChannel(const std::string& name);
- void excludeFromOwnChannel(const std::string& name);
-
- // party related
- void partyInvite(int creatureId);
- void partyJoin(int creatureId);
- void partyRevokeInvitation(int creatureId);
- void partyPassLeadership(int creatureId);
- void partyLeave();
- void partyShareExperience(bool active);
-
- // outfit related
- void requestOutfit();
- void changeOutfit(const Outfit& outfit);
-
- // vip related
- void addVip(const std::string& name);
- void removeVip(int playerId);
- void editVip(int playerId, const std::string& description, int iconId, bool notifyLogin);
-
- // fight modes related
- void setChaseMode(Otc::ChaseModes chaseMode);
- void setFightMode(Otc::FightModes fightMode);
- void setSafeFight(bool on);
- void setPVPMode(Otc::PVPModes pvpMode);
- Otc::ChaseModes getChaseMode() { return m_chaseMode; }
- Otc::FightModes getFightMode() { return m_fightMode; }
- bool isSafeFight() { return m_safeFight; }
- Otc::PVPModes getPVPMode() { return m_pvpMode; }
-
- // pvp related
- void setUnjustifiedPoints(UnjustifiedPoints unjustifiedPoints);
- UnjustifiedPoints getUnjustifiedPoints() { return m_unjustifiedPoints; };
- void setOpenPvpSituations(int openPvpSitations);
- int getOpenPvpSituations() { return m_openPvpSituations; }
-
- // npc trade related
- void inspectNpcTrade(const ItemPtr& item);
- void buyItem(const ItemPtr& item, int amount, bool ignoreCapacity, bool buyWithBackpack);
- void sellItem(const ItemPtr& item, int amount, bool ignoreEquipped);
- void closeNpcTrade();
-
- // player trade related
- void requestTrade(const ItemPtr& item, const CreaturePtr& creature);
- void inspectTrade(bool counterOffer, int index);
- void acceptTrade();
- void rejectTrade();
-
- // house window and editable items related
- void editText(uint id, const std::string& text);
- void editList(uint id, int doorId, const std::string& text);
-
- // rule violations (only gms)
- void openRuleViolation(const std::string& reporter);
- void closeRuleViolation(const std::string& reporter);
- void cancelRuleViolation();
-
- // reports
- void reportBug(const std::string& comment);
- void reportRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
- void debugReport(const std::string& a, const std::string& b, const std::string& c, const std::string& d);
-
- // questlog related
- void requestQuestLog();
- void requestQuestLine(int questId);
-
- // 870 only
- void equipItem(const ItemPtr& item);
- void mount(bool mount);
-
- // 910 only
- void requestItemInfo(const ItemPtr& item, int index);
-
- // >= 970 modal dialog
- void answerModalDialog(uint32 dialog, int button, int choice);
-
- // >= 984 browse field
- void browseField(const Position& position);
- void seekInContainer(int cid, int index);
-
- // >= 1080 ingame store
- void buyStoreOffer(int offerId, int productType, const std::string& name = "");
- void requestTransactionHistory(int page, int entriesPerPage);
- void requestStoreOffers(const std::string& categoryName, int serviceType = 0);
- void openStore(int serviceType = 0, const std::string& category = "");
- void transferCoins(const std::string& recipient, int amount);
- void openTransactionHistory(int entriesPerPage);
-
- //void reportRuleViolation2();
- void ping();
- void setPingDelay(int delay) { m_pingDelay = delay; }
-
- // otclient only
- void changeMapAwareRange(int xrange, int yrange);
-
- // dynamic support for game features
- void enableFeature(Otc::GameFeature feature) { m_features.set(feature, true); }
- void disableFeature(Otc::GameFeature feature) { m_features.set(feature, false); }
- void setFeature(Otc::GameFeature feature, bool enabled) { m_features.set(feature, enabled); }
- bool getFeature(Otc::GameFeature feature) { return m_features.test(feature); }
-
- void setProtocolVersion(int version);
- int getProtocolVersion() { return m_protocolVersion; }
-
- void setClientVersion(int version);
- int getClientVersion() { return m_clientVersion; }
-
- void setCustomOs(int os) { m_clientCustomOs = os; }
- int getOs();
-
- bool canPerformGameAction();
- bool checkBotProtection();
-
- bool isOnline() { return m_online; }
- bool isLogging() { return !m_online && m_protocolGame; }
- bool isDead() { return m_dead; }
- bool isAttacking() { return !!m_attackingCreature && !m_attackingCreature->isRemoved(); }
- bool isFollowing() { return !!m_followingCreature && !m_followingCreature->isRemoved(); }
- bool isConnectionOk() { return m_protocolGame && m_protocolGame->getElapsedTicksSinceLastRead() < 5000; }
-
- int getPing() { return m_ping >= 0 ? std::max<int>(m_ping, m_pingTimer.elapsed_millis()) : -1; }
- ContainerPtr getContainer(int index) { return m_containers[index]; }
- std::map<int, ContainerPtr> getContainers() { return m_containers; }
- std::map<int, Vip> getVips() { return m_vips; }
- CreaturePtr getAttackingCreature() { return m_attackingCreature; }
- CreaturePtr getFollowingCreature() { return m_followingCreature; }
- void setServerBeat(int beat) { m_serverBeat = beat; }
- int getServerBeat() { return m_serverBeat; }
- void setCanReportBugs(bool enable) { m_canReportBugs = enable; }
- bool canReportBugs() { return m_canReportBugs; }
- void setExpertPvpMode(bool enable) { m_expertPvpMode = enable; }
- bool getExpertPvpMode() { return m_expertPvpMode; }
- LocalPlayerPtr getLocalPlayer() { return m_localPlayer; }
- ProtocolGamePtr getProtocolGame() { return m_protocolGame; }
- std::string getCharacterName() { return m_characterName; }
- std::string getWorldName() { return m_worldName; }
- std::vector<uint8> getGMActions() { return m_gmActions; }
- bool isGM() { return m_gmActions.size() > 0; }
- Otc::Direction getLastWalkDir() { return m_lastWalkDir; }
-
- std::string formatCreatureName(const std::string &name);
- int findEmptyContainerId();
-
- protected:
- void enableBotCall() { m_denyBotCall = false; }
- void disableBotCall() { m_denyBotCall = true; }
-
- private:
- void setAttackingCreature(const CreaturePtr& creature);
- void setFollowingCreature(const CreaturePtr& creature);
-
- LocalPlayerPtr m_localPlayer;
- CreaturePtr m_attackingCreature;
- CreaturePtr m_followingCreature;
- ProtocolGamePtr m_protocolGame;
- std::map<int, ContainerPtr> m_containers;
- std::map<int, Vip> m_vips;
-
- bool m_online;
- bool m_denyBotCall;
- bool m_dead;
- bool m_expertPvpMode;
- int m_serverBeat;
- ticks_t m_ping;
- uint m_pingSent;
- uint m_pingReceived;
- stdext::timer m_pingTimer;
- Timer m_dashTimer;
- uint m_seq;
- int m_pingDelay;
- Otc::FightModes m_fightMode;
- Otc::ChaseModes m_chaseMode;
- Otc::PVPModes m_pvpMode;
- Otc::Direction m_lastWalkDir;
- UnjustifiedPoints m_unjustifiedPoints;
- int m_openPvpSituations;
- bool m_safeFight;
- bool m_canReportBugs;
- std::vector<uint8> m_gmActions;
- std::string m_characterName;
- std::string m_worldName;
- std::bitset<Otc::LastGameFeature> m_features;
- ScheduledEventPtr m_pingEvent;
- ScheduledEventPtr m_walkEvent;
- ScheduledEventPtr m_checkConnectionEvent;
- bool m_connectionFailWarned;
- int m_protocolVersion;
- int m_clientVersion;
- std::string m_clientSignature;
- int m_clientCustomOs;
- };
-
- extern Game g_game;
-
- #endif
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