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/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef UILOADER_H
#define UILOADER_H
#include <prerequisites.h>
#include <ui/uiconstants.h>
#include <ui/uicontainer.h>
#include <ui/uibutton.h>
class UILoader
{
public:
/// Loads an UIElement and it's children from a YAML file
UIElementPtr loadFromYAML(std::string filePath, const UIContainerPtr& parent = UIContainer::getRoot());
private:
/// Detect element type and create it
UIElementPtr createElementFromId(const std::string& id);
/// Populate container children from a YAML node
void populateContainer(const UIContainerPtr& parent, const YAML::Node& node);
/// Load element and its children from a YAML node
void loadElements(const UIElementPtr& parent, const YAML::Node& node);
/// Load element proprieties from a YAML node
void loadElement(const UIElementPtr& element, const YAML::Node& node);
/// Load anchor from a YAML node
void loadElementAnchor(const UIElementPtr& anchoredElement, UI::AnchorPoint anchoredEdge, const YAML::Node& node);
// specific elements loading
void loadButton(const UIButtonPtr& button, const YAML::Node& node);
std::string getElementSourceDesc(const UIElementPtr& element, const std::string& key = "");
std::string m_currentFile;
};
extern UILoader g_uiLoader;
#endif // UILOADER_H