382 lines
12 KiB
Lua
382 lines
12 KiB
Lua
battleWindow = nil
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battleButton = nil
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battlePanel = nil
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lastBattleButtonSwitched = nil
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battleButtonsByCreaturesList = {}
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mouseWidget = nil
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hidePlayersButton = nil
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hideNPCsButton = nil
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hideMonstersButton = nil
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hideSkullsButton = nil
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hidePartyButton = nil
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BattleButtonColors = {
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onIdle = {notHovered = '#888888', hovered = '#FFFFFF' },
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onTargeted = {notHovered = '#FF0000', hovered = '#FF8888' },
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onFollowed = {notHovered = '#00FF00', hovered = '#88FF88' }
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}
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LifeBarColors = {} --Must be sorted by percentAbove
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table.insert(LifeBarColors, {percentAbove = 92, color = '#00BC00' } )
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table.insert(LifeBarColors, {percentAbove = 60, color = '#50A150' } )
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table.insert(LifeBarColors, {percentAbove = 30, color = '#A1A100' } )
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table.insert(LifeBarColors, {percentAbove = 8, color = '#3C2727' } )
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table.insert(LifeBarColors, {percentAbove = 3, color = '#3C0000' } )
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table.insert(LifeBarColors, {percentAbove = -1, color = '#4F0000' } )
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function init()
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g_ui.importStyle('battlebutton.otui')
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battleWindow = g_ui.loadUI('battle.otui', modules.game_interface.getRightPanel())
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battleButton = TopMenu.addRightGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', 'battle.png', toggle)
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battleButton:setOn(true)
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g_keyboard.bindKeyDown('Ctrl+B', toggle)
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-- this disables scrollbar auto hiding
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local scrollbar = battleWindow:getChildById('miniwindowScrollBar')
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scrollbar:mergeStyle({ ['$!on'] = { }})
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battlePanel = battleWindow:recursiveGetChildById('battlePanel')
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hidePlayersButton = battleWindow:recursiveGetChildById('hidePlayers')
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hideNPCsButton = battleWindow:recursiveGetChildById('hideNPCs')
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hideMonstersButton = battleWindow:recursiveGetChildById('hideMonsters')
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hideSkullsButton = battleWindow:recursiveGetChildById('hideSkulls')
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hidePartyButton = battleWindow:recursiveGetChildById('hideParty')
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mouseWidget = g_ui.createWidget('UIButton')
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mouseWidget:setVisible(false)
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mouseWidget:setFocusable(false)
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connect(Creature, { onSkullChange = checkCreatureSkull,
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onEmblemChange = checkCreatureEmblem,
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onHealthPercentChange = onCreatureHealthPercentChange,
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onPositionChange = onCreaturePositionChange,
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onAppear = onCreatureAppear,
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onDisappear = onCreatureDisappear
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} )
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connect(g_game, { onAttackingCreatureChange = onAttack,
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onFollowingCreatureChange = onFollow,
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onGameEnd = removeAllCreatures } )
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checkCreatures()
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end
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function terminate()
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g_keyboard.unbindKeyDown('Ctrl+B')
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battleButtonsByCreaturesList = {}
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battleButton:destroy()
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battleWindow:destroy()
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mouseWidget:destroy()
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disconnect(Creature, { onSkullChange = checkCreatureSkull,
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onEmblemChange = checkCreatureEmblem,
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onHealthPercentChange = onCreatureHealthPercentChange,
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onPositionChange = onCreaturePositionChange,
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onAppear = onCreatureAppear,
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onDisappear = onCreatureDisappear
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} )
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disconnect(g_game, { onAttackingCreatureChange = onAttack,
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onFollowingCreatureChange = onFollow,
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onGameEnd = removeAllCreatures } )
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end
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function toggle()
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if battleButton:isOn() then
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battleWindow:close()
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battleButton:setOn(false)
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else
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battleWindow:open()
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battleButton:setOn(true)
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end
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end
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function onMiniWindowClose()
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battleButton:setOn(false)
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end
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function checkCreatures()
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removeAllCreatures()
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local spectators = {}
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local player = g_game.getLocalPlayer()
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if g_game.isOnline() then
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creatures = g_map.getSpectators(player:getPosition(), false)
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for i, creature in ipairs(creatures) do
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if creature ~= player and doCreatureFitFilters(creature) then
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table.insert(spectators, creature)
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end
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end
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end
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for i, v in pairs(spectators) do
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addCreature(v)
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end
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end
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function doCreatureFitFilters(creature)
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local localPlayer = g_game.getLocalPlayer()
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if creature == localPlayer then
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return false
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end
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local pos = creature:getPosition()
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if not pos then return false end
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if pos.z ~= localPlayer:getPosition().z or not localPlayer:hasSight(pos) then
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return false
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end
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local hidePlayers = hidePlayersButton:isChecked()
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local hideNPCs = hideNPCsButton:isChecked()
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local hideMonsters = hideMonstersButton:isChecked()
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local hideSkulls = hideSkullsButton:isChecked()
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local hideParty = hidePartyButton:isChecked()
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if hidePlayers and creature:isPlayer() then
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return false
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elseif hideNPCs and creature:isNpc() then
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return false
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elseif hideMonsters and creature:isMonster() then
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return false
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elseif hideSkulls and creature:isPlayer() and creature:getSkull() == SkullNone then
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return false
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elseif hideParty and creature:getShield() > ShieldWhiteBlue then
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return false
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end
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return true
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end
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function onCreatureHealthPercentChange(creature, health)
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local battleButton = battleButtonsByCreaturesList[creature:getId()]
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if battleButton then
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setLifeBarPercent(battleButton, creature:getHealthPercent())
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end
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end
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function onCreaturePositionChange(creature, newPos, oldPos)
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if creature:isLocalPlayer() then
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checkCreatures()
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else
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local has = hasCreature(creature)
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local fit = doCreatureFitFilters(creature)
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if has and not fit then
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removeCreature(creature)
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elseif not has and fit then
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addCreature(creature)
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end
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end
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end
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function onCreatureAppear(creature)
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local player = g_game.getLocalPlayer()
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if creature ~= player and creature:getPosition().z == player:getPosition().z and doCreatureFitFilters(creature) then
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addCreature(creature)
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end
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end
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function onCreatureDisappear(creature)
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removeCreature(creature)
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end
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function hasCreature(creature)
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return battleButtonsByCreaturesList[creature:getId()] ~= nil
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end
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function addCreature(creature)
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local creatureId = creature:getId()
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local battleButton = battleButtonsByCreaturesList[creature:getId()]
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if not battleButton then
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battleButton = g_ui.createWidget('BattleButton', battlePanel)
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local creatureWidget = battleButton:getChildById('creature')
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local labelWidget = battleButton:getChildById('label')
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local lifeBarWidget = battleButton:getChildById('lifeBar')
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battleButton.onHoverChange = onBattleButtonHoverChange
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battleButton.onMouseRelease = onMouseRelease
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battleButton:setId('BattleButton_' .. creature:getName():gsub('%s','_'))
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battleButton.creatureId = creatureId
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battleButton.creature = creature
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battleButton.isHovered = false
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battleButton.isTarget = false
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battleButton.isFollowed = false
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labelWidget:setText(creature:getName())
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creatureWidget:setCreature(creature)
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setLifeBarPercent(battleButton, creature:getHealthPercent())
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battleButtonsByCreaturesList[creatureId] = battleButton
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checkCreatureSkull(battleButton.creature)
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checkCreatureEmblem(battleButton.creature)
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if creature == g_game.getAttackingCreature() then
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onAttack(creature)
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end
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if creature == g_game.getFollowingCreature() then
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onFollow(creature)
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end
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else
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setLifeBarPercent(battleButton, creature:getHealthPercent())
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end
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end
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function checkCreatureSkull(creature, skullId)
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local battleButton = battleButtonsByCreaturesList[creature:getId()]
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if battleButton then
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local skullWidget = battleButton:getChildById('skull')
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local labelWidget = battleButton:getChildById('label')
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local creature = battleButton.creature
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if creature:getSkull() ~= SkullNone then
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skullWidget:setWidth(skullWidget:getHeight())
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local imagePath = getSkullImagePath(creature:getSkull())
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skullWidget:setImageSource(imagePath)
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labelWidget:setMarginLeft(5)
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else
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skullWidget:setWidth(0)
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if creature:getEmblem() == EmblemNone then
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labelWidget:setMarginLeft(2)
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end
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end
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end
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end
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function checkCreatureEmblem(creature, emblemId)
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local battleButton = battleButtonsByCreaturesList[creature:getId()]
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if battleButton then
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local emblemId = emblemId or creature:getEmblem()
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local emblemWidget = battleButton:getChildById('emblem')
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local labelWidget = battleButton:getChildById('label')
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local creature = battleButton.creature
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if emblemId ~= EmblemNone then
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emblemWidget:setWidth(emblemWidget:getHeight())
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local imagePath = getEmblemImagePath(emblemId)
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emblemWidget:setImageSource(imagePath)
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emblemWidget:setMarginLeft(5)
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labelWidget:setMarginLeft(5)
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else
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emblemWidget:setWidth(0)
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emblemWidget:setMarginLeft(0)
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if creature:getSkull() == SkullNone then
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labelWidget:setMarginLeft(2)
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end
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end
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end
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end
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function onMouseRelease(self, mousePosition, mouseButton)
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if mouseButton == MouseRightButton then
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modules.game_interface.createThingMenu(mousePosition, nil, nil, self.creature)
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return true
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elseif mouseButton == MouseLeftButton then
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if g_keyboard.isShiftPressed() then
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g_game.look(self.creature)
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else
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if self.isTarget then
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g_game.cancelAttack()
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else
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g_game.attack(self.creature)
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end
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end
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return true
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end
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end
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function removeAllCreatures()
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for i, v in pairs(battleButtonsByCreaturesList) do
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removeCreature(v.creature)
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end
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end
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function removeCreature(creature)
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local creatureId = creature:getId()
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if battleButtonsByCreaturesList[creatureId] ~= nil then
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if lastBattleButtonSwitched == battleButtonsByCreaturesList[creatureId] then
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lastBattleButtonSwitched = nil
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end
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battleButtonsByCreaturesList[creatureId].creature:hideStaticSquare()
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battleButtonsByCreaturesList[creatureId]:destroy()
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battleButtonsByCreaturesList[creatureId] = nil
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end
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end
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function setLifeBarPercent(battleButton, percent)
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local lifeBarWidget = battleButton:getChildById('lifeBar')
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lifeBarWidget:setPercent(percent)
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local color
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for i, v in pairs(LifeBarColors) do
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if percent > v.percentAbove then
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color = v.color
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break
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end
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end
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lifeBarWidget:setBackgroundColor(color)
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end
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function onBattleButtonHoverChange(widget, hovered)
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if widget.isBattleButton then
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widget.isHovered = hovered
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checkBattleButton(widget)
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end
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end
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function onAttack(creature)
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local battleButton = creature and battleButtonsByCreaturesList[creature:getId()] or lastBattleButtonSwitched
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if battleButton then
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battleButton.isTarget = creature and true or false
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checkBattleButton(battleButton)
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end
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end
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function onFollow(creature)
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local battleButton = creature and battleButtonsByCreaturesList[creature:getId()] or lastBattleButtonSwitched
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if battleButton then
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battleButton.isFollowed = creature and true or false
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checkBattleButton(battleButton)
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end
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end
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function checkBattleButton(battleButton)
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local color = BattleButtonColors.onIdle
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if battleButton.isTarget then
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color = BattleButtonColors.onTargeted
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elseif battleButton.isFollowed then
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color = BattleButtonColors.onFollowed
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end
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color = battleButton.isHovered and color.hovered or color.notHovered
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if battleButton.isHovered or battleButton.isTarget or battleButton.isFollowed then
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battleButton.creature:showStaticSquare(color)
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battleButton:getChildById('creature'):setBorderWidth(1)
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battleButton:getChildById('creature'):setBorderColor(color)
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battleButton:getChildById('label'):setColor(color)
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else
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battleButton.creature:hideStaticSquare()
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battleButton:getChildById('creature'):setBorderWidth(0)
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battleButton:getChildById('label'):setColor(color)
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end
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if battleButton.isTarget or battleButton.isFollowed then
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-- set new last battle button switched
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if lastBattleButtonSwitched and lastBattleButtonSwitched ~= battleButton then
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lastBattleButtonSwitched.isTarget = false
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lastBattleButtonSwitched.isFollowed = false
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checkBattleButton(lastBattleButtonSwitched)
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end
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lastBattleButtonSwitched = battleButton
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end
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end
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