123 lines
4.9 KiB
C++
123 lines
4.9 KiB
C++
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "uigame.h"
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#include <otclient/core/game.h>
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#include <framework/ui/uilineedit.h>
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#include <framework/platform/platformwindow.h>
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bool UIGame::onKeyPress(uchar keyCode, int keyboardModifiers, bool wouldFilter)
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{
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if(UIWidget::onKeyPress(keyCode, keyboardModifiers, wouldFilter))
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return true;
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UILineEditPtr chatLineEdit = std::dynamic_pointer_cast<UILineEdit>(getParent()->recursiveGetChildById("consoleLineEdit"));
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if(keyboardModifiers == Fw::KeyboardNoModifier) {
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if(keyCode == Fw::KeyUp || keyCode == Fw::KeyNumpad8) {
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g_game.walk(Otc::North);
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return true;
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} else if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
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g_game.walk(Otc::East);
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return true;
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} else if(keyCode == Fw::KeyDown || keyCode == Fw::KeyNumpad2) {
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g_game.walk(Otc::South);
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return true;
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} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
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g_game.walk(Otc::West);
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return true;
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} else if(keyCode == Fw::KeyNumpad9) {
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g_game.walk(Otc::NorthEast);
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return true;
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} else if(keyCode == Fw::KeyNumpad3) {
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g_game.walk(Otc::SouthEast);
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return true;
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} else if(keyCode == Fw::KeyNumpad1) {
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g_game.walk(Otc::SouthWest);
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return true;
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} else if(keyCode == Fw::KeyNumpad7) {
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g_game.walk(Otc::NorthWest);
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return true;
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} else if(wouldFilter) {
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return false;
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} else if(keyCode == Fw::KeyReturn || keyCode == Fw::KeyEnter) {
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g_game.talk(chatLineEdit->getText());
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chatLineEdit->clearText();
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return true;
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} else if(keyCode == Fw::KeyDelete) {
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chatLineEdit->removeCharacter(true);
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return true;
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} else if(keyCode == Fw::KeyBackspace) {
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chatLineEdit->removeCharacter(false);
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return true;
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} else if(keyCode == Fw::KeyRight) {
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chatLineEdit->moveCursor(true);
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return true;
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} else if(keyCode == Fw::KeyLeft) {
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chatLineEdit->moveCursor(false);
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return true;
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} else if(keyCode == Fw::KeyHome) {
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chatLineEdit->setCursorPos(0);
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return true;
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} else if(keyCode == Fw::KeyEnd) {
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chatLineEdit->setCursorPos(chatLineEdit->getText().length());
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return true;
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}
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} else if(keyboardModifiers == Fw::KeyboardCtrlModifier) {
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if(keyCode == Fw::KeyUp || keyCode == Fw::KeyNumpad8) {
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g_game.turn(Otc::North);
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return true;
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} else if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
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g_game.turn(Otc::East);
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return true;
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} else if(keyCode == Fw::KeyDown || keyCode == Fw::KeyNumpad2) {
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g_game.turn(Otc::South);
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return true;
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} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
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g_game.turn(Otc::West);
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return true;
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} else if(keyCode == Fw::KeyV) {
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chatLineEdit->appendText(g_window.getClipboardText());
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}
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} else if(keyboardModifiers == Fw::KeyboardShiftModifier) {
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if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
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chatLineEdit->moveCursor(true);
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return true;
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} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
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chatLineEdit->moveCursor(false);
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return true;
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}
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}
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return false;
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}
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bool UIGame::onKeyText(const std::string& keyText)
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{
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if(UIWidget::onKeyText(keyText))
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return true;
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UILineEditPtr chatLineEdit = std::dynamic_pointer_cast<UILineEdit>(getParent()->recursiveGetChildById("consoleLineEdit"));
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chatLineEdit->appendText(keyText);
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return true;
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}
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