tibia-client/src/framework/luascript/luaexception.cpp

32 lines
1.1 KiB
C++

#include "luaexception.h"
#include "luainterface.h"
LuaException::LuaException(const std::string& error, int traceLevel)
{
g_lua.clearStack(); // on every exception, clear lua stack
generateLuaErrorMessage(error, traceLevel);
}
void LuaException::generateLuaErrorMessage(const std::string& error, int traceLevel)
{
// append trace level to error message
if(traceLevel >= 0)
m_what = aux::make_string("LUA ERROR: ", g_lua.traceback(error, traceLevel));
else
m_what = aux::make_string("LUA ERROR: ", error);
}
LuaBadNumberOfArgumentsException::LuaBadNumberOfArgumentsException(int expected, int got)
{
std::string error = "attempt to call a function with wrong number of arguments";
if(expected >= 0 && got >= 0)
error = aux::make_string(error, " (expected ", expected, ", but got ", got, ")");
generateLuaErrorMessage(error, 1);
}
LuaBadValueCastException::LuaBadValueCastException(const std::string& luaTypeName, const std::string& cppTypeName)
{
std::string error = aux::make_string("attempt to cast a '", luaTypeName, "' lua value to '", cppTypeName, "'");
generateLuaErrorMessage(error, 0);
}