105 lines
3.4 KiB
Plaintext
105 lines
3.4 KiB
Plaintext
== Core
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[bart] review directories loading search
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[bart] load modules from zip packages
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[bart] create a class for reading binary files
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[bart] rework lua/c++ logger
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[bart] save lists on config manager
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[bart] make protocol class compatible with old tibia protocols
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== Graphics
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[bart] use CoordsBuffer in font
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[bart] cache renders into framebuffers
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[bart] use hardware buffer
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[bart] use indices
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[bart] change mouse icon
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== Lua
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[bart] make possible to bind non LuaObject derived classes on lua engine (for usage with Point,Rect,Color,Size)
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[bart] bind every global lua function in static classes
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== Platform
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[bart] port to MacOs and iphone
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== UI
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[bart] fix massive hotkeys when holding down a key
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[bart] tab widgets
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[bart] add anchors API
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[bart] scrollbar
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[bart] scrollable widgets
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[bart] grid layout
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[bart] horizontal box layout
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[bart] move layout proprieties to widget style
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[bart] move UICheckBox to lua
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[bart] move UIWindow to lua
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[bart] multiline text editor widget
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[bart] multiline rich text widget
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[bart] create UIMessageBox, UIToolTip and UIInputBox
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[bart] rework UI image style
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[bart] class UIImage and UIText
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[bart] add UI border
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[bart] fix style inheretance using a style translator
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[bart] find a way to add new widgets without focusing them
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[bart] fix moving windows and tooltips conflicts
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[bart] break UILabel lines
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[bart] padding
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[bart] review and make more error prone with more warnings
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[bart] a real working border and background property in otui
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[bart] reapply anchor styles when adding new childs
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[bart] ui text selection
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break window anchors when moving
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== Client modules
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[bart] modules managment interface
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[bart] console history, text selection, scrolling
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[bart] make possible to reload modules
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== Client
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[bart] implement left panel with dragging windows
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[bart] complete miniwindow
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[bart] add other buttons on topmenu
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[bart] clean sprites cache periodically
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[bart] create a shader manager
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[bart] find a way to load map rendering styles
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[bart] cache screen creatures in a list on map
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[bart] handle corrupt errors in dat/spr
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[bart] remake spr/dat using OTML and image files
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[bart] rework map tile rendering (cache visible tiles, etc)
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[bart] minimap windows
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[bart] draw lights using shaders
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[bart] chat with tabs
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[bart] limit FPS in options
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[baxnie] display exit box when exiting from game
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[baxnie] do lua game event calls from Game instead from GameProtocol
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[baxnie] classic control
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[baxnie] trade window
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[baxnie] auto walk
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[baxnie] hotkeys window
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[baxnie] container window
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[baxnie] player status icons (poison, etc)
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[baxnie] attack modes
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[baxnie] skulls/party rendering
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[baxnie] move items in map
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[baxnie] use with
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[baxnie] private messages
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[baxnie] open channels
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[baxnie] chat text colors
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[baxnie] login queue
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[baxnie] battle list
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[baxnie] questlog
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[baxnie] edit texts
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[baxnie] ignore list
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[baxnie] viplist marks
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[baxnie] fix walk jump when cancel creature following
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[baxnie] fix creature outfit when invisible or with item appearance
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===== KNOWN BUGS
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2x2 corpses is drawn above players
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creatures with invisible effect is not rendered correctly
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animatedtext is displayed in non visible floors
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attack while walking cancels the walk
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if a spell is used while pressing arrows keys the walk is canceled and it doesnt starts walking again
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game map text message boxes is not displayed like tibia
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name/shields doesnt follow the creature when walking on parcels
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hotkeys wont work with caps lock
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hotkeys works while windows are locked, it shouldnt |