You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
69 lines
2.2 KiB
69 lines
2.2 KiB
/*
|
|
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
|
|
#ifndef MONSTERS_H
|
|
#define MONSTERS_H
|
|
|
|
#include "declarations.h"
|
|
#include <framework/luaengine/luaobject.h>
|
|
#include "outfit.h"
|
|
|
|
class MonsterType : public LuaObject
|
|
{
|
|
public:
|
|
MonsterType() { }
|
|
MonsterType(const std::string& name)
|
|
: m_name(name) { }
|
|
|
|
void setPos(const Position& pos) { m_pos = pos; }
|
|
void setName(const std::string& name) { m_name = name; }
|
|
void setOutfit(const Outfit& o) { m_outfit = o; }
|
|
|
|
std::string getName() { return m_name; }
|
|
Position getPos() { return m_pos; }
|
|
Outfit getOutfit() { return m_outfit; }
|
|
|
|
private:
|
|
Position m_pos;
|
|
std::string m_name;
|
|
Outfit m_outfit;
|
|
};
|
|
|
|
class Monsters
|
|
{
|
|
public:
|
|
void clear() { m_monsters.clear(); }
|
|
|
|
void loadMonsters(const std::string& file);
|
|
void loadSingleMonster(const std::string& file, const MonsterTypePtr& m = nullptr);
|
|
|
|
MonsterTypePtr getMonster(const std::string& name);
|
|
MonsterTypePtr getMonsterByPos(const Position& pos);
|
|
|
|
bool isLoaded() const { return m_loaded; }
|
|
private:
|
|
std::vector<MonsterTypePtr> m_monsters;
|
|
bool m_loaded;
|
|
};
|
|
|
|
#endif
|