58 lines
1.6 KiB
Lua
58 lines
1.6 KiB
Lua
function EnterGame_connectToLoginServer()
|
|
-- create login protocol
|
|
local protocolLogin = ProtocolLogin.new()
|
|
|
|
-- used to recreate enter game window
|
|
local recreateEnterGame = function()
|
|
loadUI("ui/entergamewindow")
|
|
end
|
|
|
|
-- display loading message box
|
|
local loadBox = displayCancelBox("Please wait", "Connecting..")
|
|
|
|
-- cancel loading callback
|
|
loadBox.onCancel = function()
|
|
-- cancel protocol and reacreate enter game window
|
|
protocolLogin:cancel()
|
|
recreateEnterGame()
|
|
end
|
|
|
|
-- error callback
|
|
protocolLogin.onError = function(error)
|
|
-- destroy loading message box
|
|
loadBox:destroy()
|
|
|
|
-- display error message
|
|
local errorBox = displayErrorBox("Login Error", error)
|
|
|
|
-- cancel protocol and reacreate enter game window
|
|
self.cancel()
|
|
errorBox.onOk = recreateEnterGame
|
|
end
|
|
|
|
-- motd callback
|
|
protocolLogin.onMotd = function(motd)
|
|
-- destroy loading message box
|
|
loadBox:destroy()
|
|
|
|
-- display motd
|
|
local motdNumber = string.sub(motd, 0, string.find(motd, "\n"))
|
|
local motdText = string.sub(motd, string.find(motd, "\n") + 1, string.len(motd))
|
|
local motdBox = displayInfoBox("Message of the day", motdText)
|
|
|
|
-- cancel protocol and reacreate enter game window
|
|
self.cancel()
|
|
motdBox.onOk = recreateEnterGame
|
|
end
|
|
|
|
-- get account and password and login
|
|
local enterGameWindow = rootUI:child("enterGameWindow")
|
|
local account = enterGameWindow:child("accountNameTextEdit").text
|
|
local password = enterGameWindow:child("passwordTextEdit").text
|
|
protocolLogin:login(account, password)
|
|
|
|
-- destroy enter game window
|
|
enterGameWindow:destroy()
|
|
end
|
|
|