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Skills = {}
-- private variables
local skillWindow = nil
local skills = {"Fist Fighting", "Club Fighting", "Sword Fighting", "Axe Fighting", "Distance Fighting", "Shielding", "Fishing"}
-- public functions
function Skills.create()
skillWindow = loadUI("/skills/skills.otui", Game.gameRightPanel)
local skillPanel = skillWindow:getChildById('skillPanel')
-- create first widget cause of layout
local widget = UIWidget.create()
skillPanel:addChild(widget)
widget:setStyle('SkillFirstWidget')
-- create skills
for i=1,#skills,1 do
local nameLabel = UILabel.create()
skillPanel:addChild(nameLabel)
nameLabel:setStyle('SkillNameLabel')
nameLabel:setText(skills[i])
local levelLabel = UILabel.create()
skillPanel:addChild(levelLabel)
levelLabel:setStyle('SkillLevelLabel')
levelLabel:setId('skillLevelId' .. i)
levelLabel:setText('10')
local percentPanel = UIWidget.create()
skillPanel:addChild(percentPanel)
percentPanel:setStyle('SkillPercentPanel')
end
end
function Skills.destroy()
skillWindow:destroy()
skillWindow = nil
end
-- hooked events
function Game.setSkill(id, level, percent)
local skillPanel = skillWindow:getChildById('skillPanel')
local levelLabel = skillPanel:getChildById('skillLevel' .. id)
end
connect(Game, { onLogin = Skills.create,
onLogout = Skills.destroy })