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#ifndef TILE_H
#define TILE_H
#include "thing.h"
class Tile
{
public:
Tile();
void addThing(ThingPtr thing, uint8 stackpos);
void draw(int x, int y);
bool hasGround();
int getStackSize();
private:
ThingPtr m_ground;
std::list<ThingPtr> m_itemsBot;
std::list<ThingPtr> m_creatures;
std::list<ThingPtr> m_itemsTop;
};
#endif