tibia-client/modules/client_entergame/characterlist.lua

333 lines
8.9 KiB
Lua

CharacterList = { }
-- private variables
local charactersWindow
local loadBox
local characterList
local errorBox
local waitingWindow
local updateWaitEvent
local resendWaitEvent
-- private functions
local function tryLogin(charInfo, tries)
tries = tries or 1
if tries > 50 then
return
end
if g_game.isOnline() then
if tries == 1 then
g_game.safeLogout()
end
scheduleEvent(function() tryLogin(charInfo, tries+1) end, 100)
return
end
CharacterList.hide()
g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName)
loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to game server...'))
connect(loadBox, { onCancel = function()
loadBox = nil
g_game.cancelLogin()
CharacterList.show()
end })
-- save last used character
g_settings:set('last-used-character', charInfo.characterName)
g_settings:set('last-used-world', charInfo.worldName)
end
local function updateWait(timeStart, timeEnd)
if waitingWindow then
local time = g_clock.seconds()
if time <= timeEnd then
local percent = ((time - timeStart) / (timeEnd - timeStart)) * 100
local timeStr = string.format("%.0f", timeEnd - time)
local progressBar = waitingWindow:getChildById('progressBar')
progressBar:setPercent(percent)
local label = waitingWindow:getChildById('timeLabel')
label:setText(tr('Trying to reconnect in %s seconds.', timeStr))
updateWaitEvent = scheduleEvent(function() updateWait(timeStart, timeEnd) end, 1000 * progressBar:getPercentPixels() / 100 * (timeEnd - timeStart))
return true
end
end
if updateWaitEvent then
updateWaitEvent:cancel()
updateWaitEvent = nil
end
end
local function resendWait()
if waitingWindow then
waitingWindow:destroy()
waitingWindow = nil
if updateWaitEvent then
updateWaitEvent:cancel()
updateWaitEvent = nil
end
if charactersWindow then
local selected = characterList:getFocusedChild()
if selected then
local charInfo = { worldHost = selected.worldHost,
worldPort = selected.worldPort,
worldName = selected.worldName,
characterName = selected.characterName }
tryLogin(charInfo)
end
end
end
end
local function onLoginWait(message, time)
CharacterList.destroyLoadBox()
waitingWindow = g_ui.displayUI('waitinglist')
local label = waitingWindow:getChildById('infoLabel')
label:setText(message)
updateWaitEvent = scheduleEvent(function() updateWait(g_clock.seconds(), g_clock.seconds() + time) end, 0)
resendWaitEvent = scheduleEvent(resendWait, time * 1000)
end
function onGameLoginError(message)
CharacterList.destroyLoadBox()
errorBox = displayErrorBox(tr("Login Error"), message)
errorBox.onOk = function()
errorBox = nil
CharacterList.showAgain()
end
end
function onGameConnectionError(message, code)
CharacterList.destroyLoadBox()
local text = translateNetworkError(code, g_game.getProtocolGame() and g_game.getProtocolGame():isConnecting(), message)
errorBox = displayErrorBox(tr("Connection Error"), text)
errorBox.onOk = function()
errorBox = nil
CharacterList.showAgain()
end
end
function onGameUpdateNeeded(signature)
CharacterList.destroyLoadBox()
errorBox = displayErrorBox(tr("Update needed"), tr('Enter with your account again to update your client.'))
errorBox.onOk = function()
errorBox = nil
CharacterList.showAgain()
end
end
-- public functions
function CharacterList.init()
connect(g_game, { onLoginError = onGameLoginError })
connect(g_game, { onUpdateNeeded = onGameUpdateNeeded })
connect(g_game, { onConnectionError = onGameConnectionError })
connect(g_game, { onGameStart = CharacterList.destroyLoadBox })
connect(g_game, { onLoginWait = onLoginWait })
connect(g_game, { onGameEnd = CharacterList.showAgain })
if G.characters then
CharacterList.create(G.characters, G.characterAccount)
end
end
function CharacterList.terminate()
disconnect(g_game, { onLoginError = onGameLoginError })
disconnect(g_game, { onUpdateNeeded = onGameUpdateNeeded })
disconnect(g_game, { onConnectionError = onGameConnectionError })
disconnect(g_game, { onGameStart = CharacterList.destroyLoadBox })
disconnect(g_game, { onLoginWait = onLoginWait })
disconnect(g_game, { onGameEnd = CharacterList.showAgain })
if charactersWindow then
characterList = nil
charactersWindow:destroy()
charactersWindow = nil
end
if loadBox then
g_game.cancelLogin()
loadBox:destroy()
loadBox = nil
end
if waitingWindow then
waitingWindow:destroy()
waitingWindow = nil
end
if updateWaitEvent then
updateWaitEvent:cancel()
updateWaitEvent = nil
end
if resendWaitEvent then
resendWaitEvent:cancel()
resendWaitEvent = nil
end
CharacterList = nil
end
function CharacterList.create(characters, account, otui)
if not otui then otui = 'characterlist' end
if charactersWindow then
charactersWindow:destroy()
end
charactersWindow = g_ui.displayUI(otui)
characterList = charactersWindow:getChildById('characters')
-- characters
G.characters = characters
G.characterAccount = account
characterList:destroyChildren()
local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel')
local focusLabel
for i,characterInfo in ipairs(characters) do
local widget = g_ui.createWidget('CharacterWidget', characterList)
for key,value in pairs(characterInfo) do
local subWidget = widget:getChildById(key)
if subWidget then
if key == 'outfit' then -- it's an exception
subWidget:setOutfit(value)
else
local text = value
if subWidget.baseText and subWidget.baseTranslate then
text = tr(subWidget.baseText, text)
elseif subWidget.baseText then
text = string.format(subWidget.baseText, text)
end
subWidget:setText(text)
end
end
end
-- these are used by login
widget.characterName = characterInfo.name
widget.worldName = characterInfo.worldName
widget.worldHost = characterInfo.worldIp
widget.worldPort = characterInfo.worldPort
connect(widget, { onDoubleClick = function () CharacterList.doLogin() return true end } )
if i == 1 or (g_settings:get('last-used-character') == widget.characterName and g_settings:get('last-used-world') == widget.worldName) then
focusLabel = widget
end
end
if focusLabel then
characterList:focusChild(focusLabel, KeyboardFocusReason)
addEvent(function() characterList:ensureChildVisible(focusLabel) end)
end
-- account
if account.premDays > 0 and account.premDays < 65535 then
accountStatusLabel:setText(tr("Premium Account (%s) days left", account.premDays))
elseif account.premDays >= 65535 then
accountStatusLabel:setText(tr("Lifetime Premium Account"))
else
accountStatusLabel:setText(tr('Free Account'))
end
if account.premDays > 0 and account.premDays <= 7 then
accountStatusLabel:setOn(true)
else
accountStatusLabel:setOn(false)
end
end
function CharacterList.destroy()
CharacterList.hide(true)
if charactersWindow then
characterList = nil
charactersWindow:destroy()
charactersWindow = nil
end
end
function CharacterList.show()
if loadBox or errorBox or not charactersWindow then return end
charactersWindow:show()
charactersWindow:raise()
charactersWindow:focus()
end
function CharacterList.hide(showLogin)
showLogin = showLogin or false
charactersWindow:hide()
if showLogin and EnterGame and not g_game.isOnline() then
EnterGame.show()
end
end
function CharacterList.showAgain()
if characterList and characterList:hasChildren() then
CharacterList.show()
end
end
function CharacterList.isVisible()
if charactersWindow and charactersWindow:isVisible() then
return true
end
return false
end
function CharacterList.doLogin()
local selected = characterList:getFocusedChild()
if selected then
local charInfo = { worldHost = selected.worldHost,
worldPort = selected.worldPort,
worldName = selected.worldName,
characterName = selected.characterName }
charactersWindow:hide()
tryLogin(charInfo)
else
displayErrorBox(tr('Error'), tr('You must select a character to login!'))
end
end
function CharacterList.destroyLoadBox()
if loadBox then
loadBox:destroy()
loadBox = nil
end
end
function CharacterList.cancelWait()
if waitingWindow then
waitingWindow:destroy()
waitingWindow = nil
end
if updateWaitEvent then
updateWaitEvent:cancel()
updateWaitEvent = nil
end
if resendWaitEvent then
resendWaitEvent:cancel()
resendWaitEvent = nil
end
CharacterList.destroyLoadBox()
CharacterList.showAgain()
end