552 lines
16 KiB
Lua
552 lines
16 KiB
Lua
battleWindow = nil
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battleButton = nil
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battlePanel = nil
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filterPanel = nil
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toggleFilterButton = nil
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lastBattleButtonSwitched = nil
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battleButtonsByCreaturesList = {}
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creatureAgeList = {}
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mouseWidget = nil
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sortTypeBox = nil
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sortOrderBox = nil
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hidePlayersButton = nil
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hideNPCsButton = nil
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hideMonstersButton = nil
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hideSkullsButton = nil
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hidePartyButton = nil
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function init()
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g_ui.importStyle('battlebutton')
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battleButton = modules.client_topmenu.addRightGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', '/images/topbuttons/battle', toggle)
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battleButton:setOn(true)
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battleWindow = g_ui.loadUI('battle', modules.game_interface.getRightPanel())
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g_keyboard.bindKeyDown('Ctrl+B', toggle)
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-- this disables scrollbar auto hiding
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local scrollbar = battleWindow:getChildById('miniwindowScrollBar')
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scrollbar:mergeStyle({ ['$!on'] = { }})
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battlePanel = battleWindow:recursiveGetChildById('battlePanel')
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filterPanel = battleWindow:recursiveGetChildById('filterPanel')
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toggleFilterButton = battleWindow:recursiveGetChildById('toggleFilterButton')
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if isHidingFilters() then
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hideFilterPanel()
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end
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sortTypeBox = battleWindow:recursiveGetChildById('sortTypeBox')
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sortOrderBox = battleWindow:recursiveGetChildById('sortOrderBox')
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hidePlayersButton = battleWindow:recursiveGetChildById('hidePlayers')
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hideNPCsButton = battleWindow:recursiveGetChildById('hideNPCs')
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hideMonstersButton = battleWindow:recursiveGetChildById('hideMonsters')
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hideSkullsButton = battleWindow:recursiveGetChildById('hideSkulls')
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hidePartyButton = battleWindow:recursiveGetChildById('hideParty')
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mouseWidget = g_ui.createWidget('UIButton')
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mouseWidget:setVisible(false)
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mouseWidget:setFocusable(false)
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mouseWidget.cancelNextRelease = false
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battleWindow:setContentMinimumHeight(80)
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sortTypeBox:addOption('Name', 'name')
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sortTypeBox:addOption('Distance', 'distance')
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sortTypeBox:addOption('Age', 'age')
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sortTypeBox:addOption('Health', 'health')
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sortTypeBox:setCurrentOptionByData(getSortType())
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sortTypeBox.onOptionChange = onChangeSortType
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sortOrderBox:addOption('Asc.', 'asc')
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sortOrderBox:addOption('Desc.', 'desc')
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sortOrderBox:setCurrentOptionByData(getSortOrder())
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sortOrderBox.onOptionChange = onChangeSortOrder
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connect(Creature, {
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onSkullChange = updateCreatureSkull,
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onEmblemChange = updateCreatureEmblem,
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onOutfitChange = onCreatureOutfitChange,
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onHealthPercentChange = onCreatureHealthPercentChange,
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onPositionChange = onCreaturePositionChange,
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onAppear = onCreatureAppear,
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onDisappear = onCreatureDisappear
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})
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connect(LocalPlayer, {
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onPositionChange = onCreaturePositionChange
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})
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connect(g_game, {
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onAttackingCreatureChange = onAttack,
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onFollowingCreatureChange = onFollow,
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onGameEnd = removeAllCreatures
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})
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checkCreatures()
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battleWindow:setup()
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end
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function terminate()
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g_keyboard.unbindKeyDown('Ctrl+B')
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battleButtonsByCreaturesList = {}
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battleButton:destroy()
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battleWindow:destroy()
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mouseWidget:destroy()
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disconnect(Creature, {
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onSkullChange = updateCreatureSkull,
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onEmblemChange = updateCreatureEmblem,
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onOutfitChange = onCreatureOutfitChange,
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onHealthPercentChange = onCreatureHealthPercentChange,
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onPositionChange = onCreaturePositionChange,
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onAppear = onCreatureAppear,
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onDisappear = onCreatureDisappear
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})
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disconnect(LocalPlayer, {
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onPositionChange = onCreaturePositionChange
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})
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disconnect(g_game, {
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onAttackingCreatureChange = onAttack,
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onFollowingCreatureChange = onFollow,
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onGameEnd = removeAllCreatures
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})
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end
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function toggle()
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if battleButton:isOn() then
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battleWindow:close()
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battleButton:setOn(false)
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else
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battleWindow:open()
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battleButton:setOn(true)
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end
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end
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function onMiniWindowClose()
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battleButton:setOn(false)
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end
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function getSortType()
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local settings = g_settings:getNode('BattleList')
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if not settings then
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return 'name'
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end
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return settings['sortType']
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end
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function setSortType(state)
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settings = {}
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settings['sortType'] = state
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g_settings:mergeNode('BattleList', settings)
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checkCreatures()
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end
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function getSortOrder()
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local settings = g_settings:getNode('BattleList')
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if not settings then
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return 'asc'
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end
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return settings['sortOrder']
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end
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function setSortOrder(state)
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settings = {}
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settings['sortOrder'] = state
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g_settings:mergeNode('BattleList', settings)
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checkCreatures()
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end
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function isSortAsc()
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return getSortOrder() == 'asc'
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end
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function isSortDesc()
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return getSortOrder() == 'desc'
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end
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function isHidingFilters()
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local settings = g_settings:getNode('BattleList')
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if not settings then
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return false
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end
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return settings['hidingFilters']
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end
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function setHidingFilters(state)
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settings = {}
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settings['hidingFilters'] = state
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g_settings:mergeNode('BattleList', settings)
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end
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function hideFilterPanel()
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filterPanel.originalHeight = filterPanel:getHeight()
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filterPanel:setHeight(0)
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toggleFilterButton:getParent():setMarginTop(0)
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toggleFilterButton:setImageClip(torect("0 0 21 12"))
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setHidingFilters(true)
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filterPanel:setVisible(false)
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end
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function showFilterPanel()
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toggleFilterButton:getParent():setMarginTop(5)
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filterPanel:setHeight(filterPanel.originalHeight)
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toggleFilterButton:setImageClip(torect("21 0 21 12"))
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setHidingFilters(false)
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filterPanel:setVisible(true)
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end
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function toggleFilterPanel()
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if filterPanel:isVisible() then
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hideFilterPanel()
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else
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showFilterPanel()
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end
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end
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function onChangeSortType(comboBox, option)
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setSortType(option:lower())
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end
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function onChangeSortOrder(comboBox, option)
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setSortOrder(option:lower():gsub('[.]', '')) -- Replace dot in option name
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end
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function checkCreatures()
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removeAllCreatures()
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local spectators = {}
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local player = g_game.getLocalPlayer()
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if g_game.isOnline() then
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creatures = g_map.getSpectators(player:getPosition(), false)
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for i, creature in ipairs(creatures) do
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if creature ~= player and doCreatureFitFilters(creature) then
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table.insert(spectators, creature)
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end
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end
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end
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for i, v in pairs(spectators) do
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addCreature(v)
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end
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end
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function doCreatureFitFilters(creature)
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local localPlayer = g_game.getLocalPlayer()
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if creature == localPlayer then
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return false
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end
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local pos = creature:getPosition()
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if not pos then return false end
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if pos.z ~= localPlayer:getPosition().z or not creature:canBeSeen() then return false end
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local hidePlayers = hidePlayersButton:isChecked()
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local hideNPCs = hideNPCsButton:isChecked()
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local hideMonsters = hideMonstersButton:isChecked()
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local hideSkulls = hideSkullsButton:isChecked()
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local hideParty = hidePartyButton:isChecked()
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if hidePlayers and creature:isPlayer() then
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return false
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elseif hideNPCs and creature:isNpc() then
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return false
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elseif hideMonsters and creature:isMonster() then
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return false
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elseif hideSkulls and creature:isPlayer() and creature:getSkull() == SkullNone then
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return false
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elseif hideParty and creature:getShield() > ShieldWhiteBlue then
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return false
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end
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return true
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end
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function onCreatureHealthPercentChange(creature, health)
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local battleButton = battleButtonsByCreaturesList[creature:getId()]
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if battleButton then
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if getSortType() == 'health' then
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removeCreature(creature)
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addCreature(creature)
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return
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end
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battleButton:setLifeBarPercent(creature:getHealthPercent())
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end
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end
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local function getDistanceBetween(p1, p2)
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return math.max(math.abs(p1.x - p2.x), math.abs(p1.y - p2.y))
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end
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function onCreaturePositionChange(creature, newPos, oldPos)
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if creature:isLocalPlayer() then
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if oldPos and newPos and newPos.z ~= oldPos.z then
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checkCreatures()
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else
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-- Distance will change when moving, recalculate and move to correct index
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if getSortType() == 'distance' then
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local distanceList = {}
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for id, creatureButton in pairs(battleButtonsByCreaturesList) do
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table.insert(distanceList, {distance = getDistanceBetween(newPos, creatureButton.creature:getPosition()), widget = creatureButton})
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end
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if isSortAsc() then
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table.sort(distanceList, function(a, b) return a.distance < b.distance end)
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else
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table.sort(distanceList, function(a, b) return a.distance > b.distance end)
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end
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for i = 1, #distanceList do
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battlePanel:moveChildToIndex(distanceList[i].widget, i)
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end
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end
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for id, creatureButton in pairs(battleButtonsByCreaturesList) do
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addCreature(creatureButton.creature)
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end
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end
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else
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local has = hasCreature(creature)
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local fit = doCreatureFitFilters(creature)
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if has and not fit then
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removeCreature(creature)
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elseif fit then
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if has and getSortType() == 'distance' then
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removeCreature(creature)
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end
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addCreature(creature)
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end
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end
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end
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function onCreatureOutfitChange(creature, outfit, oldOutfit)
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if doCreatureFitFilters(creature) then
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addCreature(creature)
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else
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removeCreature(creature)
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end
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end
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function onCreatureAppear(creature)
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if doCreatureFitFilters(creature) then
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addCreature(creature)
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end
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end
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function onCreatureDisappear(creature)
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removeCreature(creature)
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end
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function hasCreature(creature)
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return battleButtonsByCreaturesList[creature:getId()] ~= nil
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end
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function addCreature(creature)
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local creatureId = creature:getId()
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local battleButton = battleButtonsByCreaturesList[creatureId]
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-- Register when creature is added to battlelist for the first time
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if not creatureAgeList[creatureId] then
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creatureAgeList[creatureId] = os.time()
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end
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if not battleButton then
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battleButton = g_ui.createWidget('BattleButton')
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battleButton:setup(creature)
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battleButton.onHoverChange = onBattleButtonHoverChange
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battleButton.onMouseRelease = onBattleButtonMouseRelease
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battleButtonsByCreaturesList[creatureId] = battleButton
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if creature == g_game.getAttackingCreature() then
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onAttack(creature)
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end
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if creature == g_game.getFollowingCreature() then
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onFollow(creature)
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end
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local inserted = false
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local nameLower = creature:getName():lower()
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local healthPercent = creature:getHealthPercent()
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local playerPosition = g_game.getLocalPlayer():getPosition()
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local distance = getDistanceBetween(playerPosition, creature:getPosition())
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local age = creatureAgeList[creatureId]
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local childCount = battlePanel:getChildCount()
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for i = 1, childCount do
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local child = battlePanel:getChildByIndex(i)
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local childName = child:getCreature():getName():lower()
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local equal = false
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if getSortType() == 'age' then
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local childAge = creatureAgeList[child:getCreature():getId()]
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if (age < childAge and isSortAsc()) or (age > childAge and isSortDesc()) then
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battlePanel:insertChild(i, battleButton)
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inserted = true
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break
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elseif age == childAge then
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equal = true
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end
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elseif getSortType() == 'distance' then
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local childDistance = getDistanceBetween(child:getCreature():getPosition(), playerPosition)
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if (distance < childDistance and isSortAsc()) or (distance > childDistance and isSortDesc()) then
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battlePanel:insertChild(i, battleButton)
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inserted = true
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break
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elseif childDistance == distance then
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equal = true
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end
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elseif getSortType() == 'health' then
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local childHealth = child:getCreature():getHealthPercent()
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if (healthPercent < childHealth and isSortAsc()) or (healthPercent > childHealth and isSortDesc()) then
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battlePanel:insertChild(i, battleButton)
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inserted = true
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break
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elseif healthPercent == childHealth then
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equal = true
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end
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end
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-- If any other sort type is selected and values are equal, sort it by name also
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if getSortType() == 'name' or equal then
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local length = math.min(childName:len(), nameLower:len())
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for j=1,length do
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if (nameLower:byte(j) < childName:byte(j) and isSortAsc()) or (nameLower:byte(j) > childName:byte(j) and isSortDesc()) then
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battlePanel:insertChild(i, battleButton)
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inserted = true
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break
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elseif (nameLower:byte(j) > childName:byte(j) and isSortAsc()) or (nameLower:byte(j) < childName:byte(j) and isSortDesc()) then
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break
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elseif j == nameLower:len() and isSortAsc() then
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battlePanel:insertChild(i, battleButton)
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inserted = true
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elseif j == childName:len() and isSortDesc() then
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battlePanel:insertChild(i, battleButton)
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inserted = true
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end
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end
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end
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if inserted then
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break
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end
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end
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-- Insert at the end if no other place is found
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if not inserted then
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battlePanel:insertChild(childCount + 1, battleButton)
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end
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else
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battleButton:setLifeBarPercent(creature:getHealthPercent())
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end
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local localPlayer = g_game.getLocalPlayer()
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battleButton:setVisible(localPlayer:hasSight(creature:getPosition()) and creature:canBeSeen())
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end
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function removeAllCreatures()
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creatureAgeList = {}
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for i, v in pairs(battleButtonsByCreaturesList) do
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removeCreature(v.creature)
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end
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end
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function removeCreature(creature)
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if hasCreature(creature) then
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local creatureId = creature:getId()
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if lastBattleButtonSwitched == battleButtonsByCreaturesList[creatureId] then
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lastBattleButtonSwitched = nil
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end
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battleButtonsByCreaturesList[creatureId].creature:hideStaticSquare()
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battleButtonsByCreaturesList[creatureId]:destroy()
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battleButtonsByCreaturesList[creatureId] = nil
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end
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end
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function onBattleButtonMouseRelease(self, mousePosition, mouseButton)
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if mouseWidget.cancelNextRelease then
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mouseWidget.cancelNextRelease = false
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return false
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end
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if ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton)
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or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
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mouseWidget.cancelNextRelease = true
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g_game.look(self.creature)
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return true
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elseif mouseButton == MouseLeftButton and g_keyboard.isShiftPressed() then
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g_game.look(self.creature)
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return true
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elseif mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
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modules.game_interface.createThingMenu(mousePosition, nil, nil, self.creature)
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return true
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elseif mouseButton == MouseLeftButton and not g_mouse.isPressed(MouseRightButton) then
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if self.isTarget then
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g_game.cancelAttack()
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else
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g_game.attack(self.creature)
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end
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return true
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end
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return false
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end
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function onBattleButtonHoverChange(widget, hovered)
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if widget.isBattleButton then
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widget.isHovered = hovered
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updateBattleButton(widget)
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end
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end
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function onAttack(creature)
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local battleButton = creature and battleButtonsByCreaturesList[creature:getId()] or lastBattleButtonSwitched
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if battleButton then
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battleButton.isTarget = creature and true or false
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updateBattleButton(battleButton)
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end
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end
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function onFollow(creature)
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local battleButton = creature and battleButtonsByCreaturesList[creature:getId()] or lastBattleButtonSwitched
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if battleButton then
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battleButton.isFollowed = creature and true or false
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updateBattleButton(battleButton)
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end
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end
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function updateCreatureSkull(creature, skullId)
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local battleButton = battleButtonsByCreaturesList[creature:getId()]
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if battleButton then
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battleButton:updateSkull(skullId)
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end
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end
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function updateCreatureEmblem(creature, emblemId)
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local battleButton = battleButtonsByCreaturesList[creature:getId()]
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if battleButton then
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battleButton:updateSkull(emblemId)
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end
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end
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function updateBattleButton(battleButton)
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battleButton:update()
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if battleButton.isTarget or battleButton.isFollowed then
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-- set new last battle button switched
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if lastBattleButtonSwitched and lastBattleButtonSwitched ~= battleButton then
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lastBattleButtonSwitched.isTarget = false
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lastBattleButtonSwitched.isFollowed = false
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updateBattleButton(lastBattleButtonSwitched)
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end
|
|
lastBattleButtonSwitched = battleButton
|
|
end
|
|
end
|