128 lines
3.8 KiB
Lua
128 lines
3.8 KiB
Lua
function init()
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g_ui.importStyle('container')
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connect(Container, { onOpen = onContainerOpen,
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onClose = onContainerClose,
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onAddItem = onContainerAddItem,
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onUpdateItem = onContainerUpdateItem,
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onRemoveItem = onContainerRemoveItem })
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connect(Game, { onGameEnd = clean() })
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reloadContainers()
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end
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function terminate()
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disconnect(Container, { onOpen = onContainerOpen,
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onClose = onContainerClose,
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onAddItem = onContainerAddItem,
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onUpdateItem = onContainerUpdateItem,
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onRemoveItem = onContainerRemoveItem })
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disconnect(Game, { onGameEnd = clean() })
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end
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function reloadContainers()
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clean()
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for _,container in pairs(g_game.getContainers()) do
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onContainerOpen(container)
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end
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end
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function clean()
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for containerid,container in pairs(g_game.getContainers()) do
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destroy(container)
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end
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end
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function destroy(container)
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if container.window then
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container.window:destroy()
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container.window = nil
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container.itemsPanel = nil
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end
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end
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function refreshContainerItems(container)
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for slot=0,container:getCapacity()-1 do
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local itemWidget = container.itemsPanel:getChildById('item' .. slot)
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itemWidget:setItem(container:getItem(slot))
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end
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end
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function onContainerOpen(container, previousContainer)
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local containerWindow
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if previousContainer then
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containerWindow = previousContainer.window
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previousContainer.window = nil
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previousContainer.itemsPanel = nil
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else
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containerWindow = g_ui.createWidget('ContainerWindow', modules.game_interface.getRightPanel())
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end
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containerWindow:setId('container' .. container:getId())
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local containerPanel = containerWindow:getChildById('contentsPanel')
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local containerItemWidget = containerWindow:getChildById('containerItemWidget')
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containerWindow.onClose = function()
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g_game.close(container)
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containerWindow:hide()
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end
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-- this disables scrollbar auto hiding
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local scrollbar = containerWindow:getChildById('miniwindowScrollBar')
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scrollbar:mergeStyle({ ['$!on'] = { }})
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local upButton = containerWindow:getChildById('upButton')
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upButton.onClick = function()
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g_game.openParent(container)
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end
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upButton:setVisible(container:hasParent())
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local name = container:getName()
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name = name:sub(1,1):upper() .. name:sub(2)
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containerWindow:setText(name)
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containerItemWidget:setItem(container:getContainerItem())
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containerPanel:destroyChildren()
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for slot=0,container:getCapacity()-1 do
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local itemWidget = g_ui.createWidget('Item', containerPanel)
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itemWidget:setId('item' .. slot)
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itemWidget:setItem(container:getItem(slot))
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itemWidget:setMargin(0)
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itemWidget.position = container:getSlotPosition(slot)
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end
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container.window = containerWindow
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container.itemsPanel = containerPanel
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local layout = containerPanel:getLayout()
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local cellSize = layout:getCellSize()
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containerWindow:setContentMinimumHeight(cellSize.height)
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containerWindow:setContentMaximumHeight(cellSize.height*layout:getNumLines())
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if not previousContainer then
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local filledLines = math.max(math.ceil(container:getItemsCount() / layout:getNumColumns()), 1)
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containerWindow:setContentHeight(filledLines*cellSize.height)
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end
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containerWindow:setup()
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end
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function onContainerClose(container)
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destroy(container)
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end
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function onContainerAddItem(container, slot, item)
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if not container.window then return end
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refreshContainerItems(container)
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end
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function onContainerUpdateItem(container, slot, item, oldItem)
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if not container.window then return end
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local itemWidget = container.itemsPanel:getChildById('item' .. slot)
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itemWidget:setItem(item)
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end
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function onContainerRemoveItem(container, slot, item)
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if not container.window then return end
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refreshContainerItems(container)
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end
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