61 lines
1.3 KiB
Lua
61 lines
1.3 KiB
Lua
deathWindow = nil
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function init()
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g_ui.importStyle('deathwindow')
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connect(g_game, { onDeath = display,
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onGameEnd = reset })
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end
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function terminate()
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disconnect(g_game, { onDeath = display,
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onGameEnd = reset })
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reset()
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end
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function reset()
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if deathWindow then
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deathWindow:destroy()
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end
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end
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function display()
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displayDeadMessage()
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openWindow()
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end
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function displayDeadMessage()
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local advanceLabel = modules.game_interface.getRootPanel():recursiveGetChildById('middleCenterLabel')
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if advanceLabel:isVisible() then return end
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modules.game_textmessage.displayGameMessage(tr('You are dead.'))
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end
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function openWindow()
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if deathWindow then
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deathWindow:destroy()
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return
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end
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deathWindow = g_ui.createWidget('DeathWindow', rootWidget)
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local okButton = deathWindow:getChildById('buttonOk')
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local cancelButton = deathWindow:getChildById('buttonCancel')
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local okFunc = function()
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CharacterList.doLogin()
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okButton:getParent():destroy()
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deathWindow = nil
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end
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local cancelFunc = function()
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modules.game_interface.logout()
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cancelButton:getParent():destroy()
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deathWindow = nil
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end
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deathWindow.onEnter = okFunc
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deathWindow.onEscape = cancelFunc
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okButton.onClick = okFunc
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cancelButton.onClick = cancelFunc
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end
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