130 lines
4.8 KiB
Lua
130 lines
4.8 KiB
Lua
MessageSettings = {
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none = {},
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consoleRed = { color = TextColors.red, consoleTab='Default' },
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consoleOrange = { color = TextColors.orange, consoleTab='Default' },
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consoleBlue = { color = TextColors.blue, consoleTab='Default' },
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centerRed = { color = TextColors.red, consoleTab='Server Log', screenTarget='lowCenterLabel' },
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centerGreen = { color = TextColors.green, consoleTab='Server Log', screenTarget='highCenterLabel', consoleOption='showInfoMessagesInConsole' },
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centerWhite = { color = TextColors.white, consoleTab='Server Log', screenTarget='middleCenterLabel', consoleOption='showEventMessagesInConsole' },
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bottomWhite = { color = TextColors.white, consoleTab='Server Log', screenTarget='statusLabel', consoleOption='showEventMessagesInConsole' },
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status = { color = TextColors.white, consoleTab='Server Log', screenTarget='statusLabel', consoleOption='showStatusMessagesInConsole' },
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statusSmall = { color = TextColors.white, screenTarget='statusLabel' },
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private = { color = TextColors.lightblue, screenTarget='privateLabel' }
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}
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MessageTypes = {
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[MessageModes.MonsterSay] = MessageSettings.consoleOrange,
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[MessageModes.MonsterYell] = MessageSettings.consoleOrange,
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[MessageModes.BarkLow] = MessageSettings.consoleOrange,
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[MessageModes.BarkLoud] = MessageSettings.consoleOrange,
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[MessageModes.Failure] = MessageSettings.statusSmall,
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[MessageModes.Login] = MessageSettings.bottomWhite,
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[MessageModes.Game] = MessageSettings.centerWhite,
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[MessageModes.Status] = MessageSettings.status,
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[MessageModes.Warning] = MessageSettings.centerRed,
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[MessageModes.Look] = MessageSettings.centerGreen,
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[MessageModes.Loot] = MessageSettings.centerGreen,
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[MessageModes.Red] = MessageSettings.consoleRed,
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[MessageModes.Blue] = MessageSettings.consoleBlue,
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[MessageModes.PrivateFrom] = MessageSettings.consoleBlue,
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[MessageModes.DamageDealed] = MessageSettings.status,
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[MessageModes.DamageReceived] = MessageSettings.status,
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[MessageModes.Heal] = MessageSettings.status,
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[MessageModes.Exp] = MessageSettings.status,
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[MessageModes.DamageOthers] = MessageSettings.none,
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[MessageModes.HealOthers] = MessageSettings.none,
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[MessageModes.ExpOthers] = MessageSettings.none,
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[MessageModes.TradeNpc] = MessageSettings.centerWhite,
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[MessageModes.Guild] = MessageSettings.centerWhite,
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[MessageModes.PartyManagement] = MessageSettings.centerWhite,
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[MessageModes.TutorialHint] = MessageSettings.centerWhite,
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[MessageModes.Market] = MessageSettings.centerWhite,
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[MessageModes.BeyondLast] = MessageSettings.centerWhite,
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[MessageModes.Report] = MessageSettings.consoleRed,
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[MessageModes.HotkeyUse] = MessageSettings.centerGreen,
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[254] = MessageSettings.private
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}
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messagesPanel = nil
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function init()
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connect(g_game, 'onTextMessage', displayMessage)
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connect(g_game, 'onGameEnd', clearMessages)
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messagesPanel = g_ui.loadUI('textmessage', modules.game_interface.getRootPanel())
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end
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function terminate()
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disconnect(g_game, 'onTextMessage', displayMessage)
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disconnect(g_game, 'onGameEnd',clearMessages)
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clearMessages()
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messagesPanel:destroy()
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end
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function calculateVisibleTime(text)
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return math.max(#text * 100, 4000)
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end
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function displayMessage(mode, text)
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if not g_game.isOnline() then return end
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local msgtype = MessageTypes[mode]
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if not msgtype then
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perror('unhandled onTextMessage message mode ' .. mode .. ': ' .. text)
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return
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end
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if msgtype == MessageSettings.none then return end
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if msgtype.consoleTab ~= nil and (msgtype.consoleOption == nil or modules.client_options.getOption(msgtype.consoleOption)) then
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modules.game_console.addText(text, msgtype, tr(msgtype.consoleTab))
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--TODO move to game_console
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end
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if msgtype.screenTarget then
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local label = messagesPanel:recursiveGetChildById(msgtype.screenTarget)
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label:setText(text)
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label:setColor(msgtype.color)
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label:setVisible(true)
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removeEvent(label.hideEvent)
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label.hideEvent = scheduleEvent(function() label:setVisible(false) end, calculateVisibleTime(text))
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end
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end
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function displayPrivateMessage(text)
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displayMessage(254, text)
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end
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function displayStatusMessage(text)
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displayMessage(MessageModes.Status, text)
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end
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function displayFailureMessage(text)
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displayMessage(MessageModes.Failure, text)
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end
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function displayGameMessage(text)
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displayMessage(MessageModes.Game, text)
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end
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function displayBroadcastMessage(text)
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displayMessage(MessageModes.Warning, text)
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end
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function clearMessages()
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for _i,child in pairs(messagesPanel:recursiveGetChildren()) do
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if child:getId():match('Label') then
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child:hide()
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removeEvent(child.hideEvent)
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end
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end
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end
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function LocalPlayer:onAutoWalkFail(player)
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modules.game_textmessage.displayFailureMessage(tr('There is no way.'))
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end
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