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function init()
g_ui.importStyle('modaldialog')
connect(g_game, { onModalDialog = onModalDialog,
onGameEnd = destroy })
end
function terminate()
disconnect(g_game, { onModalDialog = onModalDialog,
onGameEnd = destroy })
destroy()
end
function destroy()
if modalDialog then
modalDialog:destroy()
modalDialog = nil
end
end
function onModalDialog(id, title, message, enterId, enterText, escapeId, escapeText, choices)
if modalDialog then return end
modalDialog = g_ui.createWidget('ModalDialog', rootWidget)
local enterButton = modalDialog:getChildById('enterButton')
local escapeButton = modalDialog:getChildById('escapeButton')
local messageLabel = modalDialog:getChildById('messageLabel')
local choiceList = modalDialog:getChildById('choiceList')
modalDialog:setText(title)
messageLabel:setText(message)
enterButton:setText(enterText)
escapeButton:setText(escapeText)
local focusLabel = nil
for k, v in pairs(choices) do
local choiceId = v[1]
local choiceName = v[2]
local label = g_ui.createWidget('ChoiceListLabel', choiceList)
label.choiceId = choiceId
label:setText(choiceName)
label:setPhantom(false)
if not focusLabel then
focusLabel = label
end
end
choiceList:focusChild(focusLabel)
local enterFunc = function()
g_game.answerModalDialog(id, enterId, choiceList:getFocusedChild().choiceId)
destroy()
end
local escapeFunc = function()
g_game.answerModalDialog(id, escapeId, choiceList:getFocusedChild().choiceId)
destroy()
end
choiceList.onDoubleClick = enterFunc
enterButton.onClick = enterFunc
modalDialog.onEnter = enterFunc
escapeButton.onClick = escapeFunc
modalDialog.onEscape = escapeFunc
return
end