131 lines
3.3 KiB
Lua
131 lines
3.3 KiB
Lua
local windows = {}
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function init()
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g_ui.importStyle('textwindow.otui')
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connect(g_game, { onEditText = onGameEditText,
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onEditList = onGameEditList,
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onGameEnd = destroyWindows })
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end
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function terminate()
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disconnect(g_game, { onEditText = onGameEditText,
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onEditList = onGameEditList,
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onGameEnd = destroyWindows })
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destroyWindows()
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end
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function destroyWindows()
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for _,window in pairs(windows) do
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window:destroy()
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end
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windows = {}
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end
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function onGameEditText(id, itemId, maxLength, text, writter, time)
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local textWindow = g_ui.createWidget('TextWindow', rootWidget)
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local writeable = #text < maxLength and maxLength > 0
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local textItem = textWindow:getChildById('textItem')
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local description = textWindow:getChildById('description')
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local textEdit = textWindow:getChildById('text')
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local okButton = textWindow:getChildById('okButton')
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local cancelButton = textWindow:getChildById('cancelButton')
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local textScroll = textWindow:getChildById('textScroll')
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textItem:setItemId(itemId)
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textEdit:setMaxLength(maxLength)
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textEdit:setText(text)
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textEdit:setEditable(writeable)
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textEdit:setCursorVisible(writeable)
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textEdit:wrapText()
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local desc = ''
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if #writter > 0 then
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desc = tr('You read the following, written by \n%s\n', writter)
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if #time > 0 then
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desc = desc .. tr('on %s.\n', time)
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end
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elseif #time > 0 then
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desc = tr('You read the following, written on \n%s.\n', time)
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end
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if #text == 0 and not writeable then
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desc = tr("It is empty.")
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elseif writeable then
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desc = desc .. tr('You can enter new text.')
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end
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local lines = #{string.find(desc, '\n')}
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if lines < 2 then desc = desc .. '\n' end
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description:setText(desc)
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if not writeable then
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textWindow:setText(tr('Show Text'))
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cancelButton:hide()
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cancelButton:setWidth(0)
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okButton:setMarginRight(0)
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else
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textWindow:setText(tr('Edit Text'))
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end
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local function destroy()
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textWindow:destroy()
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table.removevalue(windows, textWindow)
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end
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local doneFunc = function()
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if writeable then
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g_game.editText(id, textEdit:getText())
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end
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destroy()
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end
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okButton.onClick = doneFunc
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cancelButton.onClick = destroyWindows
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if not writeable then
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textWindow.onEnter = doneFunc
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end
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textWindow.onEscape = destroyWindows
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table.insert(windows, textWindow)
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end
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function onGameEditList(id, doorId, text)
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local textWindow = g_ui.createWidget('TextWindow', rootWidget)
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local textEdit = textWindow:getChildById('text')
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local description = textWindow:getChildById('description')
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local okButton = textWindow:getChildById('okButton')
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local cancelButton = textWindow:getChildById('cancelButton')
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textEdit:setMaxLength(8192)
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textEdit:setText(text)
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textEdit:setEditable(true)
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description:setText(tr('Enter one name per line.'))
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textWindow:setText(tr('Edit List'))
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local function destroy()
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textWindow:destroy()
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table.removevalue(windows, textWindow)
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end
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doneFunc = function()
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g_game.editList(id, doorId, textEdit:getText())
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destroy()
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end
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okButton.onClick = doneFunc
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cancelButton.onClick = destroyWindows
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textWindow.onEnter = doneFunc
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textWindow.onEscape = destroyWindows
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table.insert(windows, textWindow)
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end
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