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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "protocolgame.h"
#include <otclient/core/localplayer.h>
#include <otclient/core/thingstype.h>
#include <otclient/core/game.h>
#include <otclient/core/map.h>
#include <otclient/core/item.h>
#include <otclient/core/effect.h>
#include <otclient/core/missile.h>
#include <otclient/core/tile.h>
#include <otclient/luascript/luavaluecasts.h>
#include <framework/core/eventdispatcher.h>
#include <framework/graphics/particlemanager.h>
#include <otclient/core/statictext.h>
void ProtocolGame::parseMessage(InputMessage& msg)
{
try {
while(!msg.eof()) {
uint8 opt = msg.getU8();
switch(opt) {
case Otc::GameServerInitGame:
parsePlayerLogin(msg);
break;
case 0x0B:
parseGMActions(msg);
break;
case Otc::GameServerLoginError:
parseLoginError(msg);
break;
case Otc::GameServerLoginAdvice:
parseFYIMessage(msg);
break;
case Otc::GameServerLoginWait:
parseWaitList(msg);
break;
case Otc::GameServerPing:
parsePing(msg);
break;
//case Otc::GameServerChallange:
case Otc::GameServerDead:
parseDeath(msg);
break;
case Otc::GameServerFullMap:
parseMapDescription(msg);
break;
case Otc::GameServerMapTopRow:
parseMoveNorth(msg);
break;
case Otc::GameServerMapRightRow:
parseMoveEast(msg);
break;
case Otc::GameServerMapBottomRow:
parseMoveSouth(msg);
break;
case Otc::GameServerMapLeftRow:
parseMoveWest(msg);
break;
case Otc::GameServerTileData:
parseUpdateTile(msg);
break;
case Otc::GameServerCreateOnMap:
parseTileAddThing(msg);
break;
case Otc::GameServerChangeOnMap:
parseTileTransformThing(msg);
break;
case Otc::GameServerDeleteOnMap:
parseTileRemoveThing(msg);
break;
case Otc::GameServerMoveCreature:
parseCreatureMove(msg);
break;
case Otc::GameServerOpenContainer:
parseOpenContainer(msg);
break;
case Otc::GameServerCloseContainer:
parseCloseContainer(msg);
break;
case Otc::GameServerCreateContainer:
parseContainerAddItem(msg);
break;
case Otc::GameServerChangeInContainer:
parseContainerUpdateItem(msg);
break;
case Otc::GameServerDeleteInContainer:
parseContainerRemoveItem(msg);
break;
case Otc::GameServerSetInventory:
parseAddInventoryItem(msg);
break;
case Otc::GameServerDeleteInventory:
parseRemoveInventoryItem(msg);
break;
case Otc::GameServerNpcOffer:
parseOpenShopWindow(msg);
break;
case Otc::GameServerPlayerGoods:
parsePlayerCash(msg);
break;
case Otc::GameServerCloseNpcTrade:
parseCloseShopWindow(msg);
break;
case Otc::GameServerOwnOffer:
parseSafeTradeRequest(msg);
break;
case Otc::GameServerCounterOffer:
parseSafeTradeRequest(msg);
break;
case Otc::GameServerCloseTrade:
parseSafeTradeClose(msg);
break;
case Otc::GameServerAmbient:
parseWorldLight(msg);
break;
case Otc::GameServerGraphicalEffect:
parseMagicEffect(msg);
break;
case Otc::GameServerTextEffect:
parseAnimatedText(msg);
break;
case Otc::GameServerMissleEffect:
parseDistanceMissile(msg);
break;
case Otc::GameServerMarkCreature:
parseCreatureSquare(msg);
break;
//case Otc::GameServerTrappers
case Otc::GameServerCreatureHealth:
parseCreatureHealth(msg);
break;
case Otc::GameServerCreatureLight:
parseCreatureLight(msg);
break;
case Otc::GameServerCreatureOutfit:
parseCreatureOutfit(msg);
break;
case Otc::GameServerCreatureSpeed:
parseCreatureSpeed(msg);
break;
case Otc::GameServerCreatureSkull:
parseCreatureSkulls(msg);
break;
case Otc::GameServerCreatureParty:
parseCreatureShields(msg);
break;
// case Otc::GameServerCreatureUnpass
case Otc::GameServerEditText:
parseItemTextWindow(msg);
break;
case Otc::GameServerEditList:
parseHouseTextWindow(msg);
break;
case Otc::GameServerPlayerData:
parsePlayerStats(msg);
break;
case Otc::GameServerPlayerSkills:
parsePlayerSkills(msg);
break;
case Otc::GameServerPlayerState:
parsePlayerIcons(msg);
break;
case Otc::GameServerClearTarget:
parsePlayerCancelAttack(msg);
break;
//case Otc::GameServerSpellDelay:
//case Otc::GameServerSpellGroupDelay:
case Otc::GameServerTalk:
parseCreatureSpeak(msg);
break;
case Otc::GameServerChannels:
parseChannelList(msg);
break;
case Otc::GameServerOpenChannel:
parseOpenChannel(msg);
break;
case Otc::GameServerPrivateChannel:
parseOpenPrivatePlayerChat(msg);
break;
case Otc::GameServerRuleViolation:
case Otc::GameServerRuleViolation1:
case Otc::GameServerRuleViolation2:
case Otc::GameServerRuleViolation3:
parseOpenRuleViolation(msg);
break;
case Otc::GameServerOpenOwnChannel:
parseCreatePrivateChannel(msg);
break;
case Otc::GameServerCloseChannel:
parseClosePrivateChannel(msg);
break;
case Otc::GameServerMessage:
parseTextMessage(msg);
break;
case Otc::GameServerSnapBack:
parseCancelWalk(msg);
break;
//case Otc::GameServerWait:
case Otc::GameServerTopFloor:
parseFloorChangeUp(msg);
break;
case Otc::GameServerBottomFloor:
parseFloorChangeDown(msg);
break;
case Otc::GameServerOutfit:
parseOutfitWindow(msg);
break;
case Otc::GameServerBuddyData:
parseVipState(msg);
break;
case Otc::GameServerBuddyLogin:
parseVipLogin(msg);
break;
case Otc::GameServerBuddyLogout:
parseVipLogout(msg);
break;
case Otc::GameServerTutorialHint:
parseShowTutorial(msg);
break;
case Otc::GameServerAutomapFlag:
parseAddMarker(msg);
break;
case Otc::GameServerQuestLog:
parseQuestList(msg);
break;
case Otc::GameServerQuestLine:
parseQuestPartList(msg);
break;
//case Otc::GameServerChannelEvent:
//case Otc::GameServerObjectInfo:
//case Otc::GameServerPlayerInventory:
default:
Fw::throwException("unknown opt byte ", (int)opt);
break;
}
}
} catch(Exception& e) {
logTraceError(e.what());
}
}
void ProtocolGame::parsePlayerLogin(InputMessage& msg)
{
int playerId = msg.getU32();
int playerDrawSpeed = msg.getU16();
int playerCanReportBugs = msg.getU8();
m_localPlayer = LocalPlayerPtr(new LocalPlayer);
m_localPlayer->setId(playerId);
g_game.setServerBeat(playerDrawSpeed);
m_localPlayer->setDrawSpeed(playerDrawSpeed);
m_localPlayer->setCanReportBugs(playerCanReportBugs);
}
void ProtocolGame::parseGMActions(InputMessage& msg)
{
for(uint8 i = 0; i < 28; ++i)
msg.getU8();
}
void ProtocolGame::parseLoginError(InputMessage& msg)
{
std::string error = msg.getString();
g_dispatcher.addEvent(std::bind(&Game::processLoginError, &g_game, error));
}
void ProtocolGame::parseFYIMessage(InputMessage& msg)
{
msg.getString(); // message
}
void ProtocolGame::parseWaitList(InputMessage& msg)
{
msg.getString(); // message
msg.getU8();// + 1 // time
}
void ProtocolGame::parsePing(InputMessage&)
{
sendPing();
}
void ProtocolGame::parseDeath(InputMessage& msg)
{
msg.getU8(); // 100 is a fair death. < 100 is a unfair death.
}
void ProtocolGame::parseMapDescription(InputMessage& msg)
{
Position pos = parsePosition(msg);
g_map.setCentralPosition(pos);
setMapDescription(msg, pos.x - 8, pos.y - 6, pos.z, 18, 14);
}
void ProtocolGame::parseMoveNorth(InputMessage& msg)
{
Position pos = g_map.getCentralPosition();
pos.y--;
setMapDescription(msg, pos.x - 8, pos.y - 6, pos.z, 18, 1);
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseMoveEast(InputMessage& msg)
{
Position pos = g_map.getCentralPosition();
pos.x++;
setMapDescription(msg, pos.x + 9, pos.y - 6, pos.z, 1, 14);
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseMoveSouth(InputMessage& msg)
{
Position pos = g_map.getCentralPosition();
pos.y++;
setMapDescription(msg, pos.x - 8, pos.y + 7, pos.z, 18, 1);
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseMoveWest(InputMessage& msg)
{
Position pos = g_map.getCentralPosition();
pos.x--;
setMapDescription(msg, pos.x - 8, pos.y - 6, pos.z, 1, 14);
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseUpdateTile(InputMessage& msg)
{
logDebug("PARSE UPDATE TILE!");
Position tilePos = parsePosition(msg);
uint16 thingId = msg.getU16(true);
if(thingId == 0xFF01) {
msg.getU16();
/*msg->AddByte(0);
msg->AddByte(0xFF);*/
}
else {
setTileDescription(msg, tilePos);
msg.getU16();
/*msg->AddByte(0x01);
msg->AddByte(0xFF);*/
}
}
void ProtocolGame::parseTileAddThing(InputMessage& msg)
{
Position pos = parsePosition(msg);
uint8 stackPos = msg.getU8();
ThingPtr thing = internalGetThing(msg);
g_map.addThing(thing, pos, stackPos);
}
void ProtocolGame::parseTileTransformThing(InputMessage& msg)
{
Position pos = parsePosition(msg);
uint8 stackPos = msg.getU8();
uint16 thingId = msg.getU16();
if(thingId == 0x0061 || thingId == 0x0062 || thingId == 0x0063) {
parseCreatureTurn(msg);
}
else {
ThingPtr thing = internalGetItem(msg, thingId);
g_map.removeThing(pos, stackPos);
g_map.addThing(thing, pos, stackPos);
}
}
void ProtocolGame::parseTileRemoveThing(InputMessage& msg)
{
Position pos = parsePosition(msg);
uint8 stackPos = msg.getU8();
g_map.removeThing(pos, stackPos);
}
void ProtocolGame::parseCreatureMove(InputMessage& msg)
{
Position oldPos = parsePosition(msg);
uint8 oldStackpos = msg.getU8();
Position newPos = parsePosition(msg);
ThingPtr thing = g_map.getTile(oldPos)->getThing(oldStackpos);
if(!thing) {
logError("could not get thing");
return;
}
CreaturePtr creature = thing->asCreature();
if(!creature) {
logError("thing is not a creature");
return;
}
creature->walk(newPos);
// update map tiles
g_map.removeThing(thing);
g_map.addThing(thing, newPos);
}
void ProtocolGame::parseOpenContainer(InputMessage& msg)
{
msg.getU8(); // cid
msg.getU16(); // itemid
msg.getString(); // name
msg.getU8(); // capacity
msg.getU8(); // hasParent
uint8 size = msg.getU8(); // size
for(uint32 i = 0; i < size; i++)
internalGetItem(msg, 0xFFFF);
}
void ProtocolGame::parseCloseContainer(InputMessage& msg)
{
msg.getU8(); // cid
}
void ProtocolGame::parseContainerAddItem(InputMessage& msg)
{
msg.getU8(); // cid
internalGetItem(msg, 0xFFFF);
}
void ProtocolGame::parseContainerUpdateItem(InputMessage& msg)
{
msg.getU8(); // cid
msg.getU8(); // slot
internalGetItem(msg, 0xFFFF);
}
void ProtocolGame::parseContainerRemoveItem(InputMessage& msg)
{
msg.getU8(); // cid
msg.getU8(); // slot
}
void ProtocolGame::parseAddInventoryItem(InputMessage& msg)
{
uint8 slot = msg.getU8();
ItemPtr item = internalGetItem(msg, 0xFFFF);
g_dispatcher.addEvent(std::bind(&Game::processInventoryChange, &g_game, slot, item));
}
void ProtocolGame::parseRemoveInventoryItem(InputMessage& msg)
{
uint8 slot = msg.getU8();
g_dispatcher.addEvent(std::bind(&Game::processInventoryChange, &g_game, slot, ItemPtr()));
}
void ProtocolGame::parseOpenShopWindow(InputMessage& msg)
{
uint8 listCount = msg.getU8();
for(uint8 i = 0; i < listCount; ++i) {
msg.getU16(); // item id
msg.getU8(); // runecharges
msg.getString(); // item name
msg.getU32(); // weight
msg.getU32(); // buy price
msg.getU32(); // sell price
}
}
void ProtocolGame::parsePlayerCash(InputMessage& msg)
{
msg.getU32();
uint8 size = msg.getU8();
for(int i = 0; i < size; i++) {
msg.getU16(); // itemid
msg.getU8(); // runecharges
}
}
void ProtocolGame::parseCloseShopWindow(InputMessage&)
{
}
void ProtocolGame::parseSafeTradeRequest(InputMessage& msg)
{
msg.getString(); // name
uint8 count = msg.getU8();
for(uint8 i = 0; i < count; i++)
internalGetItem(msg, 0xFFFF);
}
void ProtocolGame::parseSafeTradeClose(InputMessage&)
{
}
void ProtocolGame::parseWorldLight(InputMessage& msg)
{
Light light;
light.intensity = msg.getU8();
light.color = msg.getU8();
g_map.setLight(light);
}
void ProtocolGame::parseMagicEffect(InputMessage& msg)
{
Position pos = parsePosition(msg);
int effectId = msg.getU8();
EffectPtr effect = EffectPtr(new Effect());
effect->setId(effectId);
effect->setPos(pos);
g_map.addThing(effect, pos);
}
void ProtocolGame::parseAnimatedText(InputMessage& msg)
{
Position position = parsePosition(msg);
uint8 color = msg.getU8();
std::string text = msg.getString();
AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
animatedText->setPos(position);
animatedText->setColor(color);
animatedText->setText(text);
g_map.addThing(animatedText, position);
}
void ProtocolGame::parseDistanceMissile(InputMessage& msg)
{
Position fromPos = parsePosition(msg);
Position toPos = parsePosition(msg);
int shotId = msg.getU8();
MissilePtr shot = MissilePtr(new Missile());
shot->setId(shotId);
shot->setPath(fromPos, toPos);
g_map.addThing(shot, fromPos);
}
void ProtocolGame::parseCreatureSquare(InputMessage& msg)
{
uint32 id = msg.getU32();
uint8 color = msg.getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setSquareColor(color);
}
void ProtocolGame::parseCreatureHealth(InputMessage& msg)
{
uint32 id = msg.getU32();
uint8 healthPercent = msg.getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setHealthPercent(healthPercent);
}
void ProtocolGame::parseCreatureLight(InputMessage& msg)
{
uint32 id = msg.getU32();
Light light;
light.intensity = msg.getU8();
light.color = msg.getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setLight(light);
}
void ProtocolGame::parseCreatureOutfit(InputMessage& msg)
{
uint32 id = msg.getU32();
Outfit outfit = internalGetOutfit(msg);
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setOutfit(outfit);
}
void ProtocolGame::parseCreatureSpeed(InputMessage& msg)
{
uint32 id = msg.getU32();
uint16 speed = msg.getU16();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setSpeed(speed);
}
void ProtocolGame::parseCreatureSkulls(InputMessage& msg)
{
uint32 id = msg.getU32();
uint8 skull = msg.getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setSkull(skull);
}
void ProtocolGame::parseCreatureShields(InputMessage& msg)
{
uint32 id = msg.getU32();
uint8 shield = msg.getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setShield(shield);
}
void ProtocolGame::parseCreatureTurn(InputMessage& msg)
{
uint32 id = msg.getU32();
Otc::Direction direction = (Otc::Direction)msg.getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->turn(direction);
}
void ProtocolGame::parseItemTextWindow(InputMessage& msg)
{
msg.getU32(); // windowId
msg.getU16(); // itemid
msg.getU16(); // max length
msg.getString(); // text
msg.getString(); // writter
msg.getString(); // date
}
void ProtocolGame::parseHouseTextWindow(InputMessage& msg)
{
msg.getU8(); // unknown
msg.getU32(); // windowId
msg.getString(); // text
}
void ProtocolGame::parsePlayerStats(InputMessage& msg)
{
m_localPlayer->setStatistic(Otc::Health, msg.getU16());
m_localPlayer->setStatistic(Otc::MaxHealth, msg.getU16());
g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onHealthChange", m_localPlayer->getStatistic(Otc::Health), m_localPlayer->getStatistic(Otc::MaxHealth));
});
m_localPlayer->setStatistic(Otc::FreeCapacity, msg.getU32() / 100.0);
g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onFreeCapacityChange", m_localPlayer->getStatistic(Otc::FreeCapacity));
});
m_localPlayer->setStatistic(Otc::Experience, msg.getU32());
g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onExperienceChange", m_localPlayer->getStatistic(Otc::Experience));
});
m_localPlayer->setStatistic(Otc::Level, msg.getU16());
m_localPlayer->setStatistic(Otc::LevelPercent, msg.getU8());
g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onLevelChange", m_localPlayer->getStatistic(Otc::Level), m_localPlayer->getStatistic(Otc::LevelPercent));
});
m_localPlayer->setStatistic(Otc::Mana, msg.getU16());
m_localPlayer->setStatistic(Otc::MaxMana, msg.getU16());
g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onManaChange", m_localPlayer->getStatistic(Otc::Mana), m_localPlayer->getStatistic(Otc::MaxMana));
});
m_localPlayer->setStatistic(Otc::MagicLevel, msg.getU8());
m_localPlayer->setStatistic(Otc::MagicLevelPercent, msg.getU8());
g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onMagicLevelChange", m_localPlayer->getStatistic(Otc::MagicLevel), m_localPlayer->getStatistic(Otc::MagicLevelPercent));
});
m_localPlayer->setStatistic(Otc::Soul, msg.getU8());
g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onSoulChange", m_localPlayer->getStatistic(Otc::Soul));
});
m_localPlayer->setStatistic(Otc::Stamina, msg.getU16());
g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onStaminaChange", m_localPlayer->getStatistic(Otc::Stamina));
});
}
void ProtocolGame::parsePlayerSkills(InputMessage& msg)
{
for(int skill = 0; skill < Otc::LastSkill; skill++) {
int values[Otc::LastSkillType];
for(int skillType = 0; skillType < Otc::LastSkillType; skillType++) {
values[skillType] = msg.getU8();
m_localPlayer->setSkill((Otc::Skill)skill, (Otc::SkillType)skillType, values[skillType]);
}
g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onSkillChange", skill, values[Otc::SkillLevel], values[Otc::SkillPercent]);
});
}
}
void ProtocolGame::parsePlayerIcons(InputMessage& msg)
{
msg.getU16(); // icons
}
void ProtocolGame::parsePlayerCancelAttack(InputMessage& msg)
{
msg.getU32();
}
void ProtocolGame::parseCreatureSpeak(InputMessage& msg)
{
msg.getU32(); // unkSpeak
std::string name = msg.getString();
int level = msg.getU16();
int type = msg.getU8();
int channelId = 0;
Position creaturePos;
switch(type) {
case Otc::SpeakSay:
case Otc::SpeakWhisper:
case Otc::SpeakYell:
case Otc::SpeakMonsterSay:
case Otc::SpeakMonsterYell:
case Otc::SpeakPrivateNpcToPlayer:
creaturePos = parsePosition(msg);
break;
case Otc::SpeakChannelRed:
case Otc::SpeakChannelOrange:
case Otc::SpeakChannelYellow:
case Otc::SpeakChannelWhite:
channelId = msg.getU16();
break;
case Otc::SpeakPrivate:
case Otc::SpeakPrivatePlayerToNpc:
case Otc::SpeakBroadcast:
case Otc::SpeakPrivateRed:
break;
default:
logTraceError("unknown speak type ", type);
break;
}
std::string message = msg.getString();
g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onCreatureSpeak", name, level, type, message, channelId, creaturePos);
});
if(creaturePos.isValid()) {
StaticTextPtr staticText = StaticTextPtr(new StaticText);
staticText->addMessage(name, type, message);
g_map.addThing(staticText, creaturePos);
}
}
void ProtocolGame::parseChannelList(InputMessage& msg)
{
int count = msg.getU8();
std::vector<std::tuple<int, std::string> > channelList(count);
for(int i = 0; i < count; i++) {
int id = msg.getU16();
std::string name = msg.getString();
channelList.push_back(std::make_tuple(id, name));
}
g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onChannelList", channelList);
});
}
void ProtocolGame::parseOpenChannel(InputMessage& msg)
{
int channelId = msg.getU16();
std::string name = msg.getString();
g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onOpenChannel", channelId, name);
});
}
void ProtocolGame::parseOpenPrivatePlayerChat(InputMessage& msg)
{
msg.getString(); // name
}
void ProtocolGame::parseOpenRuleViolation(InputMessage& msg)
{
msg.getU16(); // a
}
void ProtocolGame::parseCreatePrivateChannel(InputMessage& msg)
{
msg.getU16(); // channel id
msg.getString(); // channel name
}
void ProtocolGame::parseClosePrivateChannel(InputMessage& msg)
{
msg.getU16(); // channel id
}
void ProtocolGame::parseTextMessage(InputMessage& msg)
{
uint8 type = msg.getU8();
std::string message = msg.getString();
g_dispatcher.addEvent(std::bind(&Game::processTextMessage, &g_game, type, message));
}
void ProtocolGame::parseCancelWalk(InputMessage& msg)
{
Otc::Direction direction = (Otc::Direction)msg.getU8();
m_localPlayer->cancelWalk(direction, true);
}
void ProtocolGame::parseFloorChangeUp(InputMessage& msg)
{
Position pos = g_map.getCentralPosition();
pos.z--;
int32 skip = 0;
if(pos.z == 7)
for(int32 i = 5; i >= 0; i--)
setFloorDescription(msg, pos.x - 8, pos.y - 6, i, 18, 14, 8 - i, &skip);
else if(pos.z > 7)
setFloorDescription(msg, pos.x - 8, pos.y - 6, pos.z - 2, 18, 14, 3, &skip);
pos.x++;
pos.y++;
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseFloorChangeDown(InputMessage& msg)
{
Position pos = g_map.getCentralPosition();
pos.z++;
int skip = 0;
if(pos.z == 8) {
int j, i;
for(i = pos.z, j = -1; i < pos.z + 3; ++i, --j)
setFloorDescription(msg, pos.x - 8, pos.y - 6, i, 18, 14, j, &skip);
}
else if(pos.z > 8 && pos.z < 14)
setFloorDescription(msg, pos.x - 8, pos.y - 6, pos.z + 2, 18, 14, -3, &skip);
pos.x--;
pos.y--;
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseOutfitWindow(InputMessage& msg)
{
Outfit outfit = internalGetOutfit(msg);
typedef std::tuple<int, std::string, int> OutfitInfo;
std::vector<OutfitInfo> outfitList;
uint8 outfitCount = msg.getU8();
for(int i = 0; i < outfitCount; i++) {
uint16 outfitId = msg.getU16();
std::string outfitName = msg.getString();
uint8 outfitAddons = msg.getU8();
outfitList.push_back(OutfitInfo(outfitId, outfitName, outfitAddons));
}
CreaturePtr creature = CreaturePtr(new Creature);
creature->setXPattern(2);
creature->setOutfit(outfit);
g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onOpenOutfitWindow", creature, outfitList);
});
}
void ProtocolGame::parseVipState(InputMessage& msg)
{
int id = msg.getU32();
std::string name = msg.getString();
bool online = msg.getU8() != 0;
g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onAddVip", id, name, online);
});
}
void ProtocolGame::parseVipLogin(InputMessage& msg)
{
int id = msg.getU32();
g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onVipStateChange", id, true);
});
}
void ProtocolGame::parseVipLogout(InputMessage& msg)
{
int id = msg.getU32();
g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onVipStateChange", id, false);
});
}
void ProtocolGame::parseShowTutorial(InputMessage& msg)
{
msg.getU8(); // tutorial id
}
void ProtocolGame::parseAddMarker(InputMessage& msg)
{
parsePosition(msg); // position
msg.getU8(); // icon
msg.getString(); // message
}
void ProtocolGame::parseQuestList(InputMessage& msg)
{
uint16 questsCount = msg.getU16();
for(uint16 i = 0; i < questsCount; i++) {
msg.getU16(); // quest id
msg.getString(); // quest name
msg.getU8(); // quest state
}
}
void ProtocolGame::parseQuestPartList(InputMessage& msg)
{
msg.getU16(); // quest id
uint8 missionCount = msg.getU8();
for(uint8 i = 0; i < missionCount; i++) {
msg.getString(); // quest name
msg.getString(); // quest description
}
}
void ProtocolGame::setMapDescription(InputMessage& msg, int32 x, int32 y, int32 z, int32 width, int32 height)
{
int startz, endz, zstep, skip = 0;
if(z > 7) {
startz = z - 2;
endz = (15 < z+2) ? 15 : z+2;
zstep = 1;
}
else {
startz = 7;
endz = 0;
zstep = -1;
}
for(int nz = startz; nz != endz + zstep; nz += zstep)
setFloorDescription(msg, x, y, nz, width, height, z - nz, &skip);
}
void ProtocolGame::setFloorDescription(InputMessage& msg, int32 x, int32 y, int32 z, int32 width, int32 height, int32 offset, int32* skipTiles)
{
int32 skip = *skipTiles;
for(int32 nx = 0; nx < width; nx++) {
for(int32 ny = 0; ny < height; ny++) {
if(skip == 0) {
uint16 tileOpt = msg.getU16(true);
if(tileOpt >= 0xFF00)
skip = (msg.getU16() & 0xFF);
else {
Position pos(x + nx + offset, y + ny + offset, z);
setTileDescription(msg, pos);
skip = (msg.getU16() & 0xFF);
}
}
else
skip--;
}
}
*skipTiles = skip;
}
void ProtocolGame::setTileDescription(InputMessage& msg, Position position)
{
g_map.cleanTile(position);
int stackPos = 0;
while(true) {
uint16 inspectTileId = msg.getU16(true);
if(inspectTileId >= 0xFF00)
return;
else {
if(stackPos >= 10)
logTraceWarning("too many things");
ThingPtr thing = internalGetThing(msg);
g_map.addThing(thing, position, 255);
}
stackPos++;
}
}
Outfit ProtocolGame::internalGetOutfit(InputMessage& msg)
{
Outfit outfit;
uint16 type = msg.getU16();
if(type != 0) {
uint8 head = msg.getU8();
uint8 body = msg.getU8();
uint8 legs = msg.getU8();
uint8 feet = msg.getU8();
uint8 addons = msg.getU8();
outfit.setType(type);
outfit.setHead(head);
outfit.setBody(body);
outfit.setLegs(legs);
outfit.setFeet(feet);
outfit.setAddons(addons);
}
else {
uint16 type = msg.getU16();
outfit.setType(type);
}
return outfit;
}
ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
{
ThingPtr thing;
uint16 thingId = msg.getU16();
if(thingId == 0x0061 || thingId == 0x0062) { // add new creature
CreaturePtr creature;
if(thingId == 0x0062) { //creature is known
uint32 id = msg.getU32();
CreaturePtr knownCreature = g_map.getCreatureById(id);
if(knownCreature)
creature = knownCreature;
else
logFatal("Server says creature is known, but its not on creatures list.");
}
else if(thingId == 0x0061) { //creature is not known
uint32 removeId = msg.getU32();
uint32 id = msg.getU32();
std::string name = msg.getString();
if(name.length() > 0) // every creature name must start with a capital letter
name[0] = toupper(name[0]);
g_map.removeCreatureById(removeId);
if(id == (uint32)m_localPlayer->getId())
creature = m_localPlayer->asCreature();
else if(id >= Otc::PlayerStartId && id < Otc::PlayerEndId)
creature = PlayerPtr(new Player)->asCreature();
else if(id >= Otc::MonsterStartId && id < Otc::MonsterEndId)
creature = CreaturePtr(new Creature);
else if(id >= Otc::NpcStartId && id < Otc::NpcEndId)
creature = CreaturePtr(new Creature);
else
logFatal("creature id is invalid");
creature->setId(id);
creature->setName(name);
}
uint8 healthPercent = msg.getU8();
Otc::Direction direction = (Otc::Direction)msg.getU8();
Outfit outfit = internalGetOutfit(msg);
Light light;
light.intensity = msg.getU8();
light.color = msg.getU8();
uint16 speed = msg.getU16();
uint8 skull = msg.getU8();
uint8 shield = msg.getU8();
uint8 emblem = 0;
if(thingId == 0x0061) // emblem is sent only in packet type 0x61
emblem = msg.getU8();
bool passable = (msg.getU8() == 0);
creature->setHealthPercent(healthPercent);
creature->setDirection(direction);
creature->setOutfit(outfit);
creature->setLight(light);
creature->setSpeed(speed);
creature->setSkull(skull);
creature->setShield(shield);
creature->setEmblem(emblem);
creature->setPassable(passable);
creature->cancelWalk(direction);
thing = creature;
// login event is generated the first time that local player gets known
if(!g_game.isOnline() && creature == m_localPlayer) {
// this event must be scheduled because the entire map description is not known yet
g_dispatcher.addEvent(std::bind(&Game::processLogin, &g_game, m_localPlayer));
}
}
else if(thingId == 0x0063) { // creature turn
parseCreatureTurn(msg);
}
else // item
thing = internalGetItem(msg, thingId);
return thing;
}
ItemPtr ProtocolGame::internalGetItem(InputMessage& msg, uint16 id)
{
ItemPtr item = ItemPtr(new Item());
if(id == 0xFFFF)
id = msg.getU16();
item->setId(id);
ThingType *itemType = item->getType();
if(itemType->properties[ThingType::IsStackable] || itemType->properties[ThingType::IsFluidContainer] || itemType->properties[ThingType::IsFluid])
item->setData(msg.getU8());
return item;
}
Position ProtocolGame::parsePosition(InputMessage& msg)
{
uint16 x = msg.getU16();
uint16 y = msg.getU16();
uint8 z = msg.getU8();
return Position(x, y, z);
}