115 lines
3.6 KiB
Lua
115 lines
3.6 KiB
Lua
if not UIWindow then dofile 'uiwindow' end
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-- @docclass
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UIInputBox = extends(UIWindow, "UIInputBox")
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function UIInputBox.create(title, okCallback, cancelCallback)
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local inputBox = UIInputBox.internalCreate()
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inputBox:setText(title)
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inputBox.inputs = {}
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inputBox.onEnter = function()
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local results = {}
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for _,func in pairs(inputBox.inputs) do
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table.insert(results, func())
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end
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okCallback(unpack(results))
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inputBox:destroy()
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end
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inputBox.onEscape = function()
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if cancelCallback then
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cancelCallback()
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end
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inputBox:destroy()
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end
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return inputBox
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end
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function UIInputBox:addLabel(text)
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local label = g_ui.createWidget('InputBoxLabel', self)
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label:setText(text)
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return label
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end
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function UIInputBox:addLineEdit(labelText, defaultText, maxLength)
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if labelText then self:addLabel(labelText) end
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local lineEdit = g_ui.createWidget('InputBoxLineEdit', self)
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if defaultText then lineEdit:setText(defaultText) end
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if maxLength then lineEdit:setMaxLength(maxLength) end
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table.insert(self.inputs, function() return lineEdit:getText() end)
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return lineEdit
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end
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function UIInputBox:addTextEdit(labelText, defaultText, maxLength, visibleLines)
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if labelText then self:addLabel(labelText) end
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local textEdit = g_ui.createWidget('InputBoxTextEdit', self)
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if defaultText then textEdit:setText(defaultText) end
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if maxLength then textEdit:setMaxLength(maxLength) end
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visibleLines = visibleLines or 1
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textEdit:setHeight(textEdit:getHeight() * visibleLines)
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table.insert(self.inputs, function() return textEdit:getText() end)
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return textEdit
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end
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function UIInputBox:addCheckBox(text, checked)
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local checkBox = g_ui.createWidget('InputBoxCheckBox', self)
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checkBox:setText(text)
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checkBox:setChecked(checked)
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table.insert(self.inputs, function() return checkBox:isChecked() end)
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return checkBox
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end
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function UIInputBox:addComboBox(labelText, ...)
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if labelText then self:addLabel(labelText) end
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local comboBox = g_ui.createWidget('InputBoxComboBox', self)
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local options = {...}
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for i=1,#options do
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comboBox:addOption(options[i])
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end
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table.insert(self.inputs, function() return comboBox:getCurrentOption() end)
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return comboBox
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end
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function UIInputBox:addSpinBox(labelText, minimum, maximum, value, step)
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if labelText then self:addLabel(labelText) end
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local spinBox = g_ui.createWidget('InputBoxSpinBox', self)
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spinBox:setMinimum(minimum)
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spinBox:setMaximum(maximum)
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spinBox:setValue(value)
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spinBox:setStep(step)
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table.insert(self.inputs, function() return spinBox:getValue() end)
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return spinBox
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end
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function UIInputBox:display(okButtonText, cancelButtonText)
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okButtonText = okButtonText or tr('Ok')
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cancelButtonText = cancelButtonText or tr('Cancel')
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local buttonsWidget = g_ui.createWidget('InputBoxButtonsPanel', self)
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local okButton = g_ui.createWidget('InputBoxButton', buttonsWidget)
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okButton:setText(okButtonText)
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okButton.onClick = self.onEnter
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local cancelButton = g_ui.createWidget('InputBoxButton', buttonsWidget)
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cancelButton:setText(cancelButtonText)
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cancelButton.onClick = self.onEscape
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buttonsWidget:setHeight(okButton:getHeight())
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rootWidget:addChild(self)
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self:setStyle('InputBoxWindow')
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end
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function displayTextInputBox(title, label, okCallback, cancelCallback)
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local inputBox = UIInputBox.create(title, okCallback, cancelCallback)
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inputBox:addLineEdit(label)
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inputBox:display()
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end
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function displayNumberInputBox(title, label, okCallback, cancelCallback, min, max, value, step)
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local inputBox = UIInputBox.create(title, okCallback, cancelCallback)
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inputBox:addSpinBox(label, min, max, value, step)
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inputBox:display()
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end
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