202 lines
8.0 KiB
Lua
202 lines
8.0 KiB
Lua
Icons = {}
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Icons[PlayerStates.Poison] = { tooltip = tr('You are poisoned'), path = '/images/game/states/poisoned', id = 'condition_poisoned' }
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Icons[PlayerStates.Burn] = { tooltip = tr('You are burning'), path = '/images/game/states/burning', id = 'condition_burning' }
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Icons[PlayerStates.Energy] = { tooltip = tr('You are electrified'), path = '/images/game/states/electrified', id = 'condition_electrified' }
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Icons[PlayerStates.Drunk] = { tooltip = tr('You are drunk'), path = '/images/game/states/drunk', id = 'condition_drunk' }
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Icons[PlayerStates.ManaShield] = { tooltip = tr('You are protected by a magic shield'), path = '/images/game/states/magic_shield', id = 'condition_magic_shield' }
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Icons[PlayerStates.Paralyze] = { tooltip = tr('You are paralysed'), path = '/images/game/states/slowed', id = 'condition_slowed' }
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Icons[PlayerStates.Haste] = { tooltip = tr('You are hasted'), path = '/images/game/states/haste', id = 'condition_haste' }
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Icons[PlayerStates.Swords] = { tooltip = tr('You may not logout during a fight'), path = '/images/game/states/logout_block', id = 'condition_logout_block' }
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Icons[PlayerStates.Drowning] = { tooltip = tr('You are drowning'), path = '/images/game/states/drowning', id = 'condition_drowning' }
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Icons[PlayerStates.Freezing] = { tooltip = tr('You are freezing'), path = '/images/game/states/freezing', id = 'condition_freezing' }
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Icons[PlayerStates.Dazzled] = { tooltip = tr('You are dazzled'), path = '/images/game/states/dazzled', id = 'condition_dazzled' }
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Icons[PlayerStates.Cursed] = { tooltip = tr('You are cursed'), path = '/images/game/states/cursed', id = 'condition_cursed' }
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Icons[PlayerStates.PartyBuff] = { tooltip = tr('You are strengthened'), path = '/images/game/states/strengthened', id = 'condition_strengthened' }
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Icons[PlayerStates.PzBlock] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/images/game/states/protection_zone_block', id = 'condition_protection_zone_block' }
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Icons[PlayerStates.Pz] = { tooltip = tr('You are within a protection zone'), path = '/images/game/states/protection_zone', id = 'condition_protection_zone' }
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Icons[PlayerStates.Bleeding] = { tooltip = tr('You are bleeding'), path = '/images/game/states/bleeding', id = 'condition_bleeding' }
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Icons[PlayerStates.Hungry] = { tooltip = tr('You are hungry'), path = '/images/game/states/hungry', id = 'condition_hungry' }
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healthInfoWindow = nil
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healthBar = nil
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manaBar = nil
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experienceBar = nil
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soulLabel = nil
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capLabel = nil
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healthTooltip = 'Your character health is %d out of %d.'
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manaTooltip = 'Your character mana is %d out of %d.'
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experienceTooltip = 'You have %d%% to advance to level %d.'
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function init()
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connect(LocalPlayer, { onHealthChange = onHealthChange,
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onManaChange = onManaChange,
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onLevelChange = onLevelChange,
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onStatesChange = onStatesChange,
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onSoulChange = onSoulChange,
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onFreeCapacityChange = onFreeCapacityChange })
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connect(g_game, { onGameEnd = offline })
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healthInfoButton = modules.client_topmenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), '/images/topbuttons/healthinfo', toggle)
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healthInfoButton:setOn(true)
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healthInfoWindow = g_ui.loadUI('healthinfo', modules.game_interface.getRightPanel())
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healthInfoWindow:disableResize()
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healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
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manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
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experienceBar = healthInfoWindow:recursiveGetChildById('experienceBar')
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soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
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capLabel = healthInfoWindow:recursiveGetChildById('capLabel')
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-- load condition icons
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for k,v in pairs(Icons) do
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g_textures.preload(v.path)
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end
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if g_game.isOnline() then
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local localPlayer = g_game.getLocalPlayer()
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onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
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onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
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onLevelChange(localPlayer, localPlayer:getLevel(), localPlayer:getLevelPercent())
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onStatesChange(localPlayer, localPlayer:getStates(), 0)
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onSoulChange(localPlayer, localPlayer:getSoul())
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onFreeCapacityChange(localPlayer, localPlayer:getFreeCapacity())
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end
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healthInfoWindow:setup()
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end
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function terminate()
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disconnect(LocalPlayer, { onHealthChange = onHealthChange,
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onManaChange = onManaChange,
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onLevelChange = onLevelChange,
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onStatesChange = onStatesChange,
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onSoulChange = onSoulChange,
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onFreeCapacityChange = onFreeCapacityChange })
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disconnect(g_game, { onGameEnd = offline })
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healthInfoWindow:destroy()
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healthInfoButton:destroy()
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end
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function toggle()
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if healthInfoButton:isOn() then
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healthInfoWindow:close()
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healthInfoButton:setOn(false)
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else
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healthInfoWindow:open()
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healthInfoButton:setOn(true)
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end
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end
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function toggleIcon(bitChanged)
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local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
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local icon = content:getChildById(Icons[bitChanged].id)
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if icon then
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icon:destroy()
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else
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icon = loadIcon(bitChanged)
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icon:setParent(content)
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end
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end
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function loadIcon(bitChanged)
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local icon = g_ui.createWidget('ConditionWidget', content)
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icon:setId(Icons[bitChanged].id)
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icon:setImageSource(Icons[bitChanged].path)
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icon:setTooltip(Icons[bitChanged].tooltip)
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return icon
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end
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function offline()
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healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
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end
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-- hooked events
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function onMiniWindowClose()
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healthInfoButton:setOn(false)
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end
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function onHealthChange(localPlayer, health, maxHealth)
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healthBar:setText(health .. ' / ' .. maxHealth)
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healthBar:setTooltip(tr(healthTooltip, health, maxHealth))
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healthBar:setValue(health, 0, maxHealth)
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end
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function onManaChange(localPlayer, mana, maxMana)
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manaBar:setText(mana .. ' / ' .. maxMana)
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manaBar:setTooltip(tr(manaTooltip, mana, maxMana))
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manaBar:setValue(mana, 0, maxMana)
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end
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function onLevelChange(localPlayer, value, percent)
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experienceBar:setText(percent .. '%')
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experienceBar:setTooltip(tr(experienceTooltip, percent, value+1))
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experienceBar:setPercent(percent)
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end
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function onSoulChange(localPlayer, soul)
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soulLabel:setText(tr('Soul') .. ': ' .. soul)
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end
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function onFreeCapacityChange(player, freeCapacity)
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capLabel:setText(tr('Cap') .. ': ' .. freeCapacity)
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end
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function onStatesChange(localPlayer, now, old)
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if now == old then return end
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local bitsChanged = bit32.bxor(now, old)
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for i = 1, 32 do
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local pow = math.pow(2, i-1)
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if pow > bitsChanged then break end
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local bitChanged = bit32.band(bitsChanged, pow)
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if bitChanged ~= 0 then
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toggleIcon(bitChanged)
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end
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end
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end
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-- personalization functions
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function hideLabels()
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local removeHeight = math.max(capLabel:getMarginRect().height, soulLabel:getMarginRect().height)
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capLabel:setOn(false)
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soulLabel:setOn(false)
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healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
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end
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function hideExperience()
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local removeHeight = experienceBar:getMarginRect().height
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experienceBar:setOn(false)
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healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
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end
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function setHealthTooltip(tooltip)
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healthTooltip = tooltip
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local localPlayer = g_game.getLocalPlayer()
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if localPlayer then
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healthBar:setTooltip(tr(healthTooltip, localPlayer:getHealth(), localPlayer:getMaxHealth()))
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end
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end
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function setManaTooltip(tooltip)
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manaTooltip = tooltip
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local localPlayer = g_game.getLocalPlayer()
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if localPlayer then
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manaBar:setTooltip(tr(manaTooltip, localPlayer:getMana(), localPlayer:getMaxMana()))
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end
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end
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function setExperienceTooltip(tooltip)
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experienceTooltip = tooltip
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local localPlayer = g_game.getLocalPlayer()
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if localPlayer then
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experienceBar:setTooltip(tr(experienceTooltip, localPlayer:getLevelPercent(), localPlayer:getLevel()+1))
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end
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end
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