166 lines
4.1 KiB
Lua
166 lines
4.1 KiB
Lua
minimapWidget = nil
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minimapButton = nil
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minimapWindow = nil
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otmm = true
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preloaded = false
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fullmapView = false
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oldZoom = nil
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oldPos = nil
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function init()
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minimapButton = modules.client_topmenu.addRightGameToggleButton('minimapButton',
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tr('Minimap') .. ' (Ctrl+M)', '/images/topbuttons/minimap', toggle)
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minimapButton:setOn(true)
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minimapWindow = g_ui.loadUI('minimap', modules.game_interface.getRightPanel())
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minimapWindow:setContentMinimumHeight(64)
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minimapWidget = minimapWindow:recursiveGetChildById('minimap')
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local gameRootPanel = modules.game_interface.getRootPanel()
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g_keyboard.bindKeyPress('Alt+Left', function() minimapWidget:move(1,0) end, gameRootPanel)
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g_keyboard.bindKeyPress('Alt+Right', function() minimapWidget:move(-1,0) end, gameRootPanel)
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g_keyboard.bindKeyPress('Alt+Up', function() minimapWidget:move(0,1) end, gameRootPanel)
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g_keyboard.bindKeyPress('Alt+Down', function() minimapWidget:move(0,-1) end, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+M', toggle)
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g_keyboard.bindKeyDown('Ctrl+Shift+M', toggleFullMap)
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minimapWindow:setup()
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connect(g_game, {
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onGameStart = online,
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onGameEnd = offline,
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})
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connect(LocalPlayer, {
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onPositionChange = updateCameraPosition
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})
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if g_game.isOnline() then
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online()
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end
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end
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function terminate()
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if g_game.isOnline() then
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saveMap()
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end
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disconnect(g_game, {
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onGameStart = online,
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onGameEnd = offline,
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})
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disconnect(LocalPlayer, {
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onPositionChange = updateCameraPosition
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})
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local gameRootPanel = modules.game_interface.getRootPanel()
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g_keyboard.unbindKeyPress('Alt+Left', gameRootPanel)
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g_keyboard.unbindKeyPress('Alt+Right', gameRootPanel)
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g_keyboard.unbindKeyPress('Alt+Up', gameRootPanel)
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g_keyboard.unbindKeyPress('Alt+Down', gameRootPanel)
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g_keyboard.unbindKeyDown('Ctrl+M')
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g_keyboard.unbindKeyDown('Ctrl+Shift+M')
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minimapWindow:destroy()
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minimapButton:destroy()
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end
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function toggle()
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if minimapButton:isOn() then
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minimapWindow:close()
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minimapButton:setOn(false)
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else
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minimapWindow:open()
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minimapButton:setOn(true)
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end
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end
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function onMiniWindowClose()
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minimapButton:setOn(false)
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end
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function preload()
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loadMap(false)
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preloaded = true
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end
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function online()
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loadMap(not preloaded)
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updateCameraPosition()
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end
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function offline()
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saveMap()
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end
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function loadMap(clean)
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local clientVersion = g_game.getClientVersion()
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if clean then
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g_minimap.clean()
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end
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if otmm then
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local minimapFile = '/minimap.otmm'
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if g_resources.fileExists(minimapFile) then
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g_minimap.loadOtmm(minimapFile)
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end
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else
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local minimapFile = '/minimap_' .. clientVersion .. '.otcm'
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if g_resources.fileExists(minimapFile) then
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g_map.loadOtcm(minimapFile)
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end
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end
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minimapWidget:load()
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end
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function saveMap()
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local clientVersion = g_game.getClientVersion()
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if otmm then
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local minimapFile = '/minimap.otmm'
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g_minimap.saveOtmm(minimapFile)
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else
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local minimapFile = '/minimap_' .. clientVersion .. '.otcm'
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g_map.saveOtcm(minimapFile)
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end
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minimapWidget:save()
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end
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function updateCameraPosition()
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local player = g_game.getLocalPlayer()
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if not player then return end
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local pos = player:getPosition()
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if not pos then return end
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if not minimapWidget:isDragging() then
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if not fullmapView then
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minimapWidget:setCameraPosition(player:getPosition())
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end
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minimapWidget:setCrossPosition(player:getPosition())
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end
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end
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function toggleFullMap()
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if not fullmapView then
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fullmapView = true
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minimapWindow:hide()
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minimapWidget:setParent(modules.game_interface.getRootPanel())
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minimapWidget:fill('parent')
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minimapWidget:setAlternativeWidgetsVisible(true)
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else
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fullmapView = false
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minimapWidget:setParent(minimapWindow:getChildById('contentsPanel'))
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minimapWidget:fill('parent')
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minimapWindow:show()
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minimapWidget:setAlternativeWidgetsVisible(false)
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end
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local zoom = oldZoom or 0
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local pos = oldPos or minimapWidget:getCameraPosition()
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oldZoom = minimapWidget:getZoom()
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oldPos = minimapWidget:getCameraPosition()
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minimapWidget:setZoom(zoom)
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minimapWidget:setCameraPosition(pos)
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end
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