tibia-client/modules/game_modaldialog/modaldialog.lua

117 lines
3.7 KiB
Lua

modalDialog = nil
function init()
g_ui.importStyle('modaldialog')
connect(g_game, { onModalDialog = onModalDialog,
onGameEnd = destroyDialog })
local dialog = rootWidget:recursiveGetChildById('modalDialog')
if dialog then
modalDialog = dialog
end
end
function terminate()
disconnect(g_game, { onModalDialog = onModalDialog,
onGameEnd = destroyDialog })
end
function destroyDialog()
if modalDialog then
modalDialog:destroy()
modalDialog = nil
end
end
function onModalDialog(id, title, message, buttons, enterButton, escapeButton, choices, priority)
-- priority parameter is unused, not sure what its use is.
if modalDialog then
return
end
modalDialog = g_ui.createWidget('ModalDialog', rootWidget)
local messageLabel = modalDialog:getChildById('messageLabel')
local choiceList = modalDialog:getChildById('choiceList')
local choiceScrollbar = modalDialog:getChildById('choiceScrollBar')
local buttonsPanel = modalDialog:getChildById('buttonsPanel')
modalDialog:setText(title)
messageLabel:setText(message)
local labelHeight
for i = 1, #choices do
local choiceId = choices[i][1]
local choiceName = choices[i][2]
local label = g_ui.createWidget('ChoiceListLabel', choiceList)
label.choiceId = choiceId
label:setText(choiceName)
label:setPhantom(false)
if not labelHeight then
labelHeight = label:getHeight()
end
end
choiceList:focusNextChild()
local buttonsWidth = 0
for i = 1, #buttons do
local buttonId = buttons[i][1]
local buttonText = buttons[i][2]
local button = g_ui.createWidget('ModalButton', buttonsPanel)
button:setText(buttonText)
button.onClick = function(self)
local focusedChoice = choiceList:getFocusedChild()
local choice = 0xFF
if focusedChoice then
choice = focusedChoice.choiceId
end
g_game.answerModalDialog(id, buttonId, choice)
destroyDialog()
end
buttonsWidth = buttonsWidth + button:getWidth() + button:getMarginLeft() + button:getMarginRight()
end
local additionalHeight = 0
if #choices > 0 then
choiceList:setVisible(true)
choiceScrollbar:setVisible(true)
additionalHeight = math.min(modalDialog.maximumChoices, math.max(modalDialog.minimumChoices, #choices)) * labelHeight
additionalHeight = additionalHeight + choiceList:getPaddingTop() + choiceList:getPaddingBottom()
end
local horizontalPadding = modalDialog:getPaddingLeft() + modalDialog:getPaddingRight()
buttonsWidth = buttonsWidth + horizontalPadding
modalDialog:setWidth(math.min(modalDialog.maximumWidth, math.max(buttonsWidth, messageLabel:getWidth(), modalDialog.minimumWidth)))
messageLabel:setWidth(math.min(modalDialog.maximumWidth, math.max(buttonsWidth, messageLabel:getWidth(), modalDialog.minimumWidth)) - horizontalPadding)
modalDialog:setHeight(modalDialog:getHeight() + additionalHeight + messageLabel:getHeight() - 8)
local enterFunc = function()
local focusedChoice = choiceList:getFocusedChild()
local choice = 0xFF
if focusedChoice then
choice = focusedChoice.choiceId
end
g_game.answerModalDialog(id, enterButton, choice)
destroyDialog()
end
local escapeFunc = function()
local focusedChoice = choiceList:getFocusedChild()
local choice = 0xFF
if focusedChoice then
choice = focusedChoice.choiceId
end
g_game.answerModalDialog(id, escapeButton, choice)
destroyDialog()
end
choiceList.onDoubleClick = enterFunc
modalDialog.onEnter = enterFunc
modalDialog.onEscape = escapeFunc
end