78 lines
2.0 KiB
Lua
78 lines
2.0 KiB
Lua
tradeWindow = nil
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function init()
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g_ui.importStyle('tradewindow')
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connect(g_game, { onOwnTrade = onGameOwnTrade,
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onCounterTrade = onGameCounterTrade,
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onCloseTrade = onGameCloseTrade,
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onGameEnd = onGameCloseTrade })
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end
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function terminate()
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disconnect(g_game, { onOwnTrade = onGameOwnTrade,
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onCounterTrade = onGameCounterTrade,
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onCloseTrade = onGameCloseTrade,
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onGameEnd = onGameCloseTrade })
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if tradeWindow then
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tradeWindow:destroy()
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end
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end
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function createTrade()
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tradeWindow = g_ui.createWidget('TradeWindow', modules.game_interface.getRightPanel())
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tradeWindow.onClose = function()
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g_game.rejectTrade()
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tradeWindow:hide()
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end
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tradeWindow:setup()
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end
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function fillTrade(name, items, counter)
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if not tradeWindow then
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createTrade()
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end
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local tradeItemWidget = tradeWindow:getChildById('tradeItem')
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tradeItemWidget:setItemId(items[1]:getId())
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local tradeContainer
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local label
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if counter then
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tradeContainer = tradeWindow:recursiveGetChildById('counterTradeContainer')
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label = tradeWindow:recursiveGetChildById('counterTradeLabel')
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tradeWindow:recursiveGetChildById('acceptButton'):enable()
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else
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tradeContainer = tradeWindow:recursiveGetChildById('ownTradeContainer')
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label = tradeWindow:recursiveGetChildById('ownTradeLabel')
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end
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label:setText(name)
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for index,item in ipairs(items) do
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local itemWidget = g_ui.createWidget('Item', tradeContainer)
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itemWidget:setItem(item)
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itemWidget:setVirtual(true)
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itemWidget:setMargin(0)
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itemWidget.onClick = function()
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g_game.inspectTrade(counter, index-1)
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end
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end
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end
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function onGameOwnTrade(name, items)
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fillTrade(name, items, false)
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end
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function onGameCounterTrade(name, items)
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fillTrade(name, items, true)
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end
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function onGameCloseTrade()
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if tradeWindow then
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tradeWindow:destroy()
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tradeWindow = nil
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end
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end
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