bd2faabe99
* the rendering now consits of two panes - the background pane (for animated stuff like the map) - the foreground pane (for steady stuff, like UI) each pane has it own max FPS and works idependently this may increase graphics performance on many platforms |
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.. | ||
declarations.h | ||
uicreature.cpp | ||
uicreature.h | ||
uiitem.cpp | ||
uiitem.h | ||
uimap.cpp | ||
uimap.h |