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/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <prerequisites.h>
#include <core/engine.h>
#include <core/dispatcher.h>
#include <graphics/framebuffer.h>
#include <graphics/graphics.h>
#include <graphics/textures.h>
#include <graphics/borderedimage.h>
#include <graphics/fonts.h>
#include <ui/ui.h>
#include "menustate.h"
#include <script/script.h>
void MenuState::onEnter()
{
m_background = g_textures.get("background.png");
m_background->enableBilinearFilter();
g_script.loadFile("modules/mainmenu/init.lua");
/*
UIContainerPtr mainMenuPanel = UILoader::loadFile("ui/mainMenu.yml")->asUIContainer();
UIButtonPtr button = boost::static_pointer_cast<UIButton>(mainMenuPanel->getChildById("exitGameButton"));
button->setOnClick(boost::bind(&MenuState::onClose, this));
button = boost::static_pointer_cast<UIButton>(mainMenuPanel->getChildById("enterGameButton"));
button->setOnClick(boost::bind(&MenuState::enterGameButton_clicked, this));
button = boost::static_pointer_cast<UIButton>(mainMenuPanel->getChildById("infoButton"));
button->setOnClick(boost::bind(&MenuState::infoButton_clicked, this));
button = boost::static_pointer_cast<UIButton>(mainMenuPanel->getChildById("optionsButton"));
button->setOnClick(boost::bind(&MenuState::optionsButton_clicked, this));
*/
}
void MenuState::onLeave()
{
}
void MenuState::onClose()
{
g_engine.stop();
}
bool MenuState::onInputEvent(const InputEvent& event)
{
return false;
}
void MenuState::onResize(const Size& size)
{
}
void MenuState::render()
{
// render background
static Size minTexCoordsSize(1240, 880);
const Size& screenSize = g_graphics.getScreenSize();
const Size& texSize = m_background->getSize();
Size texCoordsSize = screenSize;
if(texCoordsSize < minTexCoordsSize)
texCoordsSize.scale(minTexCoordsSize, KEEP_ASPECT_RATIO_BY_EXPANDING);
texCoordsSize = texCoordsSize.boundedTo(texSize);
Rect texCoords(0, 0, texCoordsSize);
texCoords.moveBottomRight(texSize.toPoint());
g_graphics.drawTexturedRect(Rect(0, 0, screenSize), m_background, texCoords);
}
void MenuState::enterGameButton_clicked()
{
UIWindowPtr window = boost::static_pointer_cast<UIWindow>(UILoader::loadFile("ui/enterGameWindow.yml"));
window->getParent()->lockElement(window);
UIButtonPtr button = boost::static_pointer_cast<UIButton>(window->getChildById("cancelButton"));
button->setOnClick([] {
UIWindowPtr window = boost::static_pointer_cast<UIWindow>(UIContainer::getRootContainer()->getChildById("enterGameWindow"));
window->getParent()->unlockElement();
window->destroy();
});
button = boost::static_pointer_cast<UIButton>(window->getChildById("okButton"));
button->setOnClick(boost::bind(&MenuState::enterGameWindowOkButton_clicked, this));
}
void MenuState::infoButton_clicked()
{
UIWindowPtr window = boost::static_pointer_cast<UIWindow>(UILoader::loadFile("ui/infoWindow.yml"));
window->getParent()->lockElement(window);
UIButtonPtr button = boost::static_pointer_cast<UIButton>(window->getChildById("okButton"));
button->setOnClick([] {
UIWindowPtr window = boost::static_pointer_cast<UIWindow>(UIContainer::getRootContainer()->getChildById("infoWindow"));
window->getParent()->unlockElement();
window->destroy();
});
}
void MenuState::enterGameWindowOkButton_clicked()
{
UIContainerPtr enterGameWindow = boost::static_pointer_cast<UIContainer>(UIContainer::getRootContainer()->getChildById("enterGameWindow"));
std::string accountName = boost::static_pointer_cast<UITextEdit>(enterGameWindow->getChildById("accountNameTextEdit"))->getText();
std::string password = boost::static_pointer_cast<UITextEdit>(enterGameWindow->getChildById("passwordTextEdit"))->getText();
//m_protocolLogin = ProtocolLoginPtr(new ProtocolLogin);
//m_protocolLogin->login(accountName, password);
}
void MenuState::optionsButton_clicked()
{
UIWindowPtr window = boost::static_pointer_cast<UIWindow>(UILoader::loadFile("ui/optionsWindow.yml"));
window->getParent()->lockElement(window);
UIButtonPtr button = boost::static_pointer_cast<UIButton>(window->getChildById("okButton"));
button->setOnClick([] {
UIWindowPtr window = boost::static_pointer_cast<UIWindow>(UIContainer::getRootContainer()->getChildById("optionsWindow"));
window->getParent()->unlockElement();
window->destroy();
});
}