517 lines
19 KiB
Lua
517 lines
19 KiB
Lua
WALK_AUTO_REPEAT_DELAY = 90
|
|
|
|
gameRootPanel = nil
|
|
gameMapPanel = nil
|
|
gameRightPanel = nil
|
|
gameLeftPanel = nil
|
|
gameBottomPanel = nil
|
|
logoutButton = nil
|
|
mouseGrabberWidget = nil
|
|
countWindow = nil
|
|
logoutWindow = nil
|
|
exitWindow = nil
|
|
|
|
function init()
|
|
g_ui.importStyle('styles/countwindow.otui')
|
|
g_ui.importStyle('styles/logoutwindow.otui')
|
|
g_ui.importStyle('styles/exitwindow.otui')
|
|
|
|
connect(g_game, { onGameStart = show,
|
|
onGameEnd = hide }, true)
|
|
|
|
gameRootPanel = g_ui.displayUI('gameinterface.otui')
|
|
gameRootPanel:hide()
|
|
gameRootPanel:lower()
|
|
|
|
mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
|
|
mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
|
|
|
|
gameMapPanel = gameRootPanel:getChildById('gameMapPanel')
|
|
gameRightPanel = gameRootPanel:getChildById('gameRightPanel')
|
|
gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel')
|
|
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
|
|
connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
|
|
|
|
logoutButton = TopMenu.addRightButton('logoutButton', 'Logout', '/images/logout.png', tryLogout)
|
|
logoutButton:hide()
|
|
|
|
g_keyboard.bindKeyPress('Up', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Right', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Down', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Left', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Numpad3', function() g_game.walk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Numpad2', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Numpad1', function() g_game.walk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Numpad4', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Numpad7', function() g_game.walk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
|
g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel, 250)
|
|
g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250)
|
|
g_keyboard.bindKeyDown('Ctrl+Q', logout, gameRootPanel)
|
|
g_keyboard.bindKeyDown('Ctrl+L', logout, gameRootPanel)
|
|
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
|
|
|
|
g_keyboard.bindKeyDown('Ctrl+.', function()
|
|
if gameMapPanel:isKeepAspectRatioEnabled() then
|
|
gameMapPanel:setKeepAspectRatio(false)
|
|
else
|
|
gameMapPanel:setKeepAspectRatio(true)
|
|
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
|
|
end
|
|
end, gameRootPanel)
|
|
|
|
if g_game.isOnline() then
|
|
show()
|
|
end
|
|
end
|
|
|
|
function terminate()
|
|
disconnect(g_game, { onGameStart = show,
|
|
onGameEnd = hide })
|
|
disconnect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
|
|
|
|
logoutButton:destroy()
|
|
gameRootPanel:destroy()
|
|
end
|
|
|
|
function show()
|
|
connect(g_app, { onClose = tryExit })
|
|
logoutButton:show()
|
|
Background.hide()
|
|
gameRootPanel:show()
|
|
gameRootPanel:focus()
|
|
gameMapPanel:followCreature(g_game.getLocalPlayer())
|
|
end
|
|
|
|
function hide()
|
|
disconnect(g_app, { onClose = tryExit })
|
|
if logoutWindow then
|
|
logoutWindow:destroy()
|
|
logoutWindow = nil
|
|
end
|
|
if exitWindow then
|
|
exitWindow:destroy()
|
|
exitWindow = nil
|
|
end
|
|
if countWindow then
|
|
countWindow:destroy()
|
|
countWindow = nil
|
|
end
|
|
gameRootPanel:hide()
|
|
logoutButton:hide()
|
|
Background.show()
|
|
end
|
|
|
|
function exit()
|
|
if g_game.isOnline() then
|
|
g_game.forceLogout()
|
|
scheduleEvent(exit, 10)
|
|
return true
|
|
end
|
|
end
|
|
|
|
function tryExit()
|
|
if exitWindow then
|
|
return true
|
|
end
|
|
exitWindow = g_ui.createWidget('ExitWindow', rootWidget)
|
|
local exitButton = exitWindow:getChildById('buttonExit')
|
|
local logButton = exitWindow:getChildById('buttonLogout')
|
|
local cancelButton = exitWindow:getChildById('buttonCancel')
|
|
|
|
local exitFunc = function()
|
|
exit()
|
|
end
|
|
local logoutFunc = function()
|
|
logout()
|
|
logButton:getParent():destroy()
|
|
exitWindow = nil
|
|
end
|
|
local cancelFunc = function()
|
|
cancelButton:getParent():destroy()
|
|
exitWindow = nil
|
|
end
|
|
|
|
exitWindow.onEscape = cancelFunc
|
|
exitWindow.onEnter = logoutFunc
|
|
|
|
exitButton.onClick = exitFunc
|
|
logButton.onClick = logoutFunc
|
|
cancelButton.onClick = cancelFunc
|
|
return true -- signal closing
|
|
end
|
|
|
|
function logout()
|
|
if g_game.isOnline() then
|
|
g_game.safeLogout()
|
|
return true
|
|
end
|
|
end
|
|
|
|
function tryLogout()
|
|
if logoutWindow then
|
|
return
|
|
end
|
|
logoutWindow = g_ui.createWidget('LogoutWindow', rootWidget)
|
|
local yesButton = logoutWindow:getChildById('buttonYes')
|
|
local noButton = logoutWindow:getChildById('buttonNo')
|
|
|
|
local logoutFunc = function()
|
|
logout()
|
|
yesButton:getParent():destroy()
|
|
logoutWindow = nil
|
|
end
|
|
local cancelFunc = function()
|
|
noButton:getParent():destroy()
|
|
logoutWindow = nil
|
|
end
|
|
|
|
logoutWindow.onEnter = logoutFunc
|
|
logoutWindow.onEscape = cancelFunc
|
|
|
|
yesButton.onClick = logoutFunc
|
|
noButton.onClick = cancelFunc
|
|
end
|
|
|
|
function onMouseGrabberRelease(self, mousePosition, mouseButton)
|
|
if selectedThing == nil then return false end
|
|
if mouseButton == MouseLeftButton then
|
|
local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false)
|
|
if clickedWidget then
|
|
if selectedType == 'use' then
|
|
onUseWith(clickedWidget, mousePosition)
|
|
elseif selectedType == 'trade' then
|
|
onTradeWith(clickedWidget, mousePosition)
|
|
end
|
|
end
|
|
end
|
|
|
|
selectedThing = nil
|
|
g_mouse.restoreCursor()
|
|
self:ungrabMouse()
|
|
return true
|
|
end
|
|
|
|
function onUseWith(clickedWidget, mousePosition)
|
|
if clickedWidget:getClassName() == 'UIMap' then
|
|
local tile = clickedWidget:getTile(mousePosition)
|
|
if tile then
|
|
g_game.useWith(selectedThing, tile:getTopMultiUseThing())
|
|
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
|
|
g_game.useWith(selectedThing, clickedWidget:getItem())
|
|
end
|
|
end
|
|
end
|
|
|
|
function onTradeWith(clickedWidget, mousePosition)
|
|
if clickedWidget:getClassName() == 'UIMap' then
|
|
local tile = clickedWidget:getTile(mousePosition)
|
|
if tile then
|
|
g_game.requestTrade(selectedThing, tile:getTopCreature())
|
|
end
|
|
end
|
|
end
|
|
|
|
function startUseWith(thing)
|
|
selectedType = 'use'
|
|
selectedThing = thing
|
|
mouseGrabberWidget:grabMouse()
|
|
g_mouse.setTargetCursor()
|
|
end
|
|
|
|
function startTradeWith(thing)
|
|
selectedType = 'trade'
|
|
selectedThing = thing
|
|
mouseGrabberWidget:grabMouse()
|
|
g_mouse.setTargetCursor()
|
|
end
|
|
|
|
function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
|
local menu = g_ui.createWidget('PopupMenu')
|
|
|
|
if lookThing then
|
|
menu:addOption(tr('Look'), function() g_game.look(lookThing) end)
|
|
end
|
|
|
|
if useThing then
|
|
if useThing:isContainer() then
|
|
if useThing:getParentContainer() then
|
|
menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end)
|
|
menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end)
|
|
else
|
|
menu:addOption(tr('Open'), function() g_game.open(useThing) end)
|
|
end
|
|
else
|
|
if useThing:isMultiUse() then
|
|
menu:addOption(tr('Use with ...'), function() startUseWith(useThing) end)
|
|
else
|
|
menu:addOption(tr('Use'), function() g_game.use(useThing) end)
|
|
end
|
|
end
|
|
|
|
if useThing:isRotateable() then
|
|
menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end)
|
|
end
|
|
|
|
end
|
|
|
|
if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
|
|
menu:addSeparator()
|
|
menu:addOption(tr('Trade with ...'), function() startTradeWith(lookThing) end)
|
|
end
|
|
|
|
if lookThing then
|
|
local parentContainer = lookThing:getParentContainer()
|
|
if parentContainer and parentContainer:hasParent() then
|
|
menu:addOption(tr('Move up'), function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end)
|
|
end
|
|
end
|
|
|
|
if creatureThing then
|
|
menu:addSeparator()
|
|
|
|
if creatureThing:asLocalPlayer() then
|
|
menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end)
|
|
|
|
if creatureThing:isPartyMember() --[[and not fighting]] then
|
|
if creatureThing:isPartyLeader() then
|
|
if creatureThing:isPartySharedExperienceActive() then
|
|
menu:addOption(tr('Disable Shared Experience'), function() g_game.partyShareExperience(false) end)
|
|
else
|
|
menu:addOption(tr('Enable Shared Experience'), function() g_game.partyShareExperience(true) end)
|
|
end
|
|
end
|
|
menu:addOption(tr('Leave Party'), function() g_game.partyLeave() end)
|
|
end
|
|
|
|
else
|
|
local localPlayer = g_game.getLocalPlayer()
|
|
if localPlayer then
|
|
if g_game.getAttackingCreature() ~= creatureThing then
|
|
menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end)
|
|
else
|
|
menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end)
|
|
end
|
|
|
|
if g_game.getFollowingCreature() ~= creatureThing then
|
|
menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end)
|
|
else
|
|
menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
|
|
end
|
|
|
|
if creatureThing:asPlayer() then
|
|
menu:addSeparator()
|
|
local creatureName = creatureThing:getName()
|
|
menu:addOption(tr('Message to %s', creatureName), function() g_game.openPrivateChannel(creatureName) end)
|
|
if modules.game_console.getOwnPrivateTab() then
|
|
menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
|
|
menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented
|
|
end
|
|
if (not Player:hasVip(creatureName)) then
|
|
menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end)
|
|
end
|
|
|
|
local localPlayerShield = localPlayer:asCreature():getShield()
|
|
local creatureShield = creatureThing:getShield()
|
|
|
|
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
|
|
if creatureShield == ShieldWhiteYellow then
|
|
menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function() g_game.partyJoin(creatureThing:getId()) end)
|
|
else
|
|
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
|
|
end
|
|
elseif localPlayerShield == ShieldWhiteYellow then
|
|
if creatureShield == ShieldWhiteBlue then
|
|
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
|
|
end
|
|
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
|
|
if creatureShield == ShieldWhiteBlue then
|
|
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
|
|
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
|
|
menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function() g_game.partyPassLeadership(creatureThing:getId()) end)
|
|
else
|
|
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if RuleViolation.hasWindowAccess() then
|
|
menu:addSeparator()
|
|
menu:addOption(tr('Rule Violation'), function() RuleViolation.show(creatureThing:getName()) end)
|
|
end
|
|
|
|
menu:addSeparator()
|
|
menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end)
|
|
|
|
end
|
|
|
|
menu:display(menuPosition)
|
|
end
|
|
|
|
function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, multiUseThing)
|
|
local keyboardModifiers = g_keyboard.getModifiers()
|
|
|
|
if not Options.getOption('classicControl') then
|
|
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
|
|
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
|
return true
|
|
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
g_game.look(lookThing)
|
|
return true
|
|
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
if useThing:isContainer() then
|
|
if useThing:getParentContainer() then
|
|
g_game.open(useThing, useThing:getParentContainer())
|
|
return true
|
|
else
|
|
g_game.open(useThing)
|
|
return true
|
|
end
|
|
elseif useThing:isMultiUse() then
|
|
startUseWith(useThing)
|
|
return true
|
|
else
|
|
g_game.use(useThing)
|
|
return true
|
|
end
|
|
return true
|
|
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
g_game.attack(creatureThing)
|
|
return true
|
|
end
|
|
else
|
|
if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
|
|
local player = g_game.getLocalPlayer()
|
|
if multiUseThing:asCreature() and multiUseThing:asCreature() ~= player then
|
|
g_game.attack(multiUseThing:asCreature())
|
|
return true
|
|
elseif multiUseThing:isContainer() then
|
|
if multiUseThing:getParentContainer() then
|
|
g_game.open(multiUseThing, multiUseThing:getParentContainer())
|
|
return true
|
|
else
|
|
g_game.open(multiUseThing)
|
|
return true
|
|
end
|
|
elseif multiUseThing:isMultiUse() then
|
|
startUseWith(useThing)
|
|
return true
|
|
else
|
|
g_game.use(multiUseThing)
|
|
end
|
|
return true
|
|
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
g_game.look(lookThing)
|
|
return true
|
|
elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
|
|
g_game.look(lookThing)
|
|
return true
|
|
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
|
return true
|
|
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
g_game.attack(creatureThing)
|
|
return true
|
|
end
|
|
end
|
|
|
|
if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
|
|
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), autoWalkPos, 127)
|
|
if #dirs == 0 then
|
|
modules.game_textmessage.displayStatus(tr('There is no way.'))
|
|
return true
|
|
end
|
|
g_game.autoWalk(dirs)
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function moveStackableItem(item, toPos)
|
|
if(countWindow) then
|
|
return
|
|
end
|
|
if g_keyboard.isCtrlPressed() then
|
|
g_game.move(item, toPos, item:getCount())
|
|
return
|
|
elseif g_keyboard.isShiftPressed() then
|
|
g_game.move(item, toPos, 1)
|
|
return
|
|
end
|
|
|
|
local count = item:getCount()
|
|
countWindow = g_ui.createWidget('CountWindow', rootWidget)
|
|
local spinbox = countWindow:getChildById('countSpinBox')
|
|
local scrollbar = countWindow:getChildById('countScrollBar')
|
|
spinbox:setMaximum(count)
|
|
spinbox:setMinimum(1)
|
|
spinbox:setValue(count)
|
|
scrollbar:setMaximum(count)
|
|
scrollbar:setMinimum(1)
|
|
scrollbar:setValue(count)
|
|
scrollbar.onValueChange = function(self, value) spinbox:setValue(value) end
|
|
spinbox.onValueChange = function(self, value) scrollbar:setValue(value) end
|
|
|
|
local okButton = countWindow:getChildById('buttonOk')
|
|
local moveFunc = function()
|
|
g_game.move(item, toPos, spinbox:getValue())
|
|
okButton:getParent():destroy()
|
|
countWindow = nil
|
|
end
|
|
local cancelButton = countWindow:getChildById('buttonCancel')
|
|
local cancelFunc = function()
|
|
cancelButton:getParent():destroy()
|
|
countWindow = nil
|
|
end
|
|
|
|
countWindow.onEnter = moveFunc
|
|
countWindow.onEscape = cancelFunc
|
|
|
|
okButton.onClick = moveFunc
|
|
cancelButton.onClick = cancelFunc
|
|
end
|
|
|
|
function getRootPanel()
|
|
return gameRootPanel
|
|
end
|
|
|
|
function getMapPanel()
|
|
return gameMapPanel
|
|
end
|
|
|
|
function getRightPanel()
|
|
return gameRightPanel
|
|
end
|
|
|
|
function getLeftPanel()
|
|
return gameLeftPanel
|
|
end
|
|
|
|
function getBottomPanel()
|
|
return gameBottomPanel
|
|
end
|
|
|
|
function onLeftPanelVisibilityChange(leftPanel, visible)
|
|
if not visible then
|
|
local children = leftPanel:getChildren()
|
|
for i=1,#children do
|
|
children[i]:setParent(gameRightPanel)
|
|
end
|
|
end
|
|
end
|
|
|