tibia-client/src/client/uiitem.h

61 lines
2.3 KiB
C++

/*
* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef UIITEM_H
#define UIITEM_H
#include "declarations.h"
#include <framework/ui/uiwidget.h>
#include "item.h"
class UIItem : public UIWidget
{
public:
UIItem();
void drawSelf(Fw::DrawPane drawPane);
void setItemId(int id);
void setItemCount(int count) { if(m_item) m_item->setCount(count); }
void setItemSubType(int subType) { if(m_item) m_item->setSubType(subType); }
void setItemVisible(bool visible) { m_itemVisible = visible; }
void setItem(const ItemPtr& item) { m_item = item; }
void setVirtual(bool virt) { m_virtual = virt; }
void clearItem() { setItemId(0); }
int getItemId() { return m_item ? m_item->getId() : 0; }
int getItemCount() { return m_item ? m_item->getCount() : 0; }
int getItemSubType() { return m_item ? m_item->getSubType() : 0; }
ItemPtr getItem() { return m_item; }
bool isVirtual() { return m_virtual; }
bool isItemVisible() { return m_itemVisible; }
protected:
void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
ItemPtr m_item;
stdext::boolean<false> m_virtual;
stdext::boolean<true> m_itemVisible;
stdext::boolean<false> m_showId;
};
#endif