164 lines
6.5 KiB
Lua
164 lines
6.5 KiB
Lua
HealthInfo = {}
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-- constants
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local Icons = {}
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Icons[1] = { tooltip = tr('You are poisoned'), path = '/game_healthinfo/icons/poisoned.png', id = 'condition_poisoned' }
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Icons[2] = { tooltip = tr('You are burning'), path = '/game_healthinfo/icons/burning.png', id = 'condition_burning' }
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Icons[4] = { tooltip = tr('You are electrified'), path = '/game_healthinfo/icons/electrified.png', id = 'condition_electrified' }
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Icons[8] = { tooltip = tr('You are freezing'), path = '/game_healthinfo/icons/drunk.png', id = 'condition_drunk' }
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Icons[16] = { tooltip = tr('You are protected by a magic shield'), path = '/game_healthinfo/icons/magic_shield.png', id = 'condition_magic_shield' }
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Icons[32] = { tooltip = tr('You are paralysed'), path = '/game_healthinfo/icons/slowed.png', id = 'condition_slowed' }
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Icons[64] = { tooltip = tr('You are hasted'), path = '/game_healthinfo/icons/haste.png', id = 'condition_haste' }
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Icons[128] = { tooltip = tr('You may not logout during a fight'), path = '/game_healthinfo/icons/logout_block.png', id = 'condition_logout_block' }
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Icons[256] = { tooltip = tr('You are drowing'), path = '/game_healthinfo/icons/drowning.png', id = 'condition_drowning' }
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Icons[512] = { tooltip = tr('You are freezing'), path = '/game_healthinfo/icons/freezing.png', id = 'condition_freezing' }
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Icons[1024] = { tooltip = tr('You are dazzled'), path = '/game_healthinfo/icons/dazzled.png', id = 'condition_dazzled' }
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Icons[2048] = { tooltip = tr('You are cursed'), path = '/game_healthinfo/icons/cursed.png', id = 'condition_cursed' }
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Icons[4096] = { tooltip = tr('You are strengthened'), path = '/game_healthinfo/icons/strengthened.png', id = 'condition_strengthened' }
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Icons[8192] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/game_healthinfo/icons/protection_zone_block.png', id = 'condition_protection_zone_block' }
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Icons[16384] = { tooltip = tr('You are within a protection zone'), path = '/game_healthinfo/icons/protection_zone.png', id = 'condition_protection_zone' }
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Icons[32768] = { tooltip = tr('You are bleeding'), path = '/game_healthinfo/icons/bleeding.png', id = 'condition_bleeding' }
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Icons[65536] = { tooltip = tr('You are hungry'), path = '/game_healthinfo/icons/hungry.png', id = 'condition_hungry' }
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-- private variables
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local healthInfoWindow
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local healthBar
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local manaBar
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local soulBar
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local healthLabel
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local manaLabel
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local soulLabel
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local capLabel
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-- public functions
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function HealthInfo.init()
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connect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
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onManaChange = HealthInfo.onManaChange,
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onStatesChange = HealthInfo.onStatesChange,
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onSoulChange = HealthInfo.onSoulChange,
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onFreeCapacityChange = HealthInfo.onFreeCapacityChange })
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connect(g_game, { onGameEnd = HealthInfo.offline })
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healthInfoWindow = g_ui.loadUI('healthinfo.otui', GameInterface.getRightPanel())
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healthInfoButton = TopMenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), 'healthinfo.png', HealthInfo.toggle)
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healthInfoWindow:disableResize()
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healthInfoButton:setOn(true)
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healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
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manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
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healthLabel = healthInfoWindow:recursiveGetChildById('healthLabel')
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manaLabel = healthInfoWindow:recursiveGetChildById('manaLabel')
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soulBar = healthInfoWindow:recursiveGetChildById('soulBar')
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soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
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capLabel = healthInfoWindow:recursiveGetChildById('capLabel')
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if g_game.isOnline() then
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local localPlayer = g_game.getLocalPlayer()
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HealthInfo.onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
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HealthInfo.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
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HealthInfo.onStatesChange(localPlayer, localPlayer:getStates(), 0)
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HealthInfo.onSoulChange(localPlayer, localPlayer:getSoul())
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HealthInfo.onFreeCapacityChange(localPlayer, localPlayer:getFreeCapacity())
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end
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end
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function HealthInfo.terminate()
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disconnect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
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onManaChange = HealthInfo.onManaChange,
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onStatesChange = HealthInfo.onStatesChange,
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onSoulChange = HealthInfo.onSoulChange,
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onFreeCapacityChange = HealthInfo.onFreeCapacityChange })
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disconnect(g_game, { onGameEnd = HealthInfo.offline })
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healthInfoWindow:destroy()
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healthInfoButton:destroy()
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healthInfoWindow = nil
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healthInfoButton = nil
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healthBar = nil
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manaBar = nil
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soulBar = nil
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healthLabel = nil
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manaLabel = nil
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soulLabel = nil
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capLabel = nil
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HealthInfo = nil
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end
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function HealthInfo.toggle()
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if healthInfoButton:isOn() then
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healthInfoWindow:close()
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healthInfoButton:setOn(false)
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else
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healthInfoWindow:open()
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healthInfoButton:setOn(true)
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end
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end
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function HealthInfo.onMiniWindowClose()
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healthInfoButton:setOn(false)
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end
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function HealthInfo.offline()
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healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
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end
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-- hooked events
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function HealthInfo.onHealthChange(localPlayer, health, maxHealth)
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healthLabel:setText(health .. ' / ' .. maxHealth)
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healthBar:setPercent(health / maxHealth * 100)
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end
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function HealthInfo.onManaChange(localPlayer, mana, maxMana)
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manaLabel:setText(mana .. ' / ' .. maxMana)
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local percent
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if maxMana == 0 then
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percent = 100
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else
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percent = (mana * 100)/maxMana
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end
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manaBar:setPercent(percent)
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end
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function HealthInfo.onSoulChange(localPlayer, soul)
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soulLabel:setText(tr('Soul') .. ': ' .. soul)
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end
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function HealthInfo.onFreeCapacityChange(player, freeCapacity)
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capLabel:setText(tr('Cap') .. ': ' .. freeCapacity)
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end
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function HealthInfo.onStatesChange(localPlayer, now, old)
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if now == old then return end
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local bitsChanged = bit32.bxor(now, old)
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for i = 1, 32 do
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local pow = math.pow(2, i-1)
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if pow > bitsChanged then break end
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local bitChanged = bit32.band(bitsChanged, pow)
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if bitChanged ~= 0 then
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HealthInfo.toggleIcon(bitChanged)
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end
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end
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end
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function HealthInfo.toggleIcon(bitChanged)
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local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
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local icon = content:getChildById(Icons[bitChanged].id)
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if icon then
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icon:destroy()
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else
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icon = g_ui.createWidget('ConditionWidget', content)
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icon:setId(Icons[bitChanged].id)
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icon:setImageSource(Icons[bitChanged].path)
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icon:setTooltip(Icons[bitChanged].tooltip)
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end
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end
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