tibia-client/modules/game_skills/skills.lua

160 lines
4.6 KiB
Lua

Skills = {}
-- private variables
local skillsWindow
local skillsButton
-- private functions
local function setSkillValue(id, value)
local skill = skillsWindow:recursiveGetChildById(id)
local widget = skill:getChildById('value')
widget:setText(value)
end
local function setSkillPercent(id, percent, tooltip)
local skill = skillsWindow:recursiveGetChildById(id)
local widget = skill:getChildById('percent')
widget:setPercent(percent)
if tooltip then
widget:setTooltip(tooltip)
end
end
-- public functions
function Skills.init()
connect(LocalPlayer, {
onExperienceChange = Skills.onExperienceChange,
onLevelChange = Skills.onLevelChange,
onHealthChange = Skills.onHealthChange,
onManaChange = Skills.onManaChange,
onSoulChange = Skills.onSoulChange,
onFreeCapacityChange = Skills.onFreeCapacityChange,
onStaminaChange = Skills.onStaminaChange,
onMagicLevelChange = Skills.onMagicLevelChange,
onSkillChange = Skills.onSkillChange
})
skillsWindow = g_ui.loadUI('skills.otui', GameInterface.getRightPanel())
skillsButton = TopMenu.addRightGameToggleButton('skillsButton', tr('Skills') .. ' (Ctrl+S)', 'skills.png', Skills.toggle)
skillsButton:setOn(true)
g_keyboard.bindKeyDown('Ctrl+S', Skills.toggle)
Skills.refresh()
end
function Skills.terminate()
disconnect(LocalPlayer, {
onExperienceChange = Skills.onExperienceChange,
onLevelChange = Skills.onLevelChange,
onHealthChange = Skills.onHealthChange,
onManaChange = Skills.onManaChange,
onSoulChange = Skills.onSoulChange,
onFreeCapacityChange = Skills.onFreeCapacityChange,
onStaminaChange = Skills.onStaminaChange,
onMagicLevelChange = Skills.onMagicLevelChange,
onSkillChange = Skills.onSkillChange
})
g_keyboard.unbindKeyDown('Ctrl+S')
skillsButton:destroy()
skillsButton = nil
skillsWindow:destroy()
skillsWindow = nil
Skills = nil
end
function Skills.refresh()
local player = g_game.getLocalPlayer()
if not player then return end
Skills.onExperienceChange(player, player:getExperience())
Skills.onLevelChange(player, player:getLevel(), player:getLevelPercent())
Skills.onHealthChange(player, player:getHealth(), player:getMaxHealth())
Skills.onManaChange(player, player:getMana(), player:getMaxMana())
Skills.onSoulChange(player, player:getSoul())
Skills.onFreeCapacityChange(player, player:getFreeCapacity())
Skills.onStaminaChange(player, player:getStamina())
Skills.onMagicLevelChange(player, player:getMagicLevel(), player:getMagicLevelPercent())
for i=0,6 do
Skills.onSkillChange(player, i, player:getSkillLevel(i), player:getSkillLevelPercent(i))
end
end
function Skills.toggle()
if skillsButton:isOn() then
skillsWindow:close()
skillsButton:setOn(false)
else
skillsWindow:open()
skillsButton:setOn(true)
end
end
function Skills.onMiniWindowClose()
skillsButton:setOn(false)
end
function Skills.onSkillButtonClick(button)
local percentBar = button:getChildById('percent')
if percentBar then
percentBar:setVisible(not percentBar:isVisible())
if percentBar:isVisible() then
button:setHeight(21)
else
button:setHeight(21 - 6)
end
end
end
-- hooked events
function Skills.onExperienceChange(localPlayer, value)
setSkillValue('experience', tr(value))
end
function Skills.onLevelChange(localPlayer, value, percent)
setSkillValue('level', tr(value))
setSkillPercent('level', percent, tr('You have %s percent to go', 100 - percent))
end
function Skills.onHealthChange(localPlayer, health, maxHealth)
setSkillValue('health', tr(health))
end
function Skills.onManaChange(localPlayer, mana, maxMana)
setSkillValue('mana', tr(mana))
end
function Skills.onSoulChange(localPlayer, soul)
setSkillValue('soul', soul)
end
function Skills.onFreeCapacityChange(localPlayer, freeCapacity)
setSkillValue('capacity', freeCapacity)
end
function Skills.onStaminaChange(localPlayer, stamina)
local hours = math.floor(stamina / 60)
local minutes = stamina % 60
if minutes < 10 then
minutes = '0' .. minutes
end
local percent = 100 * stamina / (42 * 60) -- max is 42 hours
setSkillValue('stamina', hours .. ":" .. minutes)
setSkillPercent('stamina', percent, tr('You have %s percent', percent))
end
function Skills.onMagicLevelChange(localPlayer, value, percent)
setSkillValue('magiclevel', value)
setSkillPercent('magiclevel', percent, tr('You have %s percent to go', 100 - percent))
end
function Skills.onSkillChange(localPlayer, id, level, percent)
setSkillValue('skillId' .. id, level)
setSkillPercent('skillId' .. id, percent, tr('You have %s percent to go', 100 - percent))
end