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#include "effect.h"
#include "datmanager.h"
Effect::Effect() : Thing(THING_EFFECT)
{
}
void Effect::draw(int x, int y)
{
int anim = 0;
internalDraw(x, y, 0, 0, 0, 0, anim);
}
const ThingAttributes& Effect::getAttributes()
{
return g_dat.getEffectAttributes(m_id);
}