478 lines
13 KiB
Ruby
478 lines
13 KiB
Ruby
# @group Global functions
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# Converts rect to string
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# @return [Rect]
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def torect(str); end
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# Converts point to string
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# @return [Point]
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def topoint(str); end
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# Converts color to string
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# @return [Color]
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def tocolor(str); end
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# @return [Size]
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def tosize(str); end
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# @return [String]
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def recttostring(rect); end
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# @return [String]
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def pointtostring(point); end
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# @return [String]
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def colortostring(color); end
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# @return [String]
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def sizetostring(size); end
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# @endgroup
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# All classes used by the engine is derived from this class
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class LuaObject
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# Return the number of references that this object have
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# @return [Integer]
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def getUseCount(); end
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# Get the derived class name
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# @return [String]
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def getClassName(); end
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# Return that hold all fields for this object
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# @return [Table]
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def getFieldsTable(); end
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end
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# Class that holds dispatcher events
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class Event < LuaObject
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# Cancel the event execution
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# @return [Void]
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def cancel(); end
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# Force event execution, as an event can only be executed once,
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# it will not be executed again in the next poll
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# @return [Void]
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def execute(); end
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# Checks if the event is canceled
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# @return [Boolean]
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def isCanceled(); end
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# Check if the event is executed
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# @return [Boolean]
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def isExecuted(); end
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end
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# Class that holds dispatcher scheduled events
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class ScheduledEvent < Event
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# Return ticks in milliseconds remaining to the event execution
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# @return [Integer]
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def reamaningTicks(); end
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# Return ticks when this event will be executed
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# @return [Integer]
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def ticks(); end
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end
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# This is the base class for all UI elements
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class UIWidget < LuaObject
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# Creates a new UIWidget
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# @return [UIWidget]
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def self.create(); end
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def addChild(); end
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def insertChild(); end
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def removeChild(); end
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def focusChild(); end
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def focusNextChild(); end
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def focusPreviousChild(); end
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def lowerChild(); end
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def raiseChild(); end
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def moveChildToIndex(); end
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def lockChild(); end
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def unlockChild(); end
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def mergeStyle(); end
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def applyStyle(); end
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def addAnchor(); end
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def removeAnchor(); end
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def fill(); end
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def centerIn(); end
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def breakAnchors(); end
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def updateParentLayout(); end
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def updateLayout(); end
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def lock(); end
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def unlock(); end
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def focus(); end
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def lower(); end
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def raise(); end
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def grabMouse(); end
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def ungrabMouse(); end
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def grabKeyboard(); end
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def ungrabKeyboard(); end
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def bindRectToParent(); end
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def destroy(); end
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def destroyChildren(); end
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def setId(); end
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def setParent(); end
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def setLayout(); end
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def setRect(); end
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def setStyle(); end
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def setStyleFromNode(); end
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def setEnabled(); end
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def setVisible(); end
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def setOn(); end
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def setChecked(); end
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def setFocusable(); end
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def setPhantom(); end
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def setDragable(); end
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def setFixedSize(); end
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def setClipping(); end
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def setLastFocusReason(); end
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def setAutoRepeatDelay(); end
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def setVirtualOffset(); end
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def isVisible(); end
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def isChildLocked(); end
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def hasChild(); end
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def getChildIndex(); end
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def getMarginRect(); end
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def getClippingRect(); end
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def getChildrenRect(); end
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def getAnchoredLayout(); end
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def getRootParent(); end
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def getChildAfter(); end
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def getChildBefore(); end
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def getChildById(); end
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def getChildByPos(); end
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def getChildByIndex(); end
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def recursiveGetChildById(); end
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def recursiveGetChildByPos(); end
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def recursiveGetChildrenByPos(); end
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def backwardsGetWidgetById(); end
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def asUIWidget(); end
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def resize(); end
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def move(); end
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def hide(); end
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def show(); end
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def disable(); end
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def enable(); end
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def isActive(); end
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def isEnabled(); end
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def isDisabled(); end
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def isFocused(); end
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def isHovered(); end
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def isPressed(); end
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def isFirst(); end
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def isMiddle(); end
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def isLast(); end
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def isAlternate(); end
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def isChecked(); end
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def isOn(); end
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def isDragging(); end
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def isHidden(); end
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def isExplicitlyEnabled(); end
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def isExplicitlyVisible(); end
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def isFocusable(); end
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def isPhantom(); end
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def isDragable(); end
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def isFixedSize(); end
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def isClipping(); end
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def isDestroyed(); end
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def hasChildren(); end
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def containsPoint(); end
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def getId(); end
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def getParent(); end
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def getFocusedChild(); end
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def getChildren(); end
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def getFirstChild(); end
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def getLastChild(); end
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def getLayout(); end
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def getStyle(); end
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def getChildCount(); end
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def getLastFocusReason(); end
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def getAutoRepeatDelay(); end
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def getVirtualOffset(); end
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def getStyleName(); end
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def getLastClickPosition(); end
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def setX(); end
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def setY(); end
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def setWidth(); end
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def setHeight(); end
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def setSize(); end
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def setPosition(); end
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def setColor(); end
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def setBackgroundColor(); end
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def setBackgroundOffsetX(); end
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def setBackgroundOffsetY(); end
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def setBackgroundOffset(); end
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def setBackgroundWidth(); end
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def setBackgroundHeight(); end
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def setBackgroundSize(); end
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def setBackgroundRect(); end
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def setIcon(); end
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def setIconColor(); end
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def setIconOffsetX(); end
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def setIconOffsetY(); end
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def setIconOffset(); end
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def setIconWidth(); end
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def setIconHeight(); end
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def setIconSize(); end
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def setIconRect(); end
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def setBorderWidth(); end
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def setBorderWidthTop(); end
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def setBorderWidthRight(); end
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def setBorderWidthBottom(); end
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def setBorderWidthLeft(); end
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def setBorderColor(); end
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def setBorderColorTop(); end
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def setBorderColorRight(); end
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def setBorderColorBottom(); end
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def setBorderColorLeft(); end
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def setMargin(); end
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def setMarginHorizontal(); end
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def setMarginVertical(); end
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def setMarginTop(); end
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def setMarginRight(); end
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def setMarginBottom(); end
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def setMarginLeft(); end
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def setPadding(); end
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def setPaddingHorizontal(); end
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def setPaddingVertical(); end
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def setPaddingTop(); end
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def setPaddingRight(); end
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def setPaddingBottom(); end
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def setPaddingLeft(); end
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def setOpacity(); end
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def getX(); end
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def getY(); end
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def getPosition(); end
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def getWidth(); end
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def getHeight(); end
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def getSize(); end
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def getRect(); end
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def getColor(); end
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def getBackgroundColor(); end
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def getBackgroundOffsetX(); end
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def getBackgroundOffsetY(); end
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def getBackgroundOffset(); end
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def getBackgroundWidth(); end
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def getBackgroundHeight(); end
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def getBackgroundSize(); end
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def getBackgroundRect(); end
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def getIconColor(); end
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def getIconOffsetX(); end
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def getIconOffsetY(); end
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def getIconOffset(); end
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def getIconWidth(); end
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def getIconHeight(); end
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def getIconSize(); end
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def getIconRect(); end
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def getBorderTopColor(); end
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def getBorderRightColor(); end
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def getBorderBottomColor(); end
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def getBorderLeftColor(); end
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def getBorderTopWidth(); end
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def getBorderRightWidth(); end
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def getBorderBottomWidth(); end
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def getBorderLeftWidth(); end
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def getMarginTop(); end
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def getMarginRight(); end
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def getMarginBottom(); end
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def getMarginLeft(); end
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def getPaddingTop(); end
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def getPaddingRight(); end
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def getPaddingBottom(); end
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def getPaddingLeft(); end
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def getOpacity(); end
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def setImageSource(); end
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def setImageClip(); end
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def setImageOffsetX(); end
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def setImageOffsetY(); end
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def setImageOffset(); end
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def setImageWidth(); end
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def setImageHeight(); end
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def setImageSize(); end
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def setImageRect(); end
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def setImageColor(); end
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def setImageFixedRatio(); end
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def setImageRepeated(); end
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def setImageSmooth(); end
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def setImageBorderTop(); end
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def setImageBorderRight(); end
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def setImageBorderBottom(); end
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def setImageBorderLeft(); end
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def setImageBorder(); end
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def getImageClip(); end
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def getImageOffsetX(); end
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def getImageOffsetY(); end
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def getImageOffset(); end
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def getImageWidth(); end
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def getImageHeight(); end
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def getImageSize(); end
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def getImageRect(); end
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def getImageColor(); end
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def isImageFixedRatio(); end
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def isImageSmooth(); end
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def getImageBorderTop(); end
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def getImageBorderRight(); end
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def getImageBorderBottom(); end
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def getImageBorderLeft(); end
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def resizeToText(); end
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def clearText(); end
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def setText(); end
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def setTextAlign(); end
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def setTextOffset(); end
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def setTextWrap(); end
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def setTextAutoResize(); end
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def setFont(); end
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def getText(); end
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def getDrawText(); end
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def getTextAlign(); end
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def getTextOffset(); end
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def getTextWrap(); end
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def getFont(); end
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def getTextSize(); end
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# @group Class Events
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# Triggered when a style is applied to the widget
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# @param styleName Name of the style
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# @param styleNode Table containing all style tags and values
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# @return [Void]
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def onStyleApply(styleName, styleNode); end
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# Triggered when widget size or position has changed
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# @param oldRect Table containing the old geometry rect
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# @param newRect Table containing the new geometry rect
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# @return [Void]
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def onGeometryChange(oldRect, newRect); end
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# Triggered when widget's layout updates its contents
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# @return [Void]
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def onLayoutUpdate(); end
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# Triggered when widget focus state changes
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# @param focused Boolean representing the focus state
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# @param reason One of the constants: *ActiveFocusReason* *MouseFocusReason* *KeyboardFocusReason*
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# @return [Void]
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def onFocusChange(focused, reason); end
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# Triggered when child focus changes
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# @return [Void]
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def onChildFocusChange(focusedChild, unfocusedChild, reason); end
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# Triggered when mouse enter or leaves widget area
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# @return [Void]
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def onHoverChange(hovered); end
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# Triggered when this widget dragging begin
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# @return [Boolean]
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def onDragEnter(mousePos); end
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# Triggered when this widget dragging end
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# @return [Boolean]
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def onDragLeave(droppedWidget, mousePos); end
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# Triggered when moving mouse while in dragging state
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# @return [Boolean]
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def onDragMove(mousePos, mouseMoved); end
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# Triggered when leaving other widget dragging state while the mouse is over this widget
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# @return [Boolean]
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def onDrop(draggedWidget, mousePos); end
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# @return [Boolean]
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def onKeyText(keyText); end
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# @return [Boolean]
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def onKeyDown(keyCode, keyboardModifiers); end
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# @return [Boolean]
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def onKeyPress(keyCode, keyboardModifiers, autoRepeatTicks); end
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# @return [Boolean]
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def onKeyUp(keyCode, keyboardModifiers); end
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# @return [Boolean]
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def onMousePress(mousePos, utton); end
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# @return [Boolean]
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def onMouseRelease(mousePos, button); end
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# @return [Boolean]
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def onMouseMove(mousePos, mouseMoved); end
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# @return [Boolean]
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def onMouseWheel(mousePos, direction); end
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# Triggered when clicking and releasing the mouse left button inside widget area
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# @return [Boolean]
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def onClick(mousePos); end
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# Triggered when pressing mouse left button two times inside widget area
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# @return [Boolean]
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def onDoubleClick(mousePos); end
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# @endgroup
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end
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class g_game
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def self.login(); end
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def self.logout(); end
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def self.loginWorld(); end
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def self.cancelLogin(); end
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def self.forceLogout(); end
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def self.safeLogout(); end
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def self.walk(); end
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def self.autoWalk(); end
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def self.forceWalk(); end
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def self.turn(); end
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def self.stop(); end
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def self.look(); end
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def self.move(); end
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def self.moveToParentContainer(); end
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def self.rotate(); end
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def self.use(); end
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def self.useWith(); end
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def self.useInventoryItem(); end
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def self.useInventoryItemWith(); end
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def self.open(); end
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def self.openParent(); end
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def self.close(); end
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def self.refreshContainer(); end
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def self.attack(); end
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def self.cancelAttack(); end
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def self.follow(); end
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def self.cancelFollow(); end
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def self.cancelAttackAndFollow(); end
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def self.talk(); end
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def self.talkChannel(); end
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def self.talkPrivate(); end
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def self.openPrivateChannel(); end
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def self.requestChannels(); end
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def self.joinChannel(); end
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def self.leaveChannel(); end
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def self.closeNpcChannel(); end
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def self.openOwnChannel(); end
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def self.inviteToOwnChannel(); end
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def self.excludeFromOwnChannel(); end
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def self.partyInvite(); end
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def self.partyJoin(); end
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def self.partyRevokeInvitation(); end
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def self.partyPassLeadership(); end
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def self.partyLeave(); end
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def self.partyShareExperience(); end
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def self.requestOutfit(); end
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def self.changeOutfit(); end
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def self.addVip(); end
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def self.removeVip(); end
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def self.setChaseMode(); end
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def self.setFightMode(); end
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def self.setSafeFight(); end
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def self.getChaseMode(); end
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def self.getFightMode(); end
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def self.isSafeFight(); end
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def self.inspectNpcTrade(); end
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def self.buyItem(); end
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def self.sellItem(); end
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def self.closeNpcTrade(); end
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def self.requestTrade(); end
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def self.inspectTrade(); end
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def self.acceptTrade(); end
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def self.rejectTrade(); end
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def self.reportBug(); end
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def self.reportRuleVilation(); end
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def self.debugReport(); end
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def self.editText(); end
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def self.editList(); end
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def self.requestQuestLog(); end
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def self.requestQuestLine(); end
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def self.canPerformGameAction(); end
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def self.canReportBugs(); end
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def self.checkBotProtection(); end
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def self.isOnline(); end
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def self.isDead(); end
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def self.isAttacking(); end
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def self.isFollowing(); end
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def self.getContainer(); end
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def self.getContainers(); end
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def self.getVips(); end
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def self.getAttackingCreature(); end
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def self.getFollowingCreature(); end
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def self.getServerBeat(); end
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def self.getLocalPlayer(); end
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def self.getProtocolGame(); end
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def self.getProtocolVersion(); end
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def self.getWorldName(); end
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def self.getGMActions(); end
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end
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